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181. Slaughter Rule - in Feedback/Requests [original thread]
Garrett Blacknova wrote: While your MCC is in retreat, you need to capture more than half the objectives before it will turn back around and re-enter the fight. That means you HAVE to take and hold the objectives, and if you can't you lose fas...
- by R F Gyro - at 2012.11.23 15:27:00
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182. Option to hold crouch instead of toggle - in Feedback/Requests [original thread]
Like it
- by R F Gyro - at 2012.11.23 15:19:00
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183. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Are we allowed to bump threads in this forum?
- by R F Gyro - at 2012.11.23 11:59:00
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184. Just a thought - in Feedback/Requests [original thread]
I already feel like a "super warrior". I can take several hits from a heavy machinegun with no impact on my ability to maneuver back into cover. Once in cover I can recover back to 100% health, as if I had never been shot at all. If the HMG did m...
- by R F Gyro - at 2012.11.23 11:58:00
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185. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Discussion should continue in Noc's own thread: https://forums.dust514.com/default.aspx?g=posts&t=45442&find=unread
- by R F Gyro - at 2012.11.23 10:03:00
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186. Slaughter Rule - in Feedback/Requests [original thread]
Ooop, sorry Noc. I'd already posted this for you. https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unread I'll shut that thread down.
- by R F Gyro - at 2012.11.23 10:03:00
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187. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Mister Hunt wrote: What everyone is failing to see, both in this post and in Noc's is that then you would have people just game the system by not capping the last point. It WILL happen. Every game out there that provides SP or XP type gains wil...
- by R F Gyro - at 2012.11.23 10:00:00
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188. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
The problems you are describing happen anyway with the current system. Noc's suggestion will reduce the amount of time that matches are redlined by one team or the other; this will mean it is less likely that players will spawn into those games. ...
- by R F Gyro - at 2012.11.23 08:16:00
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189. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Quite ok in games with MCC's on both sides. How about when there's only one, or none? Ambush is fine as it is. You want to win faster, you kill faster. For any match type that has objectives to be captured but is not ba...
- by R F Gyro - at 2012.11.22 12:30:00
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190. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Implement a sidearm (or possibly equipmement) slot unit that does no damage but that creates a 2 dimensional shield, large enough to cover a crouching person against a shot from a single direction . It should not cover the head of the player ho...
- by R F Gyro - at 2012.11.22 12:26:00
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191. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Noc Tempre wrote: If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats. https://forums.dust514.com/default.aspx?g=posts&t=45236 Maybe something like... 60 seconds after last MCC is captured by enemy,...
- by R F Gyro - at 2012.11.22 12:12:00
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192. LOLgistics?? - in Feedback/Requests [original thread]
We really need a FAQ Repair tool gives zero war points right now as a quick hack to stop people exploiting it (crash your LAV, repair it, repeat). This is not "working as intended" and we'll be back to getting rewards for reps as soon as the de...
- by R F Gyro - at 2012.11.20 14:46:00
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193. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Can we have an update on this in the weekly updates? This seems like "low hanging fruit" to me.
- by R F Gyro - at 2012.11.20 11:28:00
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194. [Request] debug info (monitor) - in Feedback/Requests [original thread]
This post... https://forums.dust514.com/default.aspx?g=posts&m=361840 talks about a client-side memory leak causing problems. A monitor would let us spot this kind of stuff quicker.
- by R F Gyro - at 2012.11.20 11:23:00
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195. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
1. ISK price drop on vehicles 2. Everyone rushes out and buys dropships & tanks 3. New build comes out with massive nerfs for dropships & tanks 4. People start screaming about the nerf, then realise they only paid half price 5. Players sta...
- by R F Gyro - at 2012.11.19 19:54:00
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196. [Feedback] Improved Matchmaking - An elegant solution to the "casual vs har... - in Feedback/Requests [original thread]
It is worth remembering that in Eve you have an alliance, Goonswarm, that is steamrolling all enemies not by being hardcore but by supporting casual players and therefore getting overwhelming numbers. Will we see this in Dust? I can't think of a r...
- by R F Gyro - at 2012.11.18 14:21:00
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197. CCP - in Feedback/Requests [original thread]
They might also want to speak to the game devs that wrote the following, and who seem to work for a company that has a bit of experience in dealing with lag and other performance issues in online games:- http://community.eveonline.com/devblog.as...
- by R F Gyro - at 2012.11.17 19:03:00
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198. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
Mace flagrantfool wrote: If you want two squads of eight that sounds fine, in a well oiled 16 man team I doubt more than two radio operators would really be necessary anyway, but this is to say nothing about the future of the game. I know pers...
- by R F Gyro - at 2012.11.17 12:32:00
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199. My opinion after playing it: - in Feedback/Requests [original thread]
Xenophobic Slug wrote: I've given my feedback, sorry if it doesn't agree with yours Do you have any thoughts about whether the complexity is in the user interface or the game? If the concern is that the game is too complex, I think many p...
- by R F Gyro - at 2012.11.16 14:01:00
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200. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
Everywhere you see a merc's name you should be able to select them and "invite to squad". The in-battle player list, for example. Starting with chat windows is a good first step though.
- by R F Gyro - at 2012.11.16 13:56:00
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