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141. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: Vakki Yuki wrote: Brian LaFleur wrote: CCP, please explain the decision making process the Dev team goes through. We've been waiting on some word but we don't get any. This is why there are multiple threads on the s...
- by RINON114 - at 2014.03.03 15:21:00
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142. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Exceptional idea. +1
- by RINON114 - at 2014.03.02 23:34:00
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143. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A 0.1-0.2 second delay between bursts would fix it better. This.
- by RINON114 - at 2014.03.02 20:54:00
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144. Hands on with DUST 514's "next major evolution" at Fan... - in General Discussions [original thread]
calisk galern wrote: they are creating occulus rift controls for dust. Can't wait to see Valkyrie, although I wish Dust had another year first. It doesn't seem like CCP shoukd be diverting resources anywhere else...
- by RINON114 - at 2014.02.28 14:30:00
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145. Dust Monument? - in General Discussions [original thread]
I have to say that I was very excited by the idea that I could re-subscribe to EVE and be a part of this as well as play the game I love but then I thought more that I'd be giving up on Dust. If EVE and Dust are truly GǣOne universe, one warGǥ t...
- by RINON114 - at 2014.02.28 11:21:00
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146. Collision issue? - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Depending on many things* you might have touched it. What type of LAV and HAV were in this unplanned contest? * somethings include the ever hazy collision detection in Dust514 as well as their slow network architecture. ...
- by RINON114 - at 2014.02.28 11:02:00
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147. Turret speed - in Technical Support/Bugs [original thread]
For some reason it seems to be governed by ADS speed and not hip fire speed. This causes significant problems as I have my ADS set quite low for precision aiming and so can't shoot for **** on a small turret. Large turrets seem unaffected.
- by RINON114 - at 2014.02.28 11:00:00
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148. Collision issue? - in Technical Support/Bugs [original thread]
I just drove my LAV past a friendly HAV and it exploded. I didn't even touch it. Granted, it was close but that shouldn't have killed my LAV.
- by RINON114 - at 2014.02.28 10:39:00
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149. Harness as weapon slot choice for LAV's and Dropships - in Feedback/Requests [original thread]
This has always been one of my favourite dropship ideas. I would love to see roaming tank buster dropships raining down swarms and mass drivers (light weapons only for balance) or anti infantry squads that can keep targets suppressed with ease. ...
- by RINON114 - at 2014.02.27 22:41:00
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150. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Fantastic post but I am curious, howcome they removed the repair tool effect? At one point we did have golden sparkly awesomeness. What happened to it?
- by RINON114 - at 2014.02.27 15:14:00
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151. Anyone get the new Combat Packs? - in General Discussions [original thread]
Aero Yassavi wrote: Today four new packs were added the PS Store: Amarr Combat Pack, Caldari Combat Pack, Gallente Combat Pack, and Minmatar Combat Pack all 10 USD each. Each pack comes with some new dropsuits, such as the 'Imperial Guard' Assa...
- by RINON114 - at 2014.02.25 22:11:00
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152. CCP: HMG improvement for 1.8 - in General Discussions [original thread]
Lance 2ballzStrong wrote: TranquilBiscuit ofVaLoR wrote: surely you jest? if you can aim, then the HMG tears anything up in front of it. I played an ambush yesterday in my Templar sentinel and went 35/1 with a STD HMG while everyone else o...
- by RINON114 - at 2014.02.25 22:09:00
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153. A discussion about shields vs. armor - in General Discussions [original thread]
Arkena Wyrnspire wrote: Komodo Jones wrote: I guess that makes sense, I'd have about the same health if I had a bunch of extenders on, it would be great not to be hunted down 24/7 I know scanners and weapons are getting fixed but I heard n...
- by RINON114 - at 2014.02.24 23:52:00
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154. Disconnected? - in Technical Support/Bugs [original thread]
I just lost connection from a match with no messages or dialogue boxes, just dumped unceremoniously into my quarters. No reward as of yet.
- by RINON114 - at 2014.02.21 10:30:00
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155. Progressive Reloading - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Bojo The Mighty wrote: Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late? Anyway, the problem with your request is based on animat...
- by RINON114 - at 2014.02.21 09:44:00
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156. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
Vell0cet wrote: Sole Fenychs wrote: I, for one, do not enjoy the prospect of Thales snipers sending me recordings of their cowardice. Under my proposal, you could put a bounty on their heads and enjoy watching them die over and over until ...
- by RINON114 - at 2014.02.20 23:29:00
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157. The choice to use chromosome aiming input. - in Feedback/Requests [original thread]
I would love this. End of.
- by RINON114 - at 2014.02.19 21:37:00
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158. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
Vell0cet wrote: Awry Barux wrote: Vell0cet wrote: RINON114 wrote: The biggest problem would be in getting the game to GǣrecordGǥ every time you are about to get a kill. The only way to resolve this is to record a video of every singl...
- by RINON114 - at 2014.02.19 09:38:00
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159. Suit fittings per match - in Feedback/Requests [original thread]
Maken Tosch wrote: I agree with KAGEHOSHI. You're not explaining your case for this idea very well. In my opinion this idea will just limit players per match on something as mundane as number of suit changes. What if the battlefield changes int...
- by RINON114 - at 2014.02.19 09:33:00
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160. Suit fittings per match - in Feedback/Requests [original thread]
Two simple takes on one idea: - Have a quota per match of how many times you can change suit. OR - Only allow a certain amount of fittings to be brought to a match. Think like having a Pokemon team for the elite four. For some reason I feel li...
- by RINON114 - at 2014.02.18 22:36:00
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