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7 Djin
The Hundred Acre Hood RISE of LEGION
52
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Posted - 2015.03.13 06:56:00 -
[1] - Quote
Nowhere to hide now not even behind your fatty anymore. All you need is a a tiny bit of scout teamwork and you're screwed. |
Skullmiser Vulcansu
309
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Posted - 2015.03.13 08:26:00 -
[2] - Quote
I was having a good time with my increased nano hive count, except for the prototype variants.
If this game was fun, I wouldn't be playing it.
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Juno Tristan
Obscure Reference
430
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Posted - 2015.03.13 09:05:00 -
[3] - Quote
Well unless you're talking about throwing REs, no shield extenders in the highs means my ACR will make short work of you
ADS Ramming Revenge!
Plasma Cannon Rampage
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7 Djin
The Hundred Acre Hood RISE of LEGION
52
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Posted - 2015.03.13 14:34:00 -
[4] - Quote
With more bias on "my acr" than logi work, ah I see. Might as well run an assault mk.0. Seems cover and tactics have gone the way of run and gun madness. Have fun standing around cru's and tight doorways only to get nuked by shotgun/re's. Boing boing boing.
I'm going to spec out of logi and take my protection into my own assault/scout hands. |
7 Djin
The Hundred Acre Hood RISE of LEGION
52
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Posted - 2015.03.13 14:52:00 -
[5] - Quote
7 Djin wrote:With more bias on "my acr" than logi work, ah I see. Might as well run an assault mk.0. Seems cover and tactics have gone the way of run and gun madness. Have fun standing around cru's and tight doorways only to get nuked by shotgun/re's. Boing boing boing.
I'm going to spec out of logi and take my protection into my own assault/scout hands.
I'm not trolling only saying that my survival and my teams needs are at odds right now. |
Gyn Wallace
Ready to Play
295
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Posted - 2015.03.13 16:45:00 -
[6] - Quote
I'm tending that way. No reason to run a proto hive, when advanced hives carry just as many clusters for less isk. No reason to run a repper, when wildly increased mobility makes it that much harder to keep anyone in rep range. No reason to run a logi suit, when they're underpowered and overpriced, and CCP does nothing with the feedback in a 70+ page thread on the subject.
Anyone running a logi should consider stopping/cutting back. CCP won't do anything to fix logis as long as players persist trying to use a broken class instead of abandoning it. I'm deleting most of my fits for all four race's proto logis. I'll keep a couple fits, in case I get a good squad with at least three heavies that need support.
I'm tending towards a plasma cannon scout. Its wildly better at deploying links, carries more than enough ammo to never need logi support, and one-hit-kills most infantry, while being much more useful against the newly buffed tanks. It costs a fraction as much, and improves my K/D ratio insanely. So I'll probably be running uplinks/hives or REs/hives for the foreseeable future.
The Dust/Eve Isk Exchange Thread
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el OPERATOR
Capital Acquisitions LLC Bad Intention
921
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Posted - 2015.03.13 16:48:00 -
[7] - Quote
7 Djin wrote:
I'm not trolling only saying that my survival and my teams needs are at odds right now.
Soooo... another day at the office in the life of a Logi?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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7 Djin
The Hundred Acre Hood RISE of LEGION
54
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Posted - 2015.03.13 16:57:00 -
[8] - Quote
el OPERATOR wrote:7 Djin wrote:
I'm not trolling only saying that my survival and my teams needs are at odds right now.
Soooo... another day at the office in the life of a Logi?
I wouldn't be saying anything if things haven't obviously changed on the tactics front. Wouldn't call these last two days typical of logi work. |
7 Djin
The Hundred Acre Hood RISE of LEGION
54
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Posted - 2015.03.13 19:44:00 -
[9] - Quote
It's official, running solo gank is the only fun option now. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1848
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Posted - 2015.03.13 20:51:00 -
[10] - Quote
Don't loose the faith , it will all even it's self out sooner then you might believe .
Something's are just too obvious , as far as the direction of the game and the faithful will not loose out in the end .
Play your part OP and we will get it back on track .
Your right , a lot has changed in the last two days and not all for the good either .
Doubts are like flies and should be treated as such and crushed .
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1391
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Posted - 2015.03.13 21:48:00 -
[11] - Quote
Stealth "buff Logis" thread?
