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321. nova class of weapons - in Feedback/Requests [original thread]
Oh read it. I just don't really see why we need to introduce entirely new weapon types for functions that can be easily obtained with existing weapons or variants of. Its pointless to even talk about it. If we're not getting new HAV models or pro...
- by Pokey Dravon - at 2015.05.06 00:45:00
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322. The Salvation of Dust 514 - in Feedback/Requests [original thread]
Oh god, paragraphs! For the love of god use them! But really, far more likely to get people to read your ideas if you make them easier to read.
- by Pokey Dravon - at 2015.05.06 00:24:00
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323. Sidearm AV weapons - in Feedback/Requests [original thread]
DDx77 wrote: I would love a black eagle swarm launcher Basic damage, counts as a sidearm And I would actually be able to defend myself from infantry ( make it a gallente loyalty item) Lol I love these people who want to be Commandos with...
- by Pokey Dravon - at 2015.05.06 00:10:00
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324. nova class of weapons - in Feedback/Requests [original thread]
korrah silain wrote: Gallente: tower shield/ one handed sword fits with their combat doctrine of preserving combatants life and emphasis on cqc Caldari: said trifdent because its historically paired with nets, though any pole arm would do. I p...
- by Pokey Dravon - at 2015.05.06 00:07:00
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325. nova class of weapons - in Feedback/Requests [original thread]
korrah silain wrote: Pokey Dravon wrote: korrah silain wrote: There's no real reason not to try it.also if you expand weapon types with other mechanics it will add a lot of variety. Can I get a gun that shoots out boxing gloves and wa...
- by Pokey Dravon - at 2015.05.05 18:36:00
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326. nova class of weapons - in Feedback/Requests [original thread]
korrah silain wrote: There's no real reason not to try it.also if you expand weapon types with other mechanics it will add a lot of variety. Can I get a gun that shoots out boxing gloves and waffles too? No real reason not to try it.
- by Pokey Dravon - at 2015.05.05 08:13:00
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327. Vehicles Hardener Modules - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: I find it interesting that people never had an issue with hardeners until after 1.7, even though their resistance values were nearly identical Pre 1.7 Armor: 25% Resistance + 10% Resistance from skil...
- by Pokey Dravon - at 2015.05.05 06:30:00
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328. nova class of weapons - in Feedback/Requests [original thread]
korrah silain wrote: Where exactly does it say it was "supposed" to be anything, and why can't we be heavy and gritty with melee weapons? The New Eden universe is traditionally heavy and gritty. Dust takes place in the New Eden Universe. I...
- by Pokey Dravon - at 2015.05.05 06:22:00
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329. nova class of weapons - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Pokey Dravon wrote: It's not really a tactical shooter when nearly anyone can carry around 6+ nanohives worth of more ammo than they will ever need under normal circumstances. We have enough BS cartoon **** with myofibs, ...
- by Pokey Dravon - at 2015.05.05 05:53:00
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330. Vehicles Hardener Modules - in Feedback/Requests [original thread]
I find it interesting that people never had an issue with hardeners until after 1.7, even though their resistance values were nearly identical Pre 1.7 Armor: 25% Resistance + 10% Resistance from skills Shield: 30% Resistance + 10% Resistance from...
- by Pokey Dravon - at 2015.05.05 03:53:00
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331. nova class of weapons - in Feedback/Requests [original thread]
It's not really a tactical shooter when nearly anyone can carry around 6+ nanohives worth of more ammo than they will ever need under normal circumstances. We have enough BS cartoon **** with myofibs, the last thing we need is for the game to tur...
- by Pokey Dravon - at 2015.05.05 03:39:00
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332. [Petition] Skin Pricing - in Feedback/Requests [original thread]
I pretty much show up to get credit for EVOLVE events and then ignore it until the next event. I mean the game can be fun as long as you don't get boned by some of the glaring glitches/balance issues but it lacks the 'fun factor' that makes me wa...
- by Pokey Dravon - at 2015.05.03 21:48:00
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333. [Petition] Skin Pricing - in Feedback/Requests [original thread]
Cypher Nil wrote: 2K Games EVOLVE has been a massive flop this year due to the ludacris price tag on content. Oh God EVOLVE.... 12 Hunters at launch 3 Monsters at launch $60 DLC pack 4 Hunters $25 1 Monster $15 Nothing like buying a DLC...
- by Pokey Dravon - at 2015.05.03 18:54:00
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334. [Petition] Skin Pricing - in Feedback/Requests [original thread]
Totally agree. It's similar to Little Big Planet who sold many items for under $5, many of which were $1. I spent more money on that game than I normally would, simply because I never thought twice about $1 purchases and they added up quickly, but...
- by Pokey Dravon - at 2015.05.03 01:52:00
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335. [Petition] Skin Pricing - in Feedback/Requests [original thread]
Cypher Nil wrote: Pokey Dravon wrote: Pretty much a broken record here, but I'd be far more OK with the price if a couple skins went 50% off every week so they would be $10 normally and $5 every so often. Weekly sales on select cosmetic item...
- by Pokey Dravon - at 2015.05.03 01:21:00
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336. 2 dropsuits - in Feedback/Requests [original thread]
The way you fix the Commando is to let go of the silly notion that they're supposed to be "Suppression" even though really none of their bonuses lend themselves to filling a suppression role. What they do do well however is: Carry AP & AV...
- by Pokey Dravon - at 2015.05.03 01:17:00
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337. [Suggestion] Add a way for CEOs to track Command Points earned - in Feedback/Requests [original thread]
Agreed. Already mentioned it to Rattati a while ago and he agrees as well. It would be wise to track this anyways so the system allocates BMKs to those who are actually putting in the effort to generate the CP.
- by Pokey Dravon - at 2015.05.03 00:20:00
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338. [Petition] Skin Pricing - in Feedback/Requests [original thread]
Pretty much a broken record here, but I'd be far more OK with the price if a couple skins went 50% off every week so they would be $10 normally and $5 every so often. Weekly sales on select cosmetic items are common in many F2P games.
- by Pokey Dravon - at 2015.05.02 20:32:00
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339. tech question: manufacturing - in Feedback/Requests [original thread]
Terry Webber wrote: Then we better save those parts just in case. Given the amount of ISK they sell for is pretty meh, yeah I'd hang onto them. HOARD ALL THE THINGS!
- by Pokey Dravon - at 2015.05.02 05:55:00
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340. Active Scanner Falloff - in Feedback/Requests [original thread]
el OPERATOR wrote: Pokey wrote: One idea I've always liked for the AS is for it to function... actively - use the Cloak-style charge/recharge mechanic and have scans only apply while being specifically held on, with maybe a second or two of...
- by Pokey Dravon - at 2015.05.02 02:23:00
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