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21. [Proposal] Contract Matching - in Feedback/Requests [original thread]
The basic idea is that players fill in a single GÇ£contract matchingGÇ¥ form that specifies the kinds of battles theyGÇÖd like to play, and then hit GÇ£queue upGÇ¥. The servers then take everyoneGÇÖs contract matching requests and generate battles...
- by R F Gyro - at 2014.01.06 20:24:00
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22. Can we have Twitch streaming direct from within Dust? - in Feedback/Requests [original thread]
Sorry guys, I was just trolling CCP .
- by R F Gyro - at 2013.12.09 21:46:00
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23. Can we have Twitch streaming direct from within Dust? - in Feedback/Requests [original thread]
Other games have it, I hear.
- by R F Gyro - at 2013.12.09 20:39:00
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24. Slaughter Rule - in Feedback/Requests [original thread]
Cross Atu wrote: I have, on more than one occasion, turned a redline game into a victory while running solo, it's even easier to do with a squad. Which is perfect. And you can continue to do so. As long as anyone on the losing team is still...
- by R F Gyro - at 2013.06.08 21:38:00
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25. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Harpyja wrote: If you want smaller rewards to discourage the more experienced players, then I think new players should receive a bonus to rewards to make it equal to what experienced players get. Also give them a higher reward for battling in s...
- by R F Gyro - at 2013.06.08 21:32:00
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26. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Harpyja wrote: I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to the academy. One of...
- by R F Gyro - at 2013.06.08 17:22:00
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27. Slaughter Rule - in Feedback/Requests [original thread]
I understand what you're saying Cross, but nothing you've mentioned is new and I was responding to your "better adapted to the current battlefield conditions" point. I guess we'd just stretched the metaphor too far :-) In response to your "not a ...
- by R F Gyro - at 2013.06.08 16:54:00
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28. You need to get new players HOOKED. - in Feedback/Requests [original thread]
They know
- by R F Gyro - at 2013.06.08 15:49:00
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29. none of my friends are playing dust anymore - in Feedback/Requests [original thread]
Cosgar wrote: Draco Cerberus wrote: CCP wants your help refining the new player experience, give your feedback on how to make it better at this thread: http://forums.dust514.com/default.aspx?g=posts&m=910949#post910949 This should've...
- by R F Gyro - at 2013.06.08 15:48:00
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30. Slaughter Rule - in Feedback/Requests [original thread]
Cross Atu wrote: It's already a zombie, let it die in peace and spawn in a new fit better adapted to the current battlefield conditions. I'd love to. What's changed? Has redlining been solved? Is it easier to get back into the game when redl...
- by R F Gyro - at 2013.06.08 15:45:00
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31. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
1. Player-balanced matches. https://forums.dust514.com/default.aspx?g=posts&t=53573&find=unread Let players choose the sec status of the battles they fight in, with 1.0 systems having lots of restrictions and 0.5 systems being basicall...
- by R F Gyro - at 2013.06.08 15:14:00
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32. Slaughter Rule - in Feedback/Requests [original thread]
Can we keep hitting this thread with the nanite injector until someone headshots it?
- by R F Gyro - at 2013.06.08 11:47:00
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33. [Suggestion] Player-balanced instant battles - in Feedback/Requests [original thread]
What's the backstory behind these highsec battles? The different Caldari megacorps start actively fighting each other. Fighting breaks out between between various Minmatar tribes. Low intensity warfare between Ammatar and Amarr. The meteoric r...
- by R F Gyro - at 2013.04.07 11:56:00
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34. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Oh look, another post highlighting the fact that SP caps are a pain when SP gains seem to be the only thing to play for. Yep, we know the game's not complete. As soon as the devs can make it happen (without breaking the rest of the game) we'll ...
- by R F Gyro - at 2013.02.24 19:50:00
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35. A'right... here's some stuff to think about: - in Feedback/Requests [original thread]
Don't take away the current stats, but adding the ISK/AUR killed/lost stats would be great.
- by R F Gyro - at 2013.02.24 15:24:00
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36. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
For the lore-minded of you out there, the potential skill points represents book-learning and theoretical studies (or the cybernetic New Eden equivalent). Active skill points represent the hours of practice that turns that theory into real experie...
- by R F Gyro - at 2013.02.24 12:57:00
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37. [Request] Option for "Up is North" on the radar - in Feedback/Requests [original thread]
Yep, I'd prefer fixed map as well. Making it optional sounds too sensible for CCP to implement.
- by R F Gyro - at 2013.02.14 20:43:00
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38. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If anyone's going to object to this idea (I don't, I can see it working), it will be the hardcore players who intend to create alts down the line, or hardcore players who are late to the party. These people will create...
- by R F Gyro - at 2013.02.10 19:29:00
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39. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
Lykos Pyro wrote: If this went through, would you introduce skill(s), like the learning skills on eve, that increase the potential a lil' bit? Nope. Learning skills were a big mistake in Eve, and would be here too. You'd have PSP boosters wh...
- by R F Gyro - at 2013.02.10 19:28:00
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40. Melee Homing. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Precisely. The Sidearm is for when the Primary reload takes too long. The melee is for when the sidearm reload takes too long. If the Sidearm reload is better than attempting a melee 9/10 times, there is obviously an issue w...
- by R F Gyro - at 2013.02.10 17:46:00
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