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1021. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
Id rather just have a proper vehicle lock than dive into ejection mechanics that could be abused.
- by Pokey Dravon - at 2015.02.18 23:43:00
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1022. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
tal mrak-thanl wrote: Pokey Dravon wrote: And instantly people will start kicking friendlies deep into the redline for the lulz. I see that as much less of a problem than having your vehicle taken, but you are right, it would be trading o...
- by Pokey Dravon - at 2015.02.18 23:36:00
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1023. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
Nothing Certain wrote: tal mrak-thanl wrote: It would be really cool if there were a function to kick everybody out of your vehicle (excluding yourself). It could be located in the module selector's top ring. Great for when you are in a turr...
- by Pokey Dravon - at 2015.02.18 22:08:00
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1024. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
And instantly people will start kicking friendlies deep into the redline for the lulz.
- by Pokey Dravon - at 2015.02.18 20:44:00
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1025. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: This is both directed towards rattati and Pokey, where do the Assault dropships fit into this? Are they going to have the same modifications as tanks, in regards to shield/armor reps? Could we see dropships being given the s...
- by Pokey Dravon - at 2015.02.18 18:59:00
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1026. Large Missile Turret Fitting - in Feedback/Requests [original thread]
If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Missiles into Death Spewers, they ramped up the PG to make them th...
- by Pokey Dravon - at 2015.02.18 08:27:00
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1027. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Well back on topic, my general feel on the Madrugar. i wont get into the nitty gritty with the numbers, as I've made it pretty clear my thoughts on regen, hardeners, and the sort...so I'll focus on general fitting concepts. I really like how t...
- by Pokey Dravon - at 2015.02.18 08:23:00
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1028. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Thank you for the Eve lesson, but it really shows how different the games operate. Short of both games having 'shields and armor' we should really work on making what we have now fair on both sides. ie, armor always has the adva...
- by Pokey Dravon - at 2015.02.18 06:11:00
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1029. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey: So when you are done advocating all the vehicles being nerfed to behave like those in EVE, will you move on to nerfing all the infantry to behave like the ships in eve? Get rid of passive infantry armor and shield reps ...
- by Pokey Dravon - at 2015.02.18 04:23:00
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1030. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Um no, I cite EVE because it works in EVE, and it's not working right in Dust.
- by Pokey Dravon - at 2015.02.18 03:24:00
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1031. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I've offered a tangible solution regarding hardners and hull parity about 20 times. Well I wasn't talking about you but if the shoe fits, feel free to lace that ***** up and wear it. Doc DDD wrote: shield hardeners- 24...
- by Pokey Dravon - at 2015.02.18 03:06:00
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1032. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: How would you have range and be able to kill infantry? Against non noob infantry the rail won't do mich, missiles are lol. Well, small turrets should be tuned to deal with infantry, that's kinda what they're there for.
- by Pokey Dravon - at 2015.02.18 01:19:00
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1033. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Not most people, just 3 people that spend more time posting on the forums then calling in a tank in- game. With one hardener, for 24 seconds shield hardners need the old 60% reduction, and armor tankers need the old 35 second 40...
- by Pokey Dravon - at 2015.02.18 01:02:00
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1034. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: The current reason the gallente tanks are little used is due to poor cpu and next to useless hardeners. As per the request of the AV community, instead of increasing efficiency of using one hardner and dramatically increasing sta...
- by Pokey Dravon - at 2015.02.18 00:23:00
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1035. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon] DarthJT5 wrote: Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots...
- by Pokey Dravon - at 2015.02.17 22:41:00
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1036. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots! So go 3 reps and 1 plate,...
- by Pokey Dravon - at 2015.02.17 22:29:00
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1037. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots!
- by Pokey Dravon - at 2015.02.17 21:57:00
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1038. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
The-Errorist wrote: Pokey, I think I have a better Cv.0 fit, but it's using CPU and PG upgrades: For 964 less shield eHP, it gains 1950 HP every 40s which is really great if the shield booster would never fail. There are some variants yeah...
- by Pokey Dravon - at 2015.02.17 21:12:00
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1039. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: shield tanks aren't going to become less hard to kill from what I'm seeing here. Shield tanks will be 100% easier to kill. Shield reps nerfed Shield damage unable to be mitigated by alternating har...
- by Pokey Dravon - at 2015.02.17 20:05:00
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1040. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Pokey Dravon wrote: duster 35000 wrote: 126 hp/s regen vs 305 regen and 4.5k armor, regens when shot at. shields don't regen under fire and don't have NOS. Or 167 hp/s armor regen with 2 armor plates. maddy will alway...
- by Pokey Dravon - at 2015.02.17 19:30:00
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