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121. Put a stop to redline sniping - in Feedback/Requests [original thread]
Just end the game shortly after one team is redlined. Give them a couple of minutes to attempt a hack, and if they can't even manage that then game over. They can snipe all they want for those 2 minutes. https://forums.dust514.com/default.aspx?...
- by R F Gyro - at 2012.12.14 19:48:00
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122. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
More ideas here https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread
- by R F Gyro - at 2012.12.14 19:42:00
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123. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Isn't all of this covered by the weapon's falloff range?
- by R F Gyro - at 2012.12.12 17:05:00
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124. Balance system - in Feedback/Requests [original thread]
I haven't seen any indication that squads where all members are from a single corp ("one-corp-squad" from now on) join in anything other than a random fashion, so I'm guessing what you are looking for is something like: if a one-corp-squad tries t...
- by R F Gyro - at 2012.12.10 16:34:00
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125. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: R F Gyro wrote: EnglishSnake wrote: R F Gyro wrote: Could you simply not use it? It would be trivial to get rid of it, but then we'd have complaints from all the drivers who want a gun. If its made for the drive...
- by R F Gyro - at 2012.12.10 16:13:00
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126. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: R F Gyro wrote: EnglishSnake wrote: That idea is even worse Small turret is worse than the large, id rarther have no turret so i concentrate on driving Could you simply not use it? It would be trivial to get rid ...
- by R F Gyro - at 2012.12.10 15:42:00
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127. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: That idea is even worse Small turret is worse than the large, id rarther have no turret so i concentrate on driving Could you simply not use it? It would be trivial to get rid of it, but then we'd have complaints from ...
- by R F Gyro - at 2012.12.10 15:20:00
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128. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
EnglishSnake wrote: Its how the HAV is made atm Yep, and I'm proposing we change it. Quote: I need all the skills to fit it, even for my gunners i still need to get the small turret skills up just so i can fit the best turrets onto my ...
- by R F Gyro - at 2012.12.10 13:50:00
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129. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Vermaak Doe wrote: English snake didn't say only tanks should be able to be effectively able to use by one person and the only other vehicles in the game aren't comparable I know, I never suggested he did.
- by R F Gyro - at 2012.12.10 10:50:00
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130. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Vermaak Doe wrote: R F Gyro wrote: EnglishSnake wrote: I dont want MTACs at all tbh Gimmick cheap crap, we already have powered dropsuits and with the ammount of free LAVs take out a leg with it and its on its back for most of the game ...
- by R F Gyro - at 2012.12.10 00:09:00
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131. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Corvus Ravensong wrote: Already planned. We just have to wait for them to finish teh market and market integration. CCP's stated intent is that the market will work like follows. Player A. has cash, but no ISK. Player B has ISK but no cash. Pla...
- by R F Gyro - at 2012.12.09 18:16:00
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132. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
DarkShadowFox wrote: R F Gyro wrote: DarkShadowFox wrote: OHOHOH On a completely unrelated topic HAV note, lets remove those small turrets and seats so people cant sit in my HAV and I can have a beautiful Streamlined machine 8D How ab...
- by R F Gyro - at 2012.12.09 18:04:00
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133. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
DarkShadowFox wrote: OHOHOH On a completely unrelated topic HAV note, lets remove those small turrets and seats so people cant sit in my HAV and I can have a beautiful Streamlined machine 8D How about a simple "lock the doors" button?
- by R F Gyro - at 2012.12.05 19:50:00
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134. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
Garrett Blacknova wrote: So basically, the further you "level up" (or the closest you come to leveling up in DUST), the more active SP you can earn? So someone who creates a character on day one then abandons the game for 6 months will have a ...
- by R F Gyro - at 2012.12.05 19:45:00
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135. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Im not in any way making a case for full out skills being grindable within a month or two. But lets do some math here. Lets say that a match takes 15 minutes and the average play time for a player is 3 hours a day, thats 12...
- by R F Gyro - at 2012.12.04 23:31:00
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136. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Youre not looking through the point of view of a new player though. New players have no corp, no friends, no skills, no isk, they have nothing. How do they get those things? They have to play and earn SP and ISK. The ISK I ...
- by R F Gyro - at 2012.12.04 21:53:00
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137. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: The rationale is.... ... The reward just needs to be bigger so that people feel justly rewarded while not gaining a super significant advantage. All that only applies while SP is the only significant reward in the game. ...
- by R F Gyro - at 2012.12.04 20:11:00
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138. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
This would make a very good addition to the Eve universe (as a separate game), catering to a much more casual gamer than Eve. I'm thinking it would be based on faction war, with the carriers being NPC controlled. Small fights, maybe 8 per side? ...
- by R F Gyro - at 2012.12.04 20:07:00
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139. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Couldnt we just make it a better version of what is already in place? Keep the 500k point cap, keep passive SP, and simply make the SP you earn after cap higher. After you reach cap make it a max of 5000 SP you can earn per...
- by R F Gyro - at 2012.12.04 11:27:00
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140. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Bojo The Mighty wrote: when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds...
- by R F Gyro - at 2012.12.04 11:20:00
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