7/10 and +1
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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el OPERATOR
Capital Acquisitions LLC Bad Intention
923
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Posted - 2015.03.13 22:23:00 -
[12] - Quote
7 Djin wrote:el OPERATOR wrote:7 Djin wrote:
I'm not trolling only saying that my survival and my teams needs are at odds right now.
Soooo... another day at the office in the life of a Logi? I wouldn't be saying anything if things haven't obviously changed on the tactics front. Wouldn't call these last two days typical of logi work.
Without sounding as though I'm questioning the overdue need of buffing Logis I have to say, if you haven't already learned to adjust with tactical changes you may not have been running an effective Logi long enough. Squish, regardless the rest of the gameplay meta, is par for the course.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Boot Booter
Titans of Phoenix
1188
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Posted - 2015.03.13 23:43:00 -
[13] - Quote
Logis don't need a buff and echo affects nothing in terms of logi survivability. |
Imp Smash
Molon Labe. General Tso's Alliance
737
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Posted - 2015.03.13 23:54:00 -
[14] - Quote
My question is -- why are there always a healthy supply of logis if logis suck? |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1849
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Posted - 2015.03.14 03:33:00 -
[15] - Quote
Imp Smash wrote:My question is -- why are there always a healthy supply of logis if logis suck? WP's , it's all people that play logi ( not all of them ) talk about when they talk about playing logistics , not what to do or how to do it or suggestions to make the role better ... just WP's and how they top the leaderboard in WP's .
That's not all to playing logistics but looking in the forums you would believe it , they tell you what's OP and dictate the trends .. so the forum is where to get informed .
You just have to know what to take in and what to disregard .
It's a wonder that logi's aren't nerfed to the ground already ... or aren't they ?
Seems like it's moving towards that .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1849
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Posted - 2015.03.14 03:38:00 -
[16] - Quote
Boot Booter wrote:Logis don't need a buff and echo affects nothing in terms of logi survivability. That's right and it's a shame , logi's get zero love but subtle nerfs because people complain about the easiest to kill role but I guess BW and changes to max carried will change that ... by the time they get halfway threw the alphabet , they will start to pay attention to them , or maybe they just ignore them because everyone seems to have a logi suit , more then heavies but no where near scouts I guess .. so they don't want that role to be OP because of that .
Doubts are like flies and should be treated as such and crushed .
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DRT 99
Commando Perkone Caldari State
263
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Posted - 2015.03.14 04:06:00 -
[17] - Quote
Boot Booter wrote:Logis don't need a buff and echo affects nothing in terms of logi survivability.
youre ignoring the dive bombing shotty / RE scouts that can clearly make out the bright yellow suits from 3 storeys up in mid flight. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5393
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Posted - 2015.03.14 04:51:00 -
[18] - Quote
Gyn Wallace wrote:I'm tending that way. No reason to run a proto hive, when advanced hives carry just as many clusters for less isk. No reason to run a repper, when wildly increased mobility makes it that much harder to keep anyone in rep range. No reason to run a logi suit, when they're underpowered and overpriced, and CCP does nothing with the feedback in a 70+ page thread on the subject.
Anyone running a logi should consider stopping/cutting back. CCP won't do anything to fix logis as long as players persist trying to use a broken class instead of abandoning it. I'm deleting most of my fits for all four race's proto logis. I'll keep a couple fits, in case I get a good squad with at least three heavies that need support.
I'm tending towards a plasma cannon scout. Its wildly better at deploying links, carries more than enough ammo to never need logi support, and one-hit-kills most infantry, while being much more useful against the newly buffed tanks. It costs a fraction as much, and improves my K/D ratio insanely. So I'll probably be running uplinks/hives or REs/hives for the foreseeable future.
I feel your pain. I was never a hardcore Logi, mostly did it on the side when the team needed it but half the time I don't bother anymore. Pretty sure we've brought it up on Biomassed like 6 weeks in a row now...this **** is getting ridiculous.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vyzion Eyri
The Southern Legion
2547
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Posted - 2015.03.14 05:27:00 -
[19] - Quote
My standard Minmatar logi runs advanced up links, hives and a rep tool, and I can easily dictate where a fight is going to get drawn out. Perhaps this will change as people discover the "wisdom" of myofibrils but I highly doubt it. My equipment camps have time and time again been slowly destroyed by a force that is simply stronger than ours, not instantly popped by a few bunny hoppers. I have yet to see these grasshoppers single-handedly do the work the whole enemy team usually has to do.
