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201. [Request] Corp Chat "announcement" - in Feedback/Requests [original thread]
Eve calls this "message of the day" I believe. +1
- by R F Gyro - at 2012.11.15 21:27:00
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202. [Request] debug info (monitor) - in Feedback/Requests [original thread]
Mazu Ten wrote: What good would us having this tool do, though? I imagine this information (or any information such a tool would give) is already being collected and analyzed automatically. If that system works well (or acceptably) for the dev ...
- by R F Gyro - at 2012.11.15 21:26:00
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203. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
Cross-chatter will be a problem if comms discipline isn't good and everyone is chattering away randomly, certainly. However, corps can easily have 8 people in team chat currently without problems; I've done this numerous times with Zion. Its got...
- by R F Gyro - at 2012.11.14 19:48:00
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204. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
Need this
- by R F Gyro - at 2012.11.14 10:08:00
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205. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
All the skill progression and skill cap issues are temporary features of an incomplete game. Concerns with skill points system fall into two categories: new players can't compete in battles with older ones, and SP is the only significant reward ...
- by R F Gyro - at 2012.11.14 09:22:00
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206. requests for tacnet. - in Feedback/Requests [original thread]
Reav Hannari wrote: Import of fleet broadcasts to mercs. I like it. Yep. Eve has this nailed as well. Being able to display the list of recent broadcasts (need reps, need ammo, cap C, need a revive) would be a good thing.
- by R F Gyro - at 2012.11.14 09:17:00
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207. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
In addition to (and definitely not instead of) "invite to squad from chat" I'd like to see the ability to advertise a squad and have people able to join advertised squads. The fleet finder from Eve, essentially. Presumably there will need to be s...
- by R F Gyro - at 2012.11.14 09:13:00
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208. [Request] debug info (monitor) - in Feedback/Requests [original thread]
So thats a resounding "meh" from the community then
- by R F Gyro - at 2012.11.14 09:09:00
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209. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
I agree that comms needs some work, but.... ...you can't have an inter-squad comms mechanism that has significant drawbacks compared to an external TeamSpeak or it just won't get used. The squad leader is the "radio operator". All players should...
- by R F Gyro - at 2012.11.14 09:06:00
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210. Corporation HQ - in Feedback/Requests [original thread]
+1 but I'm fairly sure CCP have lots of plans in this area already. Some specific comments though... I'd rather see some of this appear first as Neocom features rather than blocking on the art department (though I'm all in favour of that coming...
- by R F Gyro - at 2012.11.13 18:03:00
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211. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
I can't believe this hasn't already got a thread, but regardless, +1 to every post here.
- by R F Gyro - at 2012.11.13 17:47:00
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212. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
As was suggested above, d on't homogenise the players, balance the matches . New players fight other new players; vets with uber skills and proto gear fight other vets with similar skills and gear.
- by R F Gyro - at 2012.11.13 17:05:00
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213. [Request] debug info (monitor) - in Feedback/Requests [original thread]
Eve Online has a ctrl-alt-shift-M shortcut that opens a "monitor" showing various system metrics. It is a (arguably) mature and stable game, years after its initial release. Dust 514 doesn't have this monitor. It is in beta test where the primary...
- by R F Gyro - at 2012.11.13 15:25:00
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214. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
I agree with OP, but I'd go even further. Almost all guns in this game are overpowered. If CCP really wanted this game to be about player skill and not play-to-win they'd get rid of this stupid "ranged weapon" business entirely. Swords are the onl...
- by R F Gyro - at 2012.11.07 00:09:00
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215. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
Good job to OP; you've clearly found the sweet spot here, with most responses taking it seriously. Loving it.
- by R F Gyro - at 2012.11.06 22:31:00
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216. [Request] Capability to throw rocks - in Feedback/Requests [original thread]
...and kick sand into faces
- by R F Gyro - at 2012.10.05 22:35:00
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