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201. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
calisk galern wrote: i'm not sure how it happened but during one match I had a single black dot on my screen where my reticule would normally be, I thought I had a dead pixel, but It worked as a reticule and it didn't help much at all, if you ...
- by Quil Evrything - at 2013.09.10 17:23:00
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202. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Baal Omniscient wrote: Quil Evrything wrote: (Hmm... tac rifle, with hip fire aim assist. OOOooohhh... i think some people might like to actually spec into sniper rifle for that ) Allow me to quote myself from another sniper thread: ...
- by Quil Evrything - at 2013.09.10 17:06:00
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203. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
(multi-article quoting..) CCP LogicLoop wrote: Our goal, and it has been achieved with this socket set, is preventing entire areas from being completely dominated by snipers. Biomass and Communications is another great example. Where the onl...
- by Quil Evrything - at 2013.09.10 16:33:00
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204. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
Cosgar wrote: No because all this drama with who uses what input device is driving our community apart. That's backwards. Allowing people a choice to play in "no KBM" mode, immediately solves the complaining about "KBM users have an unfair a...
- by Quil Evrything - at 2013.09.10 16:09:00
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205. auto-aim should be ADS only - in Feedback/Requests [original thread]
A lot of the auto-aim types of posts get hijacked, ranted on, blah blha.. blahblbahalhlah So I'm putting the proposal right in the subject line, to keep itfft simple :) I finally got to see auto-aim happen, when I was using hip fire from a scramb...
- by Quil Evrything - at 2013.09.10 05:39:00
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206. [Feedback] Fixing your Newbie Experience, because well......you cant do it yours... - in Feedback/Requests [original thread]
Argo Filch wrote: The general question here is... where should matchmaking put a squad if it's half newbros and half pros? with the pros. The whole point of matchmaking, is to keep the new guys away from the pros. If new guy *chooses* to...
- by Quil Evrything - at 2013.09.09 19:27:00
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207. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
Rather than "show KBM", I would prefer an additional, optional filter for matches, where no KBM was allowed.
- by Quil Evrything - at 2013.09.09 18:32:00
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208. Individualized squad commands - in Feedback/Requests [original thread]
I'd like to request that squad leaders get the ability to give specific members individual directives, that overide the general squad orders. Right now, the commands are only really suitable to "everyone moves together as a mindless swarm of canno...
- by Quil Evrything - at 2013.09.09 18:02:00
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209. Better motivation for snipers - in Feedback/Requests [original thread]
I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time. ...
- by Quil Evrything - at 2013.09.09 17:15:00
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210. Better motivation for snipers - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: The motivation for snipers would be guardian points for kills on an enemy within 30m of a squad member, maybe the ability to tag and score tag asists. neat idea. But Im not sure how fair that would be to other team mem...
- by Quil Evrything - at 2013.09.09 16:33:00
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211. Better motivation for snipers - in Feedback/Requests [original thread]
Ferindar wrote: This means they want to prevent overwatch snipers, and force snipers to shoot from >100m. AR514 indeed. I found one or two objectives, that have a wide-open back.. but only around 100m. Then of course most others are...
- by Quil Evrything - at 2013.09.09 13:49:00
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212. race condition bug: battle over before it loaded - in Feedback/Requests [original thread]
While I was still in the battle map loading screen, I here the voice... "Commencing technet shutdown". It didnt give me any further feedback.. it just stayed in the loading screen for an EXTRA long time. This was about to be a bug report about a ...
- by Quil Evrything - at 2013.09.09 02:39:00
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213. Better motivation for snipers - in Feedback/Requests [original thread]
Ferindar wrote: I do like the call-out idea, and if I have a Sniper Rifle, anything I look at in the scope ought to light up for my squadmates, so they can see that an enemy or several are around a corner. ... I personally wear three comple...
- by Quil Evrything - at 2013.09.09 02:14:00
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214. Orbitals... make them make sense - in Feedback/Requests [original thread]
It makes no sense to me that "precision strikes", etc. take out people in buildings. Especially bunker type buildings. I know they're cool n all, but Eve/Dust trends towards a "Hard SciFi" genre, where tech makes sense. So how about making this a...
- by Quil Evrything - at 2013.09.09 02:10:00
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215. Better motivation for snipers - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Quil Evrything wrote: Bojo The Mighty wrote: Quil Evrything wrote: Refer back to my "this is a squad leader issue" post. Someone does that, the leader should kick them from the squad. problem solved. Why? I...
- by Quil Evrything - at 2013.09.09 00:20:00
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216. Better motivation for snipers - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Quil Evrything wrote: Refer back to my "this is a squad leader issue" post. Someone does that, the leader should kick them from the squad. problem solved. Why? If you have empty space and it's filled by an AFK'er...
- by Quil Evrything - at 2013.09.08 21:40:00
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217. Better motivation for snipers - in Feedback/Requests [original thread]
George Moros wrote: In defense of my "profession", I must add that dedicated snipers are not the biggest issue here. They usually do their jobs pretty well and help their teams. The problem is people switching to snipers when the battle seems ...
- by Quil Evrything - at 2013.09.08 20:56:00
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218. Better motivation for snipers - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Quil Evrything wrote: but that motivates the one or two snipers, at the expense of being able to give more dynamic squad orders. in my opinion, that's not a win. btw, having the whole squad get rewarded for an objec...
- by Quil Evrything - at 2013.09.08 20:45:00
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219. Better motivation for snipers - in Feedback/Requests [original thread]
Mobius Kaethis wrote: By following my suggestion of drastically limiting post match rewards for losing they will notice that when they are sniping in non-productive you're overrating the intelligence of the average player. The majority of...
- by Quil Evrything - at 2013.09.08 20:38:00
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220. Better motivation for snipers - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Wow, an argument between two people I'm gonna take the side of Mobius. Snipers are assassins, removing targets as necessary. Here's your current fix: Squad lead place rally order on someone important (guy with codebreak...
- by Quil Evrything - at 2013.09.08 20:12:00
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