Perhaps a squad of 6 bounding into the fray as if sent by divine providence could disrupt my work but if me dropping 6 guys from a dropship into the middle of a gunfight doesn't work out as well as I hoped I don't see why this will be any different.
May change in future as more people spec into grasshopper fits as I like to call them, but then once again it's being overwhelmed by sheer force not the fact they can jump higher.
Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying?
> Quis custodiet ipsos custodes?
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Juno Tristan
Obscure Reference
437
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Posted - 2015.03.14 07:09:00 -
[20] - Quote
7 Djin wrote:With more bias on "my acr" than logi work, ah I see. Might as well run an assault mk.0. Seems cover and tactics have gone the way of run and gun madness. Have fun standing around cru's and tight doorways only to get nuked by shotgun/re's. Boing boing boing.
I'm going to spec out of logi and take my protection into my own assault/scout hands.
What i meant was a key part of being a logi is knowing when to rep, when to drop equipment and when to kill
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5394
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Posted - 2015.03.14 07:16:00 -
[21] - Quote
Vyzion Eyri wrote: Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying?
Because a dead logi is a useless logi.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Meee One
Amakakeru-Ryu-no-Hirameki
1571
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Posted - 2015.03.14 07:22:00 -
[22] - Quote
Vyzion Eyri wrote:My standard Minmatar logi runs advanced up links, hives and a rep tool, and I can easily dictate where a fight is going to get drawn out. Perhaps this will change as people discover the "wisdom" of myofibrils but I highly doubt it. My equipment camps have time and time again been slowly destroyed by a force that is simply stronger than ours, not instantly popped by a few bunny hoppers. I have yet to see these grasshoppers single-handedly do the work the whole enemy team usually has to do.
Perhaps a squad of 6 bounding into the fray as if sent by divine providence could disrupt my work but if me dropping 6 guys from a dropship into the middle of a gunfight doesn't work out as well as I hoped I don't see why this will be any different.
May change in future as more people spec into grasshopper fits as I like to call them, but then once again it's being overwhelmed by sheer force not the fact they can jump higher.
Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying? That line of thinking gets equipment nerfed.
Also:
Meee One wrote:Logistics has 300 eHP max on amarr. 240 Minimal on Minmatar.
Are less tanked than basics yet are slower than basics.
Assaults have 160 eHP extra which,according to armor plates,should make them slower than logistics. Yet logistics are slower than even heavier tanked assaults.
If 240 sounds familiar,it's because that's the same as the AM scout.
That's right,Min logistics has as much eHP as a scout,yet is almost as slow as a commando.
If that's not broken IDK what is.
So yes,buff logistics.
P.S. To add salt to the wound,they even cost more.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5394
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Posted - 2015.03.14 07:35:00 -
[23] - Quote
Meee One wrote:So yes,buff logistics. P.S. To add salt to the wound,they even cost more.
There is no reason for the equipment to cost so much. A general price decrease in equipment would do wonders to bring the average price point per role closer to one another. I think it's fine that they overall cost more because they do indeed have more stuff, but the sheer amount of additional ISK cost is just absurd.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DJINN Jecture
CANNIBALS RISING Dark Taboo
269
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Posted - 2015.03.14 08:32:00 -
[24] - Quote
From the point of view of a "dedicated" Logi, meaning I have played it the longest and still have other (all types but assault) suits and fall back to it on a regular basis, Pokey is absolutely right about equipment prices. If the team shares the cost by allowing us to farm WP for isk later then great. Ultimately though it is about a dead logi doesn't support their team and rarely do they get WP to support their overall suit loss if running anything higher than basic gear.
A long time ago because of this I bought all the BPOs for the logi branch, and let me tell you, it was a good choice, my BPO Logi can do almost what my other logi suits can do and its all free WP and Isk. No suit loss cost, making the Logi a viable option for supporting the team and keeping them in suits with my 'jecture.
This means my deaths has shot through the roof though not as much as what I expected when I brought back my BPO logi. Lack of HP for the Logi class is the biggest issue it has, in fact if logi suits could soak more bullets, they would have less equipment out because they need to replace hives and links to deploy more rather than just have a fresh set every time they die.
