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341. Active Scanner Falloff - in Feedback/Requests [original thread]
Absolute numbers aside, seems only fair that Active Scanners work under a similar principle to Passive Scans. +1
- by Pokey Dravon - at 2015.05.02 00:26:00
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342. tech question: manufacturing - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Golden Day wrote: Using salvaged parts to create weapons sound great Pokey Dravon wrote: In the most simple form? Have market items that cost components/salvage to buy. All those Mangled Heat Sinks and Destroyed...
- by Pokey Dravon - at 2015.05.02 00:24:00
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343. Gallente Sentinel dmg resistance not working? - in Feedback/Requests [original thread]
Banjo Robertson wrote: Every time I bust out the gallente sentinel it feels like the damage resistances are not doing anything, or might even be increasing the damage done to the suit! can anyone confirm this? or is this merely a false percept...
- by Pokey Dravon - at 2015.05.01 22:38:00
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344. tech question: manufacturing - in Feedback/Requests [original thread]
In the most simple form? Have market items that cost components/salvage to buy.
- by Pokey Dravon - at 2015.05.01 21:37:00
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345. Skin pricing. - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Pokey Dravon wrote: Breakin Stuff wrote: I think quantity of options is the answer here. 10bux for an initial test seems a bit much. Once CCP pushes out enough that there's around 100 of them I think the price...
- by Pokey Dravon - at 2015.05.01 20:12:00
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346. Skin pricing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think quantity of options is the answer here. 10bux for an initial test seems a bit much. Once CCP pushes out enough that there's around 100 of them I think the prices should drop to 5 bucks a pop so they become an imp...
- by Pokey Dravon - at 2015.05.01 17:57:00
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347. [Suggestion] Slight improvement to the trading UI - in Feedback/Requests [original thread]
Cat Merc wrote: Right now when you press "select item" in the trading screen, you see a list of everything you can trade. While that's fine right now since we can only trade officer and experimental gear, once all gear is opened up, that list ...
- by Pokey Dravon - at 2015.05.01 08:23:00
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348. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: i read it again and its worse than you think because you didnt factor in damage profile vs shields. youre range would be even less. but im still asking why youre trying to fight a ARR at long range with a short range we...
- by Pokey Dravon - at 2015.05.01 07:42:00
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349. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: deo volente2 wrote: 4 MODES FOR VEHICLES & INFANTRY TO 1 MODE FOR ONLY INFANTRY Fixed it for you. I mean, try as I might, I have a really hard time hacking objectives from inside a vehicl...
- by Pokey Dravon - at 2015.04.30 22:13:00
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350. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
deo volente2 wrote: 4 MODES FOR VEHICLES & INFANTRY TO 1 MODE FOR ONLY INFANTRY Fixed it for you. I mean, try as I might, I have a really hard time hacking objectives from inside a vehicle.
- by Pokey Dravon - at 2015.04.30 18:43:00
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351. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: Std weapons vs proto? Yes. EDIT: im not sure which weapons you have issue with. smg vs breach smg for example? std smg vs proto smg? smg vs rail rifle? except for weapon tiers, all weapons and their variants hav...
- by Pokey Dravon - at 2015.04.30 15:00:00
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352. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: Addressing the point of low damage per shot weapons not breaking shield regen: A threshold of 20 was simply a number I pulled out of my head. It's more involved than I made it seem. Two thing that effect damage I didn't ...
- by Pokey Dravon - at 2015.04.30 03:53:00
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353. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
Most likely a dual rep dual harder fit. If he had both hardeners running he could probably handle that much alpha but from the sounds of it if he was just sitting there for a prolonged period of time so he was probably cycling them. Did you happen...
- by Pokey Dravon - at 2015.04.30 00:45:00
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354. Files, not segments.... - in Feedback/Requests [original thread]
Bradric Banewolf wrote: To the point then. The Save loadouts section is indeed what we asked for.... except it's not?! You got to it, but missed the mark imo. Patient enough to keep waiting, but we want files or pages. Page 1. Standard sui...
- by Pokey Dravon - at 2015.04.29 23:48:00
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355. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
10 people huh? That doesn't sound like a hyperbole at all.
- by Pokey Dravon - at 2015.04.29 23:45:00
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356. suggestion - in Feedback/Requests [original thread]
The biggest issue you're going to run into are people being legitimately disconnected or having hard freezes, suddenly being penalized for things outside of their control.
- by Pokey Dravon - at 2015.04.29 23:43:00
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357. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Yep, nailed it on all accounts. Amarr trading equipment for sidearm is totally fine. Caldari can go either way, that's more of a player feedback thing though I would personally lean towards the 4th equipment. Additionally what can and probably ...
- by Pokey Dravon - at 2015.04.29 22:49:00
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358. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. Armor already has a damage threshold of infinity, since it repairs while taking damage already, regardless ...
- by Pokey Dravon - at 2015.04.29 21:23:00
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359. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: What I meant is that if a smg is 20 damage per shot for example, then you set the threshold to 20 or 19 depending on how it actually works. So the only way to break shield regen is to: Not ******* snipe with a smg from...
- by Pokey Dravon - at 2015.04.29 21:20:00
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360. Heavy out - in Feedback/Requests [original thread]
g li2 wrote: It seems that one of the problems is the weapon (not the only) And the problem of AHMG: is absolutely the dispersion. Place you against a wall at a distance of 15/20 meters. Shoot Observe the circle. See where the projectiles impa...
- by Pokey Dravon - at 2015.04.29 20:35:00
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