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361. Heavy out - in Feedback/Requests [original thread]
Megaman Trigger wrote: Flint Beastgood III wrote: Bradric Banewolf wrote: CCP Rattati wrote: you will back for the fixed ahmg we were tuning today Please change the ahmg back! Keep a breach version and the assault version. ^This...
- by Pokey Dravon - at 2015.04.29 18:50:00
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362. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: shield damage threshhold is in the game already. its value is set to zero currently. all it does is determine how much damage is rquired to stop your shields from regenerating. setting the value equal to the lowest dama...
- by Pokey Dravon - at 2015.04.29 18:29:00
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363. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Actually I think making it be a function of the shield regen rate would likely be the best choice. It discourages brick tanking and also makes sense that the regen threshold be tied to the regen rate. It would also make the threshold far more prev...
- by Pokey Dravon - at 2015.04.29 08:35:00
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364. For CCP: skin worker - in Feedback/Requests [original thread]
aiden telurius wrote: wont let me post images... use an image hosting site like photobucket and just post the image link here.
- by Pokey Dravon - at 2015.04.29 06:21:00
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365. melee while overheated? - in Feedback/Requests [original thread]
el OPERATOR wrote: Draft some numbers and send them upstairs, Pokey. This qualifies as "depth". Add me a melee bonus for striking while carrying a nanohive and I'll never call you "divorced from the reality" again XD What like throwing th...
- by Pokey Dravon - at 2015.04.29 03:44:00
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366. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Pokey Dravon wrote: Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond wha...
- by Pokey Dravon - at 2015.04.28 23:39:00
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367. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doing.
- by Pokey Dravon - at 2015.04.28 23:24:00
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368. Proto tanks should look like they're Proto. - in Feedback/Requests [original thread]
el OPERATOR wrote: I propose Proto tank hulls have the bodies of squashed dropsuits plastered on their fronts, like the thing just drove through a crowd. The bodies would not be affected by skins. Only on Sansha tanks with spikes on the fro...
- by Pokey Dravon - at 2015.04.28 22:59:00
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369. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doing.
- by Pokey Dravon - at 2015.04.28 22:58:00
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370. melee while overheated? - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: In fact.. Melee with an overheated weapon should cause extra burn damage. I'm not trolling. Would be really fun, and could fit in with an assortment of other melee specific weapons. That's actually pretty legit, pistol ...
- by Pokey Dravon - at 2015.04.28 22:11:00
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371. Proto tanks should look like they're Proto. - in Feedback/Requests [original thread]
Makes sense that the hulls would have some black elements to them since the turrets already do.
- by Pokey Dravon - at 2015.04.28 21:46:00
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372. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
JOSHUA621 BRADLEY wrote: PLEASE remove the Loyalty rank restriction or at least decrease it. It is ALMOST IMPOSSIBLE to reach LR 4 without buying AURUM, I have already spent $30 on AURUM and gear in Dust514 and still am only at rank 3 1/2....
- by Pokey Dravon - at 2015.04.28 20:41:00
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373. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
I would be far more comfortable with the price tag of SKINS if CCP ran a weekly 50% off sale on a couple of them every week. So ~$10 normally, but frequent sales put them at ~$5 and rotate the SKINs on sale each week. This is fairly common for man...
- by Pokey Dravon - at 2015.04.28 19:11:00
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374. Should forgeguns be buffed? - in Feedback/Requests [original thread]
I will offer up some caution to the reasoning in comparing Forge Alpha vs PLC Alpha. While it is a heavy weapon and in that should have some inherent benefit, do bear in mind that the Forge can sit at a much safer elevation and distance in order t...
- by Pokey Dravon - at 2015.04.27 08:06:00
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375. Black Eagle Scout Assault rifle Blue Print - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: Oh no, see if the cheap-to-fit-Cloak is the scout's gimmick and the two light weapons are the Commandos....seems only fair that if the Scouts (and any suit as MINA pointed out) are going to get two l...
- by Pokey Dravon - at 2015.04.26 00:12:00
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376. Black Eagle Scout Assault rifle Blue Print - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: One Eyed King wrote: Pokey Dravon wrote: Wait...I'm confused, as you basically asking for the ability to make a Scout have two light weapons all the time? Yeah, this is a bad idea. If you wan...
- by Pokey Dravon - at 2015.04.25 22:51:00
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377. Black Eagle Scout Assault rifle Blue Print - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: Wait...I'm confused, as you basically asking for the ability to make a Scout have two light weapons all the time? Yeah, this is a bad idea. If you want a ranged weapon with a high alpha, there are ...
- by Pokey Dravon - at 2015.04.25 20:18:00
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378. Black Eagle Scout Assault rifle Blue Print - in Feedback/Requests [original thread]
Wait...I'm confused, as you basically asking for the ability to make a Scout have two light weapons all the time?
- by Pokey Dravon - at 2015.04.25 20:05:00
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379. Vehicle Armor Hardener - in Feedback/Requests [original thread]
bastille123 wrote: to tell you the truth its still not too late to fix properly tanks i truly belive that armor reps as it is are fine the real problem(in my opinion) is hardeners and nitrus. Hardeners were never considered a problem whe...
- by Pokey Dravon - at 2015.04.24 08:32:00
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380. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Jebus McKing wrote: Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to become active modules and...
- by Pokey Dravon - at 2015.04.23 21:07:00
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