--I am a Free Agent for Hire--
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Mad Syringe
ReDust Inc.
511
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Posted - 2015.03.14 11:25:00 -
[25] - Quote
Actually the logi seems to be better in what the scout should do... Flanking with EQ, but without combat power.
If you run the logi behind the lines, you survive longer and bring those, nerfed into oblivion, uplinks in good positions. Then wait for some teammates to spawn in, and move with them for the hack of the objective. Always bring a good scanner, to find those pesky scout guardians on enemy homepoint... Profit. |
Boot Booter
Titans of Phoenix
1189
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Posted - 2015.03.14 16:36:00 -
[26] - Quote
DRT 99 wrote:Boot Booter wrote:Logis don't need a buff and echo affects nothing in terms of logi survivability. youre ignoring the dive bombing shotty / RE scouts that can clearly make out the bright yellow suits from 3 storeys up in mid flight.
No I'm sorry, I'm not. A good logi in a good squad can dominate a fight. I die a lot less in my logi suit than anything else because I treat is as it's supposed to be used and surround myself with other players. I pulled out my logi mk.o on the release of echo and went like 8/2, scored 5000 WP, and made 900k isk. I just can't fathom buffing the suit more when it can do that.
One thing I've noticed about a lot of logis that I kill is that they have no spacial awareness. I'm not sure if the role attracts less gun game oriented people but I do know for a fact that a lot of them ignore precision enhancers. I always put two on my logi and keep one eye on the mini map. In fact I usually use a dampener as well. A good logi doesn't need a lot of HP.
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DJINN Jecture
CANNIBALS RISING Dark Taboo
272
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Posted - 2015.03.14 17:01:00 -
[27] - Quote
Boot Booter wrote:DRT 99 wrote:Boot Booter wrote:Logis don't need a buff and echo affects nothing in terms of logi survivability. youre ignoring the dive bombing shotty / RE scouts that can clearly make out the bright yellow suits from 3 storeys up in mid flight. No I'm sorry, I'm not. A good logi in a good squad can dominate a fight. I die a lot less in my logi suit than anything else because I treat is as it's supposed to be used and surround myself with other players. I pulled out my logi mk.o on the release of echo and went like 8/2, scored 5000 WP, and made 900k isk. I just can't fathom buffing the suit more when it can do that. One thing I've noticed about a lot of logis that I kill is that they have no spacial awareness. I'm not sure if the role attracts less gun game oriented people but I do know for a fact that a lot of them ignore precision enhancers. I always put two on my logi and keep one eye on the mini map. In fact I usually use a dampener as well. A good logi doesn't need a lot of HP. You may not need a lot of hp, but its not reasonable to assume everyone has enough slots in the high slot area to do this or the low slot to compensate with a plate.
--I am a Free Agent for Hire--
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Nothing Certain
Bioshock Rejects
1578
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Posted - 2015.03.14 18:43:00 -
[28] - Quote
Amarr logi could use a small speed increase, heavies outrun them. I play Min logi and I think it is in a pretty good place. I have to rely on my team to protect me, but I can keep them alive if they do. I am having some trouble with the lock on with the rep tool and the tine it takes to switch to my weapon, other than those things I'm happy with where logi is at.
The new jumping game is making repping harder, players bouncing everywhere and not so much a blue blob.
Because, that's why.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
928
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Posted - 2015.03.14 23:24:00 -
[29] - Quote
Vyzion Eyri wrote:
Buff logis? This is definitely not the only way to go about it. If you're playing logis as the force multipliers they are meant to be, why not buff the force we're meant to be multiplying?
Buffing the multiplier (Logis) buffs the end product (overall success) of the factors (the force)
If the multiplier is zero (dead Logi) then the multiplicative effect is zero.
Buffing Logis buffs the force.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
71
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Posted - 2015.03.14 23:33:00 -
[30] - Quote
Honestly i run just about every logi 99.99 % of the time. And i can tell you a agree that logis are underpowered. The steroids did not help at all because the only cover is the heavys. Now a medium, and light suit can jump over us and kill me and my heavy with a shotgun/ scram.
So yes BUFF DA LOGI
Like if you agree.
I WILL WIN... DESTINY
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