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161. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I was expecting more hate than this.
- by R F Gyro - at 2012.11.28 11:56:00
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162. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
DarkShadowFox wrote: They Are Still Wayyy to easy to take down, im not an angry tanker but its wayy to easy for someone with a high level swarm launcher to blast tanks to bits. :U tanks are supposed to be HEAVY and not easy to take down :V ...
- by R F Gyro - at 2012.11.27 23:43:00
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163. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Yep, Ranger, you seem to be on the same wavelength as me here. The ABC sounds like a good approach. I like the idea of the tank driver having control over a forward facing machine gun.
- by R F Gyro - at 2012.11.27 23:38:00
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164. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
ugg reset wrote: It blows my mind that high end Tanks need to hide behind cover when good AV is on the field. In a large battle enemy infantry should be an after thought or at the very most a nuisance that left unchallenged could end up killin...
- by R F Gyro - at 2012.11.27 19:41:00
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165. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Skihids wrote: I say we should reward an organized three man tank team with a truly powerful vehicle, but only when it has a competent three man team inside it. Sounds good to me. Maybe the current HAVs should be kept, and a new, stronger c...
- by R F Gyro - at 2012.11.27 19:34:00
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166. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I wasn't planning to post this due to the expectation of an overwhelming negative response from tank drivers, but I had an encouraging response to the idea from a tank driver in another thread so lets see how it goes. It seems to me the it wil...
- by R F Gyro - at 2012.11.27 18:18:00
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167. [Request] Allow us to invite from Corp - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=44660&find=unread I gave a like to everyone who supported that thread, and I'll do the same here.
- by R F Gyro - at 2012.11.27 17:25:00
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168. I dont know when I'm squad leader... - in Feedback/Requests [original thread]
Just having the squad leader chevrons shown on the screen somewhere would be enough. +1
- by R F Gyro - at 2012.11.27 17:24:00
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169. Enhancing squad lead in public matches when grouping with randoms. - in Feedback/Requests [original thread]
Nice idea.
- by R F Gyro - at 2012.11.27 17:23:00
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170. CAN YOU HEAR ME?: Improving Communication In Dust - in Feedback/Requests [original thread]
There was some discussion and a bunch of ideas on this at https://forums.dust514.com/default.aspx?g=posts&t=44744&find=unread
- by R F Gyro - at 2012.11.26 20:53:00
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171. (Suggestion) Bleed out - in Feedback/Requests [original thread]
Me like
- by R F Gyro - at 2012.11.26 12:20:00
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172. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
Cross Atu wrote: More discussion seems warranted. Maybe discussion ended because we've found a solution. Your team tags combined with my comms setup and the ability to designate a radio operator (if desired) would be great.
- by R F Gyro - at 2012.11.25 21:13:00
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173. Request: death indicators for spawn points - in Feedback/Requests [original thread]
I'm not trying to stop spawn camping entirely, I'm simply suggesting a mechanic to allow people to avoid it more easily.
- by R F Gyro - at 2012.11.25 21:09:00
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174. RDV to return vehicles to MCC - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Deployment>Vehicle>Retrieve Current Vehicle. The only problem I see with this is, unless vehicle possession is locked to the owner, any team mate could jump into a vehicle and have it retrieved into their invento...
- by R F Gyro - at 2012.11.25 16:38:00
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175. Request: death indicators for spawn points - in Feedback/Requests [original thread]
I think it is pretty well understood that spawn camping creates rage, which I suspect is due to the feeling of helplessness created when players feel they have no way of knowing if the spawn is camped. Could we have the spawn-point selection map ...
- by R F Gyro - at 2012.11.25 16:35:00
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176. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
I guess so
- by R F Gyro - at 2012.11.24 23:45:00
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177. [Idea] Ingame Report Tool aka Helps the Devs - in Feedback/Requests [original thread]
+1
- by R F Gyro - at 2012.11.24 20:03:00
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178. Invite to Squad in Corp Context menu - in Feedback/Requests [original thread]
Given you a like even though the subject is covered already several times, such as... https://forums.dust514.com/default.aspx?g=posts&t=44660&find=unread
- by R F Gyro - at 2012.11.24 20:00:00
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179. [Request] Implmenent Noc's retreating MCC idea - in Feedback/Requests [original thread]
Altessan Vigarde wrote: The bigger problem I see here besides "gaming" the system, is that upon full release of the game you will have to buy an MCC in order to battle, and MCC's will range in the multiple millions of ISK, so it may be more adv...
- by R F Gyro - at 2012.11.24 19:57:00
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180. Slaughter Rule - in Feedback/Requests [original thread]
Garrett Blacknova wrote: When the MCC is in retreat, it doesn't seem logical that it would turn around unless there's a good chance of the fight tipping back in your favour. TBH I'd be much more worried about enjoyable gameplay than realism i...
- by R F Gyro - at 2012.11.23 23:36:00
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