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2121. Reward For Taking Down Someone Using An Officer Weapon? - in Feedback/Requests [original thread]
Friend A is on one team, Friend B is on other team. Take turns killing each other with officer gear. Friend A loses 1 Officer Weapon. Friend B salvages 3-5. Do I need to explain how broken that would be?
- by Pokey Dravon - at 2014.11.26 19:09:00
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2122. We Should Be Allowed To Bail Off A Ladder When Climbing It Goes Bad. - in Feedback/Requests [original thread]
Pretty sure its O, unless I've gone completely insane.
- by Pokey Dravon - at 2014.11.26 19:07:00
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2123. An Exploration in Reworking how Weapon Varients are Designed - in Feedback/Requests [original thread]
Fizzer XCIV wrote: +1 for realizing that "Breach" or "Firetype 1" is essentially a slow Assault Variant, and not the long range variant everyone seems to think it is. I mean, sure, it works better at a comparatively extended range due to lower...
- by Pokey Dravon - at 2014.11.26 18:59:00
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2124. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Jebus McKing wrote: Pokey Dravon wrote: It's like expecting someone to say they like their meal even if they don't think it tastes good. But it would be polite to pretend and not break the cook's heart if he has put a lot of work into maki...
- by Pokey Dravon - at 2014.11.26 17:31:00
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2125. An Exploration in Reworking how Weapon Varients are Designed - in Feedback/Requests [original thread]
https://docs.google.com/document/d/1a1eL6g30KTPmrjX95rtVcRwh05-YTccUNXs_euNrpfc/edit?usp=sharing Would love comments either in this thread or directly on the document. Please be constructive and don't blow a gasket if you disagree with me. Inst...
- by Pokey Dravon - at 2014.11.26 17:29:00
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2126. [module idea] Shield Modulator - in Feedback/Requests [original thread]
Well to be fair you can't exactly me to support your idea if I don't particularly like the implementation. It's like expecting someone to say they like their meal even if they don't think it tastes good.
- by Pokey Dravon - at 2014.11.26 15:34:00
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2127. Cloak now ridiculos - in Feedback/Requests [original thread]
TO avoid being killed due to cloak delay, avoid trying to use the cloak to gain a direct combat advantage.
- by Pokey Dravon - at 2014.11.26 15:25:00
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2128. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Derrith Erador wrote: Auris Lionesse wrote: pretty sure you can do like 7-8k with 2 fuel injectors and missiles on a cal tank as well. mixing armor shield and reppers. Uhhhhh...... you can't stack fuel injectors or afterburner modules. ...
- by Pokey Dravon - at 2014.11.26 05:38:00
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2129. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Well first of all you're spot on with the Madrugar's lack of fitting resources. All too often my Madrugar fits have unfilled Highs because I'm completely out of resources from trying to fit what I fee...
- by Pokey Dravon - at 2014.11.26 04:06:00
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2130. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Well first of all you're spot on with the Madrugar's lack of fitting resources. All too often my Madrugar fits have unfilled Highs because I'm completely out of resources from trying to fit what I feel is a satisfactory armor defense. Whereas on m...
- by Pokey Dravon - at 2014.11.26 01:23:00
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2131. a fix for jumping in en out of LAV's - in Feedback/Requests [original thread]
This is a very commonly suggested idea
- by Pokey Dravon - at 2014.11.25 21:53:00
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2132. Could we get rid of the bolas? - in Feedback/Requests [original thread]
*Can and will use this to crush enemy players and vehicles without warning*
- by Pokey Dravon - at 2014.11.25 20:12:00
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2133. [module idea] Shield Modulator - in Feedback/Requests [original thread]
1. Isn't that kind of the point of shield modules? To benefit shield tankers? 2. Its true there are too many lows, but I wouldn't break consistency for the sake of forcing a high. 3. But....it is a regulator, just better and in a high slot. 4. Aga...
- by Pokey Dravon - at 2014.11.25 19:06:00
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2134. Inversely proportional skill bonus - in Feedback/Requests [original thread]
shaman oga wrote: Pokey Dravon wrote: Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases? Dimishin...
- by Pokey Dravon - at 2014.11.25 18:47:00
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2135. Inversely proportional skill bonus - in Feedback/Requests [original thread]
Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases?
- by Pokey Dravon - at 2014.11.25 18:07:00
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2136. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
Always a pet peeve of mine. If the "Role Bonus" of the scout is the ability to fit cloaks, then someone should gain that benefit immediately when skilling into scouts. Really what it SHOULD have been was a flat reduction for simply wearing the sui...
- by Pokey Dravon - at 2014.11.25 17:42:00
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2137. [module idea] Shield Modulator - in Feedback/Requests [original thread]
I mean its your thing, but since it's performing like a shield regulator, it should go in the same slot as a shield regulator. So in that regard I'd like it a low slot with a direct penalty to either shield HP or recharge rate.
- by Pokey Dravon - at 2014.11.25 17:35:00
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2138. [module idea] Shield Modulator - in Feedback/Requests [original thread]
I do like the idea of 'extreme' versions of modules that come with additional downsides. A good example of this are Shield Rechargers which increase recharge rate, and then Shield Energizers which increase recharge rate greatly, but at a cost to s...
- by Pokey Dravon - at 2014.11.25 17:16:00
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2139. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i like the idea but the logi fits will be quite difficult. Logi Suits and Frame suits have all kinds of fuckery going on with their slot layouts in general
- by Pokey Dravon - at 2014.11.25 16:39:00
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2140. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
I get what you're saying but there are methods to make long range weapons perform badly at close range. For example in EVE the way they make long range turrets perform poorly at close range is through tracking speed, or the rate at which the turre...
- by Pokey Dravon - at 2014.11.25 15:44:00
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