Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1621. Making roles more meaningful. - in Feedback/Requests [original thread]
One Eyed King wrote: In FW, if you fight for the Amarr, you lose your ranking (if you had any) with Minmatar. The loss is low enough that you could still hypothetically get to level 10 on all 4, or at least relatively close (I may be mistaken,...
- by Pokey Dravon - at 2015.01.12 23:26:00
|
1622. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @Pokey Dravon The big thing to watch out for is contract scamming, considering if all of these token options were available. That's a bit of caveat emptor and healthy meta gaming aside. I think as long as there is a p...
- by Pokey Dravon - at 2015.01.12 22:00:00
|
1623. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
Would completely murder any sense of "I have to spend cash in order to ________ therefor it's pay to win" argument. This way CCP still gets paid no matter what, and players can use ISK to buy AUR from other players. Simple but effective. +1
- by Pokey Dravon - at 2015.01.12 21:33:00
|
1624. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: A Damage modded IAFG will achieve similar (slightly lower) numbers because damage mods were hacked in half. Plasma cannon suffers from short range, arcing shots and lack of usability. This theorycrafting tab is predicated...
- by Pokey Dravon - at 2015.01.12 18:02:00
|
1625. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Screw it, ain't changing a damn thing involving loss of weaponry or damage mod modifications. I think I'd rather see how the numbers I have play out. The following has been done in the theorycrafting tab: adjusted forge g...
- by Pokey Dravon - at 2015.01.12 17:22:00
|
1626. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm not worried about the officer variants of anything. those are Rattati's problem, not mine. Agreed. Officer weapons are innately overpowered but they're random drops so that's OK. I'd only balance around MLT-PRO an...
- by Pokey Dravon - at 2015.01.12 17:06:00
|
1627. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: nicely done with the DPS setup there Thaddeus. Ok someone click my link and please verify whether or not my updates took. You should see an asston of new tabs representing vehicle modules and the theorycrafting tab, whic...
- by Pokey Dravon - at 2015.01.12 16:16:00
|
1628. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
That's a very good perspective for CCP to see it from. If they're going to basically be selling you SP in the form of boosters, then every single SP needs to be worth something, and not just a means to earn the right to spend more SP. Otherwise pl...
- by Pokey Dravon - at 2015.01.12 16:07:00
|
1629. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. 3 main slots is still bad Pokey Dravon wrote: Assume 3 Main slots (Will be increased later, values adjusted accordingly) Do you actually read? Or do you just go straight for the numbered list button?
- by Pokey Dravon - at 2015.01.10 18:32:00
|
1630. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey your premise will make tanks more powerful relative to AV/V interactions. Due to the nature of changes to primary AV over the last few iterations of DUST the gunnlogi is currently more powerful than the sagaris was r...
- by Pokey Dravon - at 2015.01.10 08:37:00
|
1631. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Pokey, do you have a skype? I'd very much like some help hammering down my numbers (and ask you a bit about yours) Sure thing, hit me up at leowen.dravon on skype
- by Pokey Dravon - at 2015.01.10 04:22:00
|
1632. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Tesfa Alem wrote: Went over it, Gameplay wise impression: Sure f you assume hardeners will be on permanently, it may seem like Maddys and gunlogis have insane amounts of health, but by the time they are switched on damage is already taken. I'...
- by Pokey Dravon - at 2015.01.10 02:04:00
|
1633. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor Reps (Will be changed later, values adjusted accordingly) Assume Shield and Armor Hardeners are both...
- by Pokey Dravon - at 2015.01.10 00:16:00
|
1634. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Boot Booter wrote: All Gucci wrote: Boot Booter wrote: You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar ...
- by Pokey Dravon - at 2015.01.09 23:00:00
|
1635. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Breakin Stuff wrote: Doing things for no purpose other than "this might be cool. Let's surprise everyone" makes no sense in the context of a game who's features are near-riot inducing from the wo...
- by Pokey Dravon - at 2015.01.09 22:03:00
|
1636. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doing things for no purpose other than "this might be cool. Let's surprise everyone" makes no sense in the context of a game who's features are near-riot inducing from the word go whenever someone pokes a number. Re-inventi...
- by Pokey Dravon - at 2015.01.09 21:32:00
|
1637. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
I always enjoy your work Fox. Looking forward to reading/discussion all of this.
- by Pokey Dravon - at 2015.01.09 20:38:00
|
1638. Simple Crafting? - in Feedback/Requests [original thread]
Jonny D Buelle wrote: True Adamance wrote: Pokey Dravon wrote: Strongboxes are actually Space Legos used to construct War Barges. Gimme twenty one by fours and a dozen right angled bricks and you will have your warbarge! But I don't...
- by Pokey Dravon - at 2015.01.09 01:49:00
|
1639. Simple Crafting? - in Feedback/Requests [original thread]
Strongboxes are actually Space Legos used to construct War Barges.
- by Pokey Dravon - at 2015.01.08 23:13:00
|
1640. Add a 6vs6 domination - in Feedback/Requests [original thread]
I would absolutely love to give players the option to have some old fashion Squad vs Squad at some point.
- by Pokey Dravon - at 2015.01.08 21:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |