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2101. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: Pokey Dravon wrote: Cass Caul wrote: Yep. Bravo. I'm done. How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia. As many times as I have meowed. Nyaa^n?
- by Pokey Dravon - at 2014.12.01 06:38:00
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2102. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cass Caul wrote: Yep. Bravo. I'm done. How many times have you 'been done' now? Oh well, see ya in a week or whatever Appia.
- by Pokey Dravon - at 2014.12.01 06:29:00
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2103. FW - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: To avoid long wait times on the bandwagon faction, don't fight for the bandwagon faction. That's a poor suggestion. I'll never fight for anyone other than the Amarr even if everyone in Dust joins ...
- by Pokey Dravon - at 2014.12.01 05:01:00
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2104. FW - in Feedback/Requests [original thread]
To avoid long wait times on the bandwagon faction, don't fight for the bandwagon faction.
- by Pokey Dravon - at 2014.12.01 01:24:00
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2105. (Request) Repair Tools to deal damage - in Feedback/Requests [original thread]
....Why? Even the best repair tool basically does crap HP/s compared to even a militia weapon.
- by Pokey Dravon - at 2014.11.30 20:20:00
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2106. Factional Warfare Game Mode Options - in Feedback/Requests [original thread]
Right because we should ramp up the required number of deaths in a game mode that doesn't reward any ISK...
- by Pokey Dravon - at 2014.11.30 19:53:00
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2107. Make shields on par with armor - in Feedback/Requests [original thread]
Zindorak wrote: You get bad hit detection when u use shield mods, but https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTLzRUswvaFkmeugtCOYGF6nA-O8cIUX8sAW0uZ5zpVTiFDnG30 You do realize that shields have absolutely nothing to do with h...
- by Pokey Dravon - at 2014.11.30 02:37:00
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2108. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Pokey Dravon wrote: Very fair points, I forgot about those fitting bonuses. As for Scout Role Bonus, it should really be a +50% reduction naturally and then +5% additional reduction per level. I'm not sure abou...
- by Pokey Dravon - at 2014.11.29 01:57:00
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2109. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I would like to comment that the OP is slight incorrect: Sentinel suits now have a heavy weapon fitting bonus, and Assaults also have a fitting bonus on sidearms. I'd also like to mention that it seems like the Role...
- by Pokey Dravon - at 2014.11.28 23:25:00
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2110. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Pokey Dravon wrote: That point aside, I'm also interested in looking at the raw number of bonuses, in that the Assault, Commando, and Logistics seem to be lacking that second racial bonus and I think that is a decent ...
- by Pokey Dravon - at 2014.11.28 22:05:00
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2111. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Pokey Dravon wrote: Racial Bonus 2: EWAR (or Knife Damage or Stamina) - No Module/Weapon Required ... Pokey Dravon wrote: I find this to be somewhat odd, particularly since the Scouts (...) are particu...
- by Pokey Dravon - at 2014.11.28 21:04:00
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2112. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Totally agree that the way Blasters work is....incorrect. Blasters should be 'blobs' of damage that hit in big chunks at close range. I think the two best examples of Gallente Blaster tech are the Plasma Cannon and the Shotgun, which really exempl...
- by Pokey Dravon - at 2014.11.28 08:08:00
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2113. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
In my ongoing (and partially neurotic) quest to make all the suit bonuses feel GÇÿrightGÇÖ, IGÇÖve noticed some odd discrepancies in how bonuses are laid out between the classes. Primarily in the number of bonuses each suit gets as well as the app...
- by Pokey Dravon - at 2014.11.28 07:50:00
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2114. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Catgirl White Mage wrote: Amarr could be the odd one out, but I really feel that we should all have 4 EQ regardless. They already sacrifice a low slot. As it stands Logi slots, particularly for STD and ADV, lack any coherent pattern of prog...
- by Pokey Dravon - at 2014.11.28 06:51:00
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2115. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
4 equip is fine, though if the Amarr are going to have the sidearm then they should maintain the 3
- by Pokey Dravon - at 2014.11.28 05:01:00
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2116. Concerning AV & Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Ha.....hahaha..... you weren't here for Uprising 1.0 -1.6 were you son..... Oh my I do remember the days when 1 guy with swarms could sit on a tower in the middle of the map and completely shut down any vehicle nearly a...
- by Pokey Dravon - at 2014.11.26 22:00:00
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2117. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
And there is only one viable Madrugar fits sans maybe some minor variation with utility. Ohh thats right, they do give more, not sure what I was thinking. So yeah, Shield tanks get 2 40% hardeners and Armor gets 1 25%. That sounds perfectly reaso...
- by Pokey Dravon - at 2014.11.26 21:52:00
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2118. Selling Salvage - in Feedback/Requests [original thread]
I just let it build up for a while then sell in bulk
- by Pokey Dravon - at 2014.11.26 21:49:00
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2119. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
I think the fact that you can fit armor plates of any sizable amount on a Shitca/Gunnlogi is a damn crime since you can't do the same with shields on a Soma/Madrugar. That's a glaring issue right there. I mean let's just take a typical look at th...
- by Pokey Dravon - at 2014.11.26 21:25:00
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2120. Reward For Taking Down Someone Using An Officer Weapon? - in Feedback/Requests [original thread]
Summa Militum wrote: Pokey Dravon wrote: Friend A is on one team, Friend B is on other team. Take turns killing each other with officer gear. Friend A loses 1 Officer Weapon. Friend B salvages 3-5. Do I need to explain how broken that wou...
- by Pokey Dravon - at 2014.11.26 21:02:00
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