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661. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
MINA Longstrike wrote: As for myo's, I have to disagree with you, I think they should probably be hard-capped at two, and then a piece of equipment introduced that functions similarly to the cloaking device (in terms of weapon swap delays) tha...
- by Pokey Dravon - at 2015.03.14 20:33:00
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662. Dropships: the future - in Feedback/Requests [original thread]
Im curious about what changes to AV you find to have a significant impact on your dropship. AV grenades damage was unchanged and are too short range to hit dropships in almost all situations. While PLC does more damage now, the difficulty to lan...
- by Pokey Dravon - at 2015.03.14 19:56:00
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663. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Are you kidding. . . . Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really...
- by Pokey Dravon - at 2015.03.14 07:39:00
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664. Have the logis given up yet? - in Feedback/Requests [original thread]
Meee One wrote: So yes,buff logistics. P.S. To add salt to the wound,they even cost more. There is no reason for the equipment to cost so much. A general price decrease in equipment would do wonders to bring the average price point per ro...
- by Pokey Dravon - at 2015.03.14 07:35:00
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665. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
True Adamance wrote: I have a few ideas and am putting together a big feedback piece for Hotfix Echo about tanking (respeced out of everything infantry and into all things tanks just to write it which is costing me major ISKies) in any case it ...
- by Pokey Dravon - at 2015.03.14 07:17:00
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666. Have the logis given up yet? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying? Because a dead logi is a useles...
- by Pokey Dravon - at 2015.03.14 07:16:00
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667. Have the logis given up yet? - in Feedback/Requests [original thread]
Gyn Wallace wrote: I'm tending that way. No reason to run a proto hive, when advanced hives carry just as many clusters for less isk. No reason to run a repper, when wildly increased mobility makes it that much harder to keep anyone in rep rang...
- by Pokey Dravon - at 2015.03.14 04:51:00
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668. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Back on topic... While I actually am more of a fan of making hardeners similar if not identical, I also understand that people appreciate them being different which is also fine by me. If they're going to be the same, the ratios you presented nee...
- by Pokey Dravon - at 2015.03.14 04:42:00
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669. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Pokey Dravon wrote: Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield t...
- by Pokey Dravon - at 2015.03.14 04:34:00
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670. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but not forgotten! Well i...
- by Pokey Dravon - at 2015.03.14 02:02:00
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671. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Doc DDD wrote: Well the Maddy now is better than the pre echo Gunlogi, so it is a fun tank to use, but again there is no balance, and when issues were brought up, all the number crunchers that didn't even log into the game sat on the forums cla...
- by Pokey Dravon - at 2015.03.14 02:01:00
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672. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Shield Boosters are stupid expensive to fit. They're by far the least resource efficient vehicle module which basically makes them worthless to fit. The PG should be like....slightly higher than an extender of the same tier, not nearly double like...
- by Pokey Dravon - at 2015.03.14 01:53:00
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673. CCP. - in Feedback/Requests [original thread]
I think a large factor to the AV nade this is more so that now everyone carries 6+ hives at a time, its super easy to spam grenades like nobody's business. Plus yeah the ability to jump low orbit lends its self to chucking grenades over huge dista...
- by Pokey Dravon - at 2015.03.14 01:48:00
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674. To Rattati: The case for hardener limits - in Feedback/Requests [original thread]
The issue is that for whatever reason, we seem stuck on this "Must have massive resists for a long time with a long cooldown" which did indeed make quite a bit of sense when HAVs had 3 slots instead of the 5 they used to. You essentially needed th...
- by Pokey Dravon - at 2015.03.14 01:42:00
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675. Can We Increase The Amount Of Time In The MCC Before Matches? - in Feedback/Requests [original thread]
You do typically get a bit more time in a FacWar Warbarge to show off your swag, but I agree, I miss the little bit before each battle to look at the player list and see who we're up against.
- by Pokey Dravon - at 2015.03.14 01:20:00
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676. Echo tank feedback - in Feedback/Requests [original thread]
Spkr4theDead wrote: Large blaster is still kinda meh - you could've kept the previous ammo, damage and fire rate rather than touching it at all, making it slower with more damage. That's like the compressed blaster of old, minus its excellent ...
- by Pokey Dravon - at 2015.03.13 19:35:00
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677. [Request] Make Kinetic Catalyzers increase movement speed. - in Feedback/Requests [original thread]
KA24DERT wrote: KEROSIINI-TERO wrote: KA24DERT wrote: Not sure about exact numbers, but kincats should make your strafing, forward motion and backpedaling faster as well. This idea is old as dirt, but it's time to re-visit. No as tha...
- by Pokey Dravon - at 2015.03.13 07:52:00
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678. How to fix Large Missiles (For you, Rattati) - in Feedback/Requests [original thread]
Fine fine I'll get working on the numbers....
- by Pokey Dravon - at 2015.03.13 07:51:00
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679. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Sir Dukey wrote: Low DPS is the problem- I'm not breaking tanks with the DPS provided added in with the fact that missiles have low clip and long reload. One clip from a proto missile launcher can deal 6000-7000 damage. Well, to be fair, as...
- by Pokey Dravon - at 2015.03.13 04:29:00
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680. Large Missile Turrets are Crap. And more. - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: Sir Dukey wrote: Pokey Dravon wrote: Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a...
- by Pokey Dravon - at 2015.03.12 20:01:00
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