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2901. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=817652
- by Pokey Dravon - at 2013.07.18 06:51:00
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2902. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Pokey Dravon wrote: I actually proposed something similar before to adhere to a more strict "Theme" behind each race, weapon, and defensive type for each race. Something like this? Sorta, though mine was a bi...
- by Pokey Dravon - at 2013.07.18 06:27:00
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2903. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Ok ok I misunderstood what you were saying, I thought you wanted to give players these allocation points but what you're proposing is guidelines for proper balancing on development side. Common sense really, but well...things are a little messy ri...
- by Pokey Dravon - at 2013.07.18 04:22:00
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2904. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
What you're proposing sounds like a bastard child between Rigs and Subsystems from EVE. Interesting, worth exploring, however I don't know if CCP is ready to scrap the current system.
- by Pokey Dravon - at 2013.07.18 04:01:00
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2905. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Grimmiers wrote: Pokey Dravon wrote: Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves...
- by Pokey Dravon - at 2013.07.18 03:58:00
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2906. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Been playing with MD for a couple days now, just level 1, and honestly the thing is pretty well balanced. It' near impossible to kill people quickly if they have shields, and they go down quickly if they're armor tanked. You use Flux to counter th...
- by Pokey Dravon - at 2013.07.17 13:41:00
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2907. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration...
- by Pokey Dravon - at 2013.07.17 13:33:00
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2908. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Aizen Intiki wrote: Oh shut up. Stay off the front lines scrub. You hit harder. I'm fully specced into both shield and armor tanks, and while what you say is true, it's certainly not balanced. The ability to increase damage output on a shiel...
- by Pokey Dravon - at 2013.07.17 01:48:00
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2909. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Skihids wrote: Pokey Dravon wrote: Im fairly certain I read somewhere that the explained reason for the range is that the beam doesn't completely focus till a certain distance, hence the low damage up close. If you know some basic optics fro...
- by Pokey Dravon - at 2013.07.13 08:50:00
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2910. Keep faylock as is but....... - in Feedback/Requests [original thread]
BARDAS wrote: One round clip and double the reload time would do nicely. Would give me a good few seconds to run up and place my knives right where the sun don't shine. Really starting to dislike the Flaylock. Upset that the Flaylock is the ...
- by Pokey Dravon - at 2013.07.12 20:22:00
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2911. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Im fairly certain I read somewhere that the explained reason for the range is that the beam doesn't completely focus till a certain distance, hence the low damage up close. If you know some basic optics from physics this actually makes a good bit ...
- by Pokey Dravon - at 2013.07.12 05:54:00
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2912. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Not sure I like the idea but at least it would make the Heavy Bonus useful.
- by Pokey Dravon - at 2013.07.12 05:52:00
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2913. Keep faylock as is but....... - in Feedback/Requests [original thread]
"Keep it the same, just make sure its as useless as a Plasma Cannon"
- by Pokey Dravon - at 2013.07.12 05:51:00
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2914. [Feedback/Request] Redeveloping the Pilot suit. - in Feedback/Requests [original thread]
Why exactly are we complaining about a suit that doesn't exist yet, the way it affects the game unknown, and the only information we have is incorrect placeholder stats?
- by Pokey Dravon - at 2013.07.12 05:48:00
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2915. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
CharCharOdell wrote: Nocturnal Soul wrote: you do realize that armor tanks will use those mods to you also realize that armor tanks cannot passive tank,. You also realize that shield tanks cannot reasonably passive tank either. Give us...
- by Pokey Dravon - at 2013.07.09 18:44:00
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2916. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
dman the great wrote: Dude for one no not just scouts get 1 OHK I have 500 armor and 175 shields I loose shields very quikly but when a core flaylock shows up the practicly never existed because he instantly drops me with one shot, for example...
- by Pokey Dravon - at 2013.07.09 18:36:00
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2917. Reactive Plates and Shield Energizers for vehicles - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: YEA LETS MAKE LAV's MORE HARDER TO DESTROY!!!!! YEEEEEEEEEEEEA :/ ....more harder?
- by Pokey Dravon - at 2013.07.08 07:09:00
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2918. TANK ARE JUNK DO NOT GET. - in Feedback/Requests [original thread]
Well, you do realize that Enforcers are stupid right?
- by Pokey Dravon - at 2013.07.07 06:22:00
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2919. HAV control config - in Feedback/Requests [original thread]
Akurabis wrote: Pokey Dravon wrote: Yeah they have that cofig for LAVs but not for HAVs, drives me nuts. Man.. they totally removed it. I just jumped in a LAV and barely managed to wobble my way around. There's only a default "right sti...
- by Pokey Dravon - at 2013.07.04 17:21:00
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2920. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Logis are not OP (Well, I think the Caldari Logi needs work) but overall they're fine. The problem is that Assaults are UP in that their bonuses are stupid in most cases and there is rarely a good reason to pick Assault over Logi.
- by Pokey Dravon - at 2013.07.03 21:53:00
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