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1501. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly proportional to the amount of money you can make for o...
- by Pokey Dravon - at 2015.01.22 15:18:00
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1502. Assaults need BUFFED :) - in Feedback/Requests [original thread]
lmao oh god...I just can't. Just yes. +1
- by Pokey Dravon - at 2015.01.22 07:28:00
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1503. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Phase 1 1) Introduce ADV and PRO HAVs that only progress in PG/CPU, therefore being able to fit higher tiered gear, making fitting optimizations necessary as well. Adding slots to the progression is not an option. Well this would deal with the ...
- by Pokey Dravon - at 2015.01.22 07:22:00
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1504. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
I think its fine if you want to introduce addition variants, but lets fix our existing content first before we start adding variants of it.
- by Pokey Dravon - at 2015.01.22 06:42:00
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1505. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
The biggest problem with the Slayer Logi was the fact that they got extremely powerful defensive bonuses, particularly the Caldari Logistics with 5 high slots and a +25% Bonus to Shield Extenders, so you would have a Cal Logi with 5 shield extende...
- by Pokey Dravon - at 2015.01.22 02:44:00
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1506. PC map changes? - in Feedback/Requests [original thread]
Ideally we would open up more options/change existing Surface Infrastructure to accommodate the new maps. SI is part of the ongoing PC discussion but it's not a prime topic since more core issues need to be worked out first.
- by Pokey Dravon - at 2015.01.22 00:03:00
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1507. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Alright, Pokey, calm down. Take a smoke break, get your head back in the game, I'm the only one allowed to make a fool of themselves on the forums because it makes guys like you look a lot more level-headed. Really hard for m...
- by Pokey Dravon - at 2015.01.21 23:58:00
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1508. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Pokey Dravon wrote: Well to be fair, isn't that middle ground supposed to be FacWar or PC Raiding? And then Conquest being the most challenging? Yes, it's supposed to be. Which is why it is particularly ridiculou...
- by Pokey Dravon - at 2015.01.21 23:48:00
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1509. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would actually probably agree w...
- by Pokey Dravon - at 2015.01.21 23:46:00
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1510. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Alaika Arbosa wrote: el OPERATOR wrote: Craziest thing, this "Raiding " proposal ( which I'm not against) doesn't even scratch the surface of what PC is currently, organized matches between organized combatants ...
- by Pokey Dravon - at 2015.01.21 23:29:00
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1511. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: You don't seem to understand. We don't have the playerbase in the entire game to support what you're asking for. Fixing PC is not going to make people magically flock to play Dust, and certainly not in the required numb...
- by Pokey Dravon - at 2015.01.21 23:13:00
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1512. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: A raid is PC. I can be done at any given moment. The only difference is that they cant steal a district by default at some god awful hour. Raiding encourages alliance to have 24 hour patrol, but doesn't ...
- by Pokey Dravon - at 2015.01.21 22:13:00
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1513. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Many of us have already chimed in to say that Pokey's proposal is pretty much closest to an actually working proposal we have encountered. Others have chimed in to disagree. I personally don't see the point in trying to re...
- by Pokey Dravon - at 2015.01.21 22:09:00
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1514. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Zene Ren wrote: Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC p...
- by Pokey Dravon - at 2015.01.21 22:00:00
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1515. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC pretty much whenever they want, the only th...
- by Pokey Dravon - at 2015.01.21 21:11:00
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1516. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Zene Ren wrote: Pokey Dravon wrote: No, it will take multiple teams of 16 to defend a district, but only one team to attack it. Owning a single district would mean it takes more defenders than it ta...
- by Pokey Dravon - at 2015.01.21 20:58:00
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1517. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: No, it will take multiple teams of 16 to defend a district, but only one team to attack it. Owning a single district would mean it takes more defenders than it takes attackers. i never said that when ...
- by Pokey Dravon - at 2015.01.21 20:45:00
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1518. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: "suddenly it takes very few people to attack but a shitload more to defend" only when you want to bite more then you can chew No, it will take multiple teams of 16 to defend a district, but only one team to attack it. Owni...
- by Pokey Dravon - at 2015.01.21 20:38:00
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1519. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Zene Ren wrote: "yes" Ok so lets say players are on in 6 hour shifts, 16 players each, 4 shifts a day... are you saying that an alliance needs to have 64 players for every district the alliance owns ...
- by Pokey Dravon - at 2015.01.21 20:08:00
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1520. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Tesfa Alem wrote: And by far Pokey's is the best one. @Pokey, With the "fuel" needed to keep the shield up and reduce the attack window, how about having it a sort of resource per day that a daily surplus can be traded out to other district...
- by Pokey Dravon - at 2015.01.21 19:59:00
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