Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1481. Daily missions - Savant - in Feedback/Requests [original thread]
Because CCP secretly loves trolling people like you. It's pretty much like this all the time over at the studio: https://www.youtube.com/watch?v=M0sAVtOt2wA
- by Pokey Dravon - at 2015.01.23 19:24:00
|
1482. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Randomising the SIs to reset the situation would be fine. No issue with that. Randomising the maps, particularly the way Rattati has even implied randomising them basically between every on the same district? Many issues....
- by Pokey Dravon - at 2015.01.23 18:59:00
|
1483. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Pokey Dravon wrote: Zaria Min Deir wrote: Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets ...
- by Pokey Dravon - at 2015.01.23 18:37:00
|
1484. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. And, once again, I would lik...
- by Pokey Dravon - at 2015.01.23 18:02:00
|
1485. Lp as daily reward or into strongboxes - in Feedback/Requests [original thread]
Not really sure how you would earn Loyalty Points for a faction just by getting it out a box... Now LP Boosters in boxes or as rewards? I could get behind that.
- by Pokey Dravon - at 2015.01.23 16:47:00
|
1486. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
New Concept: Command Points Command Points will be earned by players in Corporations doing Corporate Missions. This is akin to "fuel" proposed by the community. Ah yes. Activity generated 'fuel'. For some reason I really love that idea ...
- by Pokey Dravon - at 2015.01.23 16:40:00
|
1487. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
New Concept: Raids We want to make it possible to add District Raiding, in the form of short warning challenges. Raids will not cause Districts to be lost, but the margin of win will dictate how much ISK the Raiders get away with. You should ...
- by Pokey Dravon - at 2015.01.23 16:40:00
|
1488. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Sarus Rambo wrote: Pokey Dravon wrote: Its true that if a district is being attacked and doesn't produce profit, that locking would not be profitable. However that doesn't change the fact that the barrier of entry is still high. Yeah my ...
- by Pokey Dravon - at 2015.01.23 06:21:00
|
1489. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Juno Tristan wrote: Pokey Dravon wrote: Also one thing I would caution you on for the Anti Infantry HAVs. If you want to boost up the raw HP that's fine but excessively high raw HP means more time waiting around behind cover or in the redl...
- by Pokey Dravon - at 2015.01.22 23:17:00
|
1490. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Monkey MAC wrote: CCP Rattati wrote: Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV...
- by Pokey Dravon - at 2015.01.22 23:03:00
|
1491. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Breakin Stuff wrote: Godin Thekiller wrote: Breakin Stuff wrote: XxBlazikenxX wrote: Now, for untalked about subject. Can we get our small turrets to have limited AI capabilities when there is no one in their?...
- by Pokey Dravon - at 2015.01.22 20:59:00
|
1492. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: Because this can't be balanced in a vacuum. AV is a part of this system. And a single AV should be able to take out a single person tank (pretty close to current tank balance), but if you actually have three people manning ...
- by Pokey Dravon - at 2015.01.22 19:29:00
|
1493. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Now, for untalked about subject. Can we get our small turrets to have limited AI capabilities when there is no one in their? Because I really don't like paying extra for unused small turrets just because no one wants to get...
- by Pokey Dravon - at 2015.01.22 18:39:00
|
1494. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Out of curiosity, is the intention to have two separate skill trees that lead to each of the Specialist HAVs? Normal HAV (1 Large, 2 Small) --> Ultra HAV (1 Large, 2 Small) Solo HAV (1 Large, 0 Small) --> Destroyer HAV (1 Large, 0 Small)
- by Pokey Dravon - at 2015.01.22 18:21:00
|
1495. [Idea] Logi resistance or more heath over all - in Feedback/Requests [original thread]
It's fine if you want to encourage the use of a needle, but don't tie it to a defensive bonus. Reward the actual use of the needle, not fitting it.
- by Pokey Dravon - at 2015.01.22 18:16:00
|
1496. [Idea] Logi resistance or more heath over all - in Feedback/Requests [original thread]
Twelve Guage wrote: Pokey Dravon wrote: Why exactly is this buff tied to the needle? Why not just buff the Logistics if that's the intent? It's the one tool all logi's should carry but don't because mostly see it as useless. Edit : Also ne...
- by Pokey Dravon - at 2015.01.22 17:46:00
|
1497. [Idea] Logi resistance or more heath over all - in Feedback/Requests [original thread]
Why exactly is this buff tied to the needle? Why not just buff the Logistics if that's the intent?
- by Pokey Dravon - at 2015.01.22 17:33:00
|
1498. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Sarus Rambo wrote: If you own 20 districts, and then pay an alt corp to lock all of your districts, you will effectively be throwing a ton of money away with the system I suggested. You would gain literally NOTHING from doing this. Also, the ...
- by Pokey Dravon - at 2015.01.22 17:18:00
|
1499. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
steadyhand amarr wrote: Pokey Dravon wrote: Sarus Rambo wrote: Step 2: Make it cost quite a bit of money to attack/lock a district. This keeps people from locking districts continuously as a form of griefing. This should be directly prop...
- by Pokey Dravon - at 2015.01.22 15:41:00
|
1500. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
As a few others have mentioned before, the number of slots on the HAV is too damn low. It not only limits fitting flexibility but also turns piloting into "When I take damage turn this module on and survive". I understand that the original intent ...
- by Pokey Dravon - at 2015.01.22 15:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |