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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 297
 
 
      | Posted - 2013.07.08 22:23:00 -
          [1] - Quote 
 In Chromosome, Armor tanks whooped shields up close, and at a distance, a shield rail was king. This was because of the glitched damage mods and passive skills that could bring a saggy with a particle cannon up to 5000DPS, where a well tanked Surya would bring about 3k. It seemed like the shield tanks were OP by comparison, but that was not the case, as only at a distance would they match the Surya, and with the Surya's passive blaster skills, they were king of close range fighting.
 
 We need to bring these tanks back with the old damage skills so that shield tanks stand a chance. Caldari needs to be a better glass cannon. They need to be able to dish out more damage than any armor tank can handle, within reason, or they will never be a good investment. In fact, Caldari tanks are the superior frontline tanks vs infantry bc of their explosive resistance, and maddys, for the opposite reason, are the better tank killers. This needs to be completely switched around. We need Caldari tanks to be able to boost their passive damage by 50%, just like in Chromosome. Any infantry with an issue shouldn't have one, because you'll get one-shotted by a rail or missile (direct hits, only), either way. This is a tanker issue; it doesnt even affect AV either because it has nothing to do with more 'tank' on tanks.
 
 I want to hear from the armor tankers and shield tankers bc we both need our own niches to fill, and right now, it's armor or be gimped.
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 432
 
 
      | Posted - 2013.07.08 23:09:00 -
          [2] - Quote 
 ..........are you off your head man
 
 
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        |  Nocturnal Soul
 Immortal Retribution
 
 79
 
 
      | Posted - 2013.07.08 23:27:00 -
          [3] - Quote 
 you do realize that armor tanks will use those mods to
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 299
 
 
      | Posted - 2013.07.08 23:41:00 -
          [4] - Quote 
 
 Nocturnal Soul wrote:you do realize that armor tanks will use those mods to 
 you also realize that armor tanks cannot passive tank, and therefore, to be powerful, must use as many low slots as possible to tank themselves. That means ONE heavy repper (as burning starts around 1700 HP) and one av nade does about 1700 damage, so then u have to fit one hardener, and a good amount of plates (180's or 120's will do)..... so no, no armor tank will fit that and survive vs a shield tank at any range. it didnt work in chromosome and it wont work now- especially with nerfed PG. Lol. i dare an armor tank to fit 3 dmg mods and take a hit.
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 299
 
 
      | Posted - 2013.07.08 23:42:00 -
          [5] - Quote 
 
 Sinboto Simmons wrote:..........are you off your head man
 
 
 Do you not realize that the damage nerf hit shield tanks the hardest?
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 450
 
 
      | Posted - 2013.07.08 23:59:00 -
          [6] - Quote 
 
 CharCharOdell wrote:Sinboto Simmons wrote:..........are you off your head man
 
 Do you not realize that the damage nerf hit shield tanks the hardest? Yes I do, I was a tanker as well and I know that bringing back the:HOLY CRAP HE TWO SHOT A BOLAS tank ain't gonna help this game in any way especially with the larger maps we have now.
 
 50% damage increase is insanity.
 
 The only thing it'll do is create chaos, encourage redlining, and get them the ban hammer twice as hard.
 
 I understand that shield tanks are struggling but this ain't the answer.
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 394
 
 
      | Posted - 2013.07.09 00:08:00 -
          [7] - Quote 
 At first I thought bringing the damage levles back to that of chromasome was a bad idea , but it was the high dammage that put shield tanks on par with armour tanks as our reps have been crap for a while now.
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        |  CLONE117
 Planetary Response Organization
 
 19
 
 
      | Posted - 2013.07.09 00:17:00 -
          [8] - Quote 
 vehicle repper mods need to be fixed i have lost to many vehciles because of my repper not working right....
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 300
 
 
      | Posted - 2013.07.09 00:46:00 -
          [9] - Quote 
 
 CLONE117 wrote:vehicle repper mods need to be fixed i have lost to many vehciles because of my repper not working right.... 
 then what's the difference between shield and armor tanks? face it: armor tanks will always be superior to shield tanks, unless we make them equal, in which case, there is no difference. shield tanks need to be glass cannons and armor tanks need to slay everything close range.
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        |  The Attorney General
 ZionTCD
 
 223
 
 
      | Posted - 2013.07.09 02:08:00 -
          [10] - Quote 
 Good ole Charlotte, only ever whining for your own stuff back.
 
 Why don't you just make a signature that lets everyone know that you not only want to redline snipe, but you also want 15k eHP to do it in.
 
 Yeah, that seems perfectly reasonable and not at all pathetic.
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        |  shaman oga
 Nexus Balusa Horizon
 DARKSTAR ARMY
 
 263
 
 
      | Posted - 2013.07.09 09:50:00 -
          [11] - Quote 
 I use both tanks now, but i would like to buff the defense or the shield regen rate of shield tanks instead of their damage.
 As i wrote yesterday on my post, i would like to have the shield energizer and the reactive plates on vehicles, this two modules would allow us some good fitting options.
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        |  Aizen Intiki
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 83
 
 
      | Posted - 2013.07.09 09:58:00 -
          [12] - Quote 
 Why doesn't anyone ever listen to me? Am I a ******* Ghost or something?
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        |  Harpyja
 DUST University
 Ivy League
 
 208
 
 
      | Posted - 2013.07.09 14:40:00 -
          [13] - Quote 
 
 Sinboto Simmons wrote:CharCharOdell wrote:Sinboto Simmons wrote:..........are you off your head man
 
 Do you not realize that the damage nerf hit shield tanks the hardest? Yes I do, I was a tanker as well and I know that bringing back the:HOLY CRAP HE TWO SHOT A BOLAS tank ain't gonna help this game in any way especially with the larger maps we have now. 50% damage increase is insanity.  The only thing it'll do is create chaos, encourage redlining, and get them the ban hammer twice as hard. I understand that shield tanks are struggling but this ain't the answer.  I remember when I finally got my compressed particle cannon. I was scoring over 3000 WP per match because I could kill any Bolas and the vehicle that it dropped quickly.
 
 Then Uprising deployed one week later...
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 410
 
 
      | Posted - 2013.07.09 14:58:00 -
          [14] - Quote 
 It took you that long to get the particle cannon? When did you start tanking?
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 410
 
 
      | Posted - 2013.07.09 15:07:00 -
          [15] - Quote 
 
 Aizen Intiki wrote:Why doesn't anyone ever listen to me? Am I a ******* Ghost or something? 
 Because wed rather listen to someone much more sensible like sau Godin .
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        |  Sir Meode
 Seraphim Initiative.
 CRONOS.
 
 694
 
 
      | Posted - 2013.07.09 15:14:00 -
          [16] - Quote 
 When you cant out DPS the rep from a HAV then there is a problem, either with the Reppers or the damage from the other HAV.
 
 Now i think nerfing the repper isnt the way to go because Armour HAV are weak against the easiest AV weapons in game so you then have to look at increasing the damage done.
 
 I would like to see the damage increased but you also need to look at Shield survivability because if you increase damage across the board they will be even weaker than they already are.
 
 So its not just damage that needs a possible increase but also the effectiveness of Shield modules for HAV's.
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 410
 
 
      | Posted - 2013.07.09 15:20:00 -
          [17] - Quote 
 If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shield regenerator or possibly a heavy shield energiser possibly giving a reduction of 15% hp fir 300% passive regen as with current skills pasive is at aprox 26 so a heavy energiser with the stats I propose would rais it to 78 hp per second and that combind with the heavy boosters would make shield tanks more viable.
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        |  shaman oga
 Nexus Balusa Horizon
 DARKSTAR ARMY
 
 268
 
 
      | Posted - 2013.07.09 18:08:00 -
          [18] - Quote 
 
 pegasis prime wrote:If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shield regenerator or possibly a heavy shield energiser possibly giving a reduction of 15% hp fir 300% passive regen as with current skills pasive is at aprox 26 so a heavy energiser with the stats I propose would rais it to 78 hp per second and that combind with the heavy boosters would make shield tanks more viable. A shield energizere like the infantry already have.
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        |  Harpyja
 DUST University
 Ivy League
 
 216
 
 
      | Posted - 2013.07.09 18:12:00 -
          [19] - Quote 
 I'd like to give an alternate suggestion:
 
 Revert missile damage mods back to a 20% damage bonus like they were a long time ago and keep railgun and blaster damage mods at 10%.
 
 Hopefully this will give a bigger edge to a shield tank with missiles trying to assault an armor tank. Ony problem being PG and the lack of free low power slots to place even a single damage mod.
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 420
 
 
      | Posted - 2013.07.09 18:26:00 -
          [20] - Quote 
 
 shaman oga wrote:pegasis prime wrote:If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shield regenerator or possibly a heavy shield energiser possibly giving a reduction of 15% hp fir 300% passive regen as with current skills pasive is at aprox 26 so a heavy energiser with the stats I propose would rais it to 78 hp per second and that combind with the heavy boosters would make shield tanks more viable. A shield energizere like the infantry already have.  
 That was my point good sir . Dont try and troll by pointing out what was intended to be .
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 327
 
 
      | Posted - 2013.07.09 18:41:00 -
          [21] - Quote 
 
 pegasis prime wrote:It took you that long to get the particle cannon? When did you start tanking?  
 february, i got my first sica. kinda came to the scene a bit late.
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 327
 
 
      | Posted - 2013.07.09 18:42:00 -
          [22] - Quote 
 
 pegasis prime wrote:If say we had a heavy passive regen module that wod rais the passive regen somewhere between 70-120 hp persecond then shield tanks would be able to burst and buffer tank. I would happily give up a high slot for a heavy shield regenerator or possibly a heavy shield energiser possibly giving a reduction of 15% hp fir 300% passive regen as with current skills pasive is at aprox 26 so a heavy energiser with the stats I propose would rais it to 78 hp per second and that combind with the heavy boosters would make shield tanks more viable. 
 this is a good idea.
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        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 854
 
 
      | Posted - 2013.07.09 18:44:00 -
          [23] - Quote 
 
 CharCharOdell wrote:Nocturnal Soul wrote:you do realize that armor tanks will use those mods to you also realize that armor tanks cannot passive tank,. 
 You also realize that shield tanks cannot reasonably passive tank either. Give us modules which decrease shield boost amount, and greatly increase passive recharge, then we'll talk about passive tanking.
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 327
 
 
      | Posted - 2013.07.09 18:46:00 -
          [24] - Quote 
 
 The Attorney General wrote:Good ole Charlotte, only ever whining for your own stuff back.
 Why don't you just make a signature that lets everyone know that you not only want to redline snipe, but you also want 15k eHP to do it in.
 
 Yeah, that seems perfectly reasonable and not at all pathetic.
 
 Oh, look, the general showed up to say something is a bad. idea, funny thing is that you're an armor tank and this would make shield tanks viable again. you get threatened pretty easily, dont you. it's hilarious. now go away.
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        |  pegasis prime
 The Shadow Cavalry Mercenaries
 DARKSTAR ARMY
 
 427
 
 
      | Posted - 2013.07.09 19:41:00 -
          [25] - Quote 
 
 CharCharOdell wrote:pegasis prime wrote:It took you that long to get the particle cannon? When did you start tanking?  february, i got my first sica. kinda came to the scene a bit late. 
 I know your record food sir I was asking hypeja.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 808
 
 
      | Posted - 2013.07.09 20:17:00 -
          [26] - Quote 
 you i know i think i have fix to this. inceased CPU on armor modules that shouldn't be stacked, IE armor hardeners (i propose it have a CPU of 56&25 PG), armor repairers( i propose 40 CPU). this would basically get rid of the problem, dual armor hardeners with dual repairers. also with this change the armor adaptation from CPU to PG.
 this makes sense because active armor hardeners are 5-6X more effective the active shield hardeners so it should cost more in fittings then not less. if CCP is not willing to make that big of a jump(on CPU) then atleast 40CPU on hardeners and 80 PG(or something like it), maybe more like 140 PG
 or you know make it like active heat sinks where it makes the fit invalid.
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 367
 
 
      | Posted - 2013.07.10 01:12:00 -
          [27] - Quote 
 
 ladwar wrote:you i know i think i have fix to this. inceased CPU on armor modules that shouldn't be stacked, IE armor hardeners (i propose it have a CPU of 56&25 PG), armor repairers( i propose 40 CPU). this would basically get rid of the problem, dual armor hardeners with dual repairers. also with this change the armor adaptation from CPU to PG.this makes sense because active armor hardeners are 5-6X more effective the active shield hardeners so it should cost more in fittings then not less. if CCP is not willing to make that big of a jump(on CPU) then atleast 40CPU on hardeners and 80 PG(or something like it), maybe more like 140 PG
 or you know make it like active heat sinks where it makes the fit invalid.
 
 no, i dont like the idea of nerfing armor tanks bc i use those too. I want them to be equally effective. I have the same amount of SP into each so i see both sides of it and shield tanks either need to passive tank 100 hp/s all the time or damage mods need to do 20% again.
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        |  Aizen Intiki
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 122
 
 
      | Posted - 2013.07.10 01:44:00 -
          [28] - Quote 
 That's what I was thinking: 100 HP is very reasonable for passive shield tanking.
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        |  Harpyja
 DUST University
 Ivy League
 
 244
 
 
      | Posted - 2013.07.10 07:40:00 -
          [29] - Quote 
 
 pegasis prime wrote:It took you that long to get the particle cannon? When did you start tanking?  I was an extremely casual player up until a few weeks before Uprising. I would play several games at most during any one day. I've been tanking since I started in the closed beta about a year ago and had gone through at least a couple of resets. But my minimal gameplay had me at about 5mil SP when Uprising deployed.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 846
 
 
      | Posted - 2013.07.14 02:06:00 -
          [30] - Quote 
 bored so putting up some numbers to revive thread
 shield transporter heavy(it booster other vehicles) best one does 5895
 armor repairer best on does 6210
 light armor remote does 9300
 light repairer 2325
 heavy booster 1640
 heavy armor remote 24850(yes that is correct btw 24.8k)
 light booster 635
 
 
 just some general info to think about for everyone.
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