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641. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Jason1 Black wrote: Pokey Dravon wrote: The Final Fantasy wrote: reason why i consider it to be a shotty av is because you kinda need to be in close to med range and beside using all your your missile one 1 go is a double edge sword if th...
- by Pokey Dravon - at 2015.03.16 02:38:00
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642. Next Hotfix ( Hotfix Fred???) - in Feedback/Requests [original thread]
All I can say that if Logistics do not get some attention in the next hotfix, Jaysyn Larrisen will probably kill everyone ever. Just not in a Logi suit, because they suck.
- by Pokey Dravon - at 2015.03.16 01:44:00
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643. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
DarthJT5 wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Regulators should stay in the high slot and stabilizers should remain in the low slots or else they will be seldom used , or better yet , you will see more Cal HAV's using blasters an...
- by Pokey Dravon - at 2015.03.15 21:35:00
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644. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: I tweaked the Darth v1 missiles a bit more and I like how they're looking for a standard missiles variant. Damage per magazine is slightly lower than the Pokey variants, burst DPS is slightly higher, and ...
- by Pokey Dravon - at 2015.03.15 21:06:00
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645. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
I tweaked the Darth v1 missiles a bit more and I think how they're looking for a standard missiles variant. Damage per magazine is slightly lower than the Pokey variants, burst DPS is slightly higher, and the sustained DPS fits neatly between bla...
- by Pokey Dravon - at 2015.03.15 19:56:00
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646. AV - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Echo 1991 wrote: Lightning35 Delta514 wrote: Echo 1991 wrote: Lightning35 Delta514 wrote: After flying for some time and being shot down multiple times, the best way I can see to make swarms harder to tak...
- by Pokey Dravon - at 2015.03.15 19:37:00
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647. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: DarthJT5 wrote: Pokey Dravon wrote: Updated with some rough numbers showing Fiend's concept as well. Unfortunately because missiles are not very granular in their damage per shot its hard to get ever...
- by Pokey Dravon - at 2015.03.15 19:26:00
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648. Create SL variants - in Feedback/Requests [original thread]
Dumbfire AV? *looks at the Plasma Cannon* You do know it recently got a huge buff, right?
- by Pokey Dravon - at 2015.03.15 19:16:00
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649. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: Updated with some rough numbers showing Fiend's concept as well. Unfortunately because missiles are not very granular in their damage per shot its hard to get everything to line up evenly with each other. ...
- by Pokey Dravon - at 2015.03.15 19:13:00
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650. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Updated with some rough numbers showing Fiend's concept as well. Unfortunately because missiles are not very granular in their damage per shot its hard to get everything to line up evenly with each other. Further feedback would be appreciated.
- by Pokey Dravon - at 2015.03.15 19:06:00
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651. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: That sounds like a good reload speed to me. The only other thing I would change is having RoF at least at 300. This 200 right now does not feel natural to my trigger finger (I've always semi-auto fired it due to the full auto ...
- by Pokey Dravon - at 2015.03.15 18:57:00
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652. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: On the reload time, when would you have the missiles "start" reloading? 2 seconds? 3? That may be something you want to add to the spreadsheet. Also, your total ammo count from Delta on the missiles is wrong. It used to be 150...
- by Pokey Dravon - at 2015.03.15 18:35:00
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653. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: Even tho i do favor your idea idk it just seems like turning missiles into a harder hitting blaster imo but thats just me. Tbh as sad as it is i just realize something here, tanks are use to kill other tanks in the for...
- by Pokey Dravon - at 2015.03.15 10:51:00
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654. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
As I've said a million times before, every level of every skill should offer some form of a bonus. That way, like many skills, levels 2 and 4 actually feel like you're getting more than "I'm spending SP to earn the right spend more SP". HAV Operat...
- by Pokey Dravon - at 2015.03.15 09:12:00
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655. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: reason why i consider it to be a shotty av is because you kinda need to be in close to med range and beside using all your your missile one 1 go is a double edge sword if the other tank reacts fast enough and activates ...
- by Pokey Dravon - at 2015.03.15 09:04:00
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656. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
The Final Fantasy wrote: idk why ppl are against missiles being the shotgun out of the 3 av turret i mean if we can have shotty weapons why not shotty av? A weapon can be high alpha damage without being instagank. This proposal seeks to pro...
- by Pokey Dravon - at 2015.03.15 08:46:00
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657. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
So in Delta, missiles were problematic. They were built around a concept that they had massive burst damage but awful reload which propagated a playstyle that relied heavily on killing the enemy in a single salvo, or dying on the reload. Not only ...
- by Pokey Dravon - at 2015.03.15 07:40:00
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658. making the madrugar viable??? really? - in Feedback/Requests [original thread]
emm kay wrote: story time. after echo I go one of my tanker buddies and we tried out the adv. maddy. any gunlogi, even rail, missile, etc were easily taken out by him (ion cannon) and me ( neutron blaster) every time. when the maddy rolled arou...
- by Pokey Dravon - at 2015.03.15 06:07:00
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659. Dropships: the future - in Feedback/Requests [original thread]
el OPERATOR wrote: Not much of a pilot myself but a damn good ADS pilot I know is completely pissed at whatever "tweaks" were imposed on dropships. His fits are ******, his slot layouts are ******, the whole angle of gameplay he found most rewa...
- by Pokey Dravon - at 2015.03.15 00:53:00
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660. Dropships: the future - in Feedback/Requests [original thread]
Spkr4theDead wrote: Rakr'Dashia Rah wrote: A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and popp...
- by Pokey Dravon - at 2015.03.14 23:58:00
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