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41. Melee Homing. - in Feedback/Requests [original thread]
Why isn't melee just another "weapon" you can switch to? Then you aim at the target and hit "R1" to clobber them?
- by R F Gyro - at 2013.02.10 17:45:00
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42. [Suggestion] Player-balanced instant battles - in Feedback/Requests [original thread]
I was also wondering whether it would be sensible to restrict 1.0 sec battles to NPC corps only, but eventually decided against it as it goes against my "discourage rather than prohibit" philosophy.
- by R F Gyro - at 2013.02.10 17:43:00
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43. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
I was expecting to see some angst from people who don't get many war points, as this suggestion could dramatically reduce the rate at which they progress due to the lack of passive SP.
- by R F Gyro - at 2013.02.10 17:40:00
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44. How about this forum actually work? - in Feedback/Requests [original thread]
Also, hitting the "preview" button every now and then may help.
- by R F Gyro - at 2013.02.09 16:09:00
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45. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
OK, here's some maths:- First, how fast can you earn SP at the moment? Passive SP: 24,000 per day Active SP (before cap): 190,400 per week, or 27,200 per day Active SP (after cap): 1000 SP per game, assume 16 games per day = 16,000 SP per day ...
- by R F Gyro - at 2013.02.09 15:58:00
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46. [Suggestion] Player-balanced instant battles - in Feedback/Requests [original thread]
So, here's one way this could look... Sec 1.0 * No ISK or SP earned * No contribution to KDR * No pre-built squads * Militia equipment only * No vehicles * No HMG or snipers This is a "first taste" for complete newbies. Everyone runs around in...
- by R F Gyro - at 2013.02.09 15:16:00
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47. Yet another Shipboard Merc Battles thread - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Considering how EVE works wouldn't one need to be Skilled in opening The Damned Door on the EVE ship first? They introduced the keys in the Christmas gift set. We just need to figure out how to use them.
- by R F Gyro - at 2013.02.08 12:30:00
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48. [Suggestion] Player-balanced instant battles - in Feedback/Requests [original thread]
Following up on this, some other limitations that could be put on selected battles in higher security systems... * No HAVs * No vehicles at all * Only militia gear * No HMG/Forge/Sniper rifles Two obvious ones that I'm not that keen on are SP li...
- by R F Gyro - at 2013.02.08 12:27:00
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49. PvP EvE boarding done right. - in Feedback/Requests [original thread]
So I've posted my thoughts on ship capture here . The PvE concerns are still valid, even if there is a PvP alternative. On the PvP side you need to consider the mechanics of getting the defending team into the battle (I've suggested a lobby sy...
- by R F Gyro - at 2013.02.08 12:19:00
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50. Yet another Shipboard Merc Battles thread - in Feedback/Requests [original thread]
I was thinking about this post and realised that I needed to clearly articulate my ideas before I could respond properly to it, so here goes... I think most Dust players like the idea of capturing ships from Eve players, but we have to accept ...
- by R F Gyro - at 2013.02.08 12:12:00
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51. PvP EvE boarding done right. - in Feedback/Requests [original thread]
While trying to frame my questions about this idea I realised I was actually forming my own ideas instead. I'll post that as a separate thread and then continue discussion here, using the other post as a reference.
- by R F Gyro - at 2013.02.08 12:09:00
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52. PvP EvE boarding done right. - in Feedback/Requests [original thread]
I'm just thinking about what this would mean from the Eve side. There are now ships roaming around and once they get close to you and put a boarding party on your ship, you have to just wait around and see if it gets captured? Even if you break t...
- by R F Gyro - at 2013.02.08 11:31:00
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53. [Request] Hardcore Mode - in Feedback/Requests [original thread]
I can't be bothered to dig out the dev quote, but FF will be on in nullsec, off in highsec, and they haven't decided on lowsec. The only problems will be if there are public matches with FF enabled, and I don't believe that will be the case. If y...
- by R F Gyro - at 2013.02.08 10:57:00
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54. Found it. - in Feedback/Requests [original thread]
I think you've possibly misunderstood the "beta" point. CCP seem to have a different attitude to beta testing to most other games companies. It isn't just a pre-release to drum up interest prior to official launch. And it isn't just a buggy vers...
- by R F Gyro - at 2013.02.08 10:16:00
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55. New dev blog from CCP Punkardust: low hanging fruit - in Feedback/Requests [original thread]
Hi Dust-bros, CCP Punktardust here with an update on the "low hanging fruit" initiative. We've added a clock to the neocom showing the current game time. We've made sure this is visible when looking at merc or corp battle contracts so you can eas...
- by R F Gyro - at 2013.02.06 08:53:00
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56. Slaughter Rule - in Feedback/Requests [original thread]
Terry Webber wrote: There is a forum that discusses this issue and I think it provides a perfect solution. Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=50015 Too hard to implement. You'd have to wait a year or mor...
- by R F Gyro - at 2013.02.05 23:39:00
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57. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
Found it! I knew I'd made a more detailed suggestion for player-balanced public matches somewhere.
- by R F Gyro - at 2013.02.05 18:51:00
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58. I'd fly a dropsship if... - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: 1k or so rpm with a decent damage per shot lol, OK. So very much like an HMG then. I guess I've just never seen a blaster dropship in action up close then. I think I'll look into it.
- by R F Gyro - at 2013.02.05 17:46:00
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59. I'd fly a dropsship if... - in Feedback/Requests [original thread]
Halador Osiris wrote: I agree with points 1 and 3, however I'll contest 2 and 4. 2: Practice coming in really quick, holding L2 while pitching the ship backwards so it's pointed about 45 degrees above the horizon. Do that enough and you can ge...
- by R F Gyro - at 2013.02.05 17:20:00
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60. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
I actually kind of like this, though I completely understand why the hardcore FPS crowd hate it. There's already talk of the team commander sitting in the war barge playing a kind of RTS (real time strategy) game, so we know CCP aren't completely...
- by R F Gyro - at 2013.02.05 16:24:00
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