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shaman oga
T.H.I.R.D R.O.C.K
3314
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Posted - 2014.11.25 17:59:00 -
[1] - Quote
All this mess about SP and a really simple way to fix and allow new players to catch with vets, would have been to make bonus granted by skill inversely proportional to the skill level.
SImple example: Skill X give a total bonus of 10%
- +3%
- +3%
- +2%
- +1%
- +1%
First levels gives a solid bonus to start with, while last levels allows min/max fittings.
Why should i skill level 5? To unlock complex/proto stuff as always, new players will get more from passive skill, but vets will still have an edge over them in term of versatility.
Situational awareness also known as passive scan.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3590
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Posted - 2014.11.25 18:07:00 -
[2] - Quote
Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases?
Hotfix Delta Sentinel eHP Calcs
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shaman oga
T.H.I.R.D R.O.C.K
3314
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Posted - 2014.11.25 18:11:00 -
[3] - Quote
Pokey Dravon wrote:Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases? Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too.
Situational awareness also known as passive scan.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3590
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Posted - 2014.11.25 18:47:00 -
[4] - Quote
shaman oga wrote:Pokey Dravon wrote:Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases? Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too.
Hmmmm gonna go with a -1 on this one, sorry. Overly extenuates diminishing returns to a point where people are grinding massive amounts of SP for close to zero relative benefit. As it stands, unless it unlocks something, level 5 is barely worth the SP investment right now.
Hotfix Delta Sentinel eHP Calcs
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Kallas Hallytyr
Skullbreakers
1013
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Posted - 2014.11.25 19:29:00 -
[5] - Quote
shaman oga wrote:Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too. Very strongly disagree. The point of diminishing returns on SP investment is that your bonus gets more expensive per level. Making the bonus worse is jump ramping up the already steep incline of SP grinding.
The suggestion is unnecessary and overly penalising.
Alt of Halla Murr. Sentinel.
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shaman oga
T.H.I.R.D R.O.C.K
3315
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Posted - 2014.11.26 12:12:00 -
[6] - Quote
Kallas Hallytyr wrote:shaman oga wrote:Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too. Very strongly disagree. The point of diminishing returns on SP investment is that your bonus gets more expensive per level. Making the bonus worse is jump ramping up the already steep incline of SP grinding. The suggestion is unnecessary and overly penalising. Why would it be overly penalising?
Both final bonus and total SP needed would be the same, you would only have a major part of the bonus for the early levels and a minor part for the last levels. Keep complex/proto items for level 5 will still encourage players to reach level 5 in that skill, but at the same time new players will need less time to be ready to fight against vets.
Situational awareness also known as passive scan.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5356
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Posted - 2014.11.26 14:53:00 -
[7] - Quote
Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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shaman oga
T.H.I.R.D R.O.C.K
3316
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Posted - 2014.11.26 15:12:00 -
[8] - Quote
Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module.
Situational awareness also known as passive scan.
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Kallas Hallytyr
Skullbreakers
1018
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Posted - 2014.11.26 15:39:00 -
[9] - Quote
Level 5 of a skill costs as much as Levels 1-4 combined: unless you are saying that the cost of Level 5 comes down to be proportional to the bonus you are paying for, this is a terrible change that only penalises those who have already skilled up.
Let me ask you this: Does this make the game better? How? Why shouldn't massive SP investment earn equal (not greater) bonuses?
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5357
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Posted - 2014.11.26 15:42:00 -
[10] - Quote
shaman oga wrote:Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module.
Considering ADV stuff with good skills isn't much less effective than proto? No I wouldn't.
The only skills Id get to 5 would be weapons to unlock proficiency.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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shaman oga
T.H.I.R.D R.O.C.K
3316
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Posted - 2014.11.26 15:56:00 -
[11] - Quote
Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module. Considering ADV stuff with good skills isn't much less effective than proto? No I wouldn't. The only skills Id get to 5 would be weapons to unlock proficiency. Most of the modules are better at level 5, especially EW.
Situational awareness also known as passive scan.
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shaman oga
T.H.I.R.D R.O.C.K
3316
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Posted - 2014.11.26 16:00:00 -
[12] - Quote
Kallas Hallytyr wrote:Level 5 of a skill costs as much as Levels 1-4 combined: unless you are saying that the cost of Level 5 comes down to be proportional to the bonus you are paying for, this is a terrible change that only penalises those who have already skilled up.
Let me ask you this: Does this make the game better? How? Why shouldn't massive SP investment earn equal (not greater) bonuses?
If a skill from 1 to 5 costs a total of 1 million SP, it will still cost 1 million SP, how does it hurt vets? It makes game better for new players, they need less levels (aka less SP) to have better bonus, it doesn't change a lot for vets.
Situational awareness also known as passive scan.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5360
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Posted - 2014.11.26 18:28:00 -
[13] - Quote
shaman oga wrote:Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module. Considering ADV stuff with good skills isn't much less effective than proto? No I wouldn't. The only skills Id get to 5 would be weapons to unlock proficiency. Most of the modules are better at level 5, especially EW.
not better enough to justify that much SP for such a poor return.
And bluntly the only people who bother with EWAR are scouts because the other suits are scanner-useless unless you have an active scanner
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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shaman oga
T.H.I.R.D R.O.C.K
3316
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Posted - 2014.11.26 19:02:00 -
[14] - Quote
Breakin Stuff wrote:
not better enough to justify that much SP for such a poor return.
And bluntly the only people who bother with EWAR are scouts because the other suits are scanner-useless unless you have an active scanner
But when you bring all the skill you want to level 3 or 4, what are you going to do? In a way or another you'll spend those SP, after all if you need 2.5 million SP for a proto suit, they are always 2.5 millions and you will always receive the same bonus from that.
You will only have a major part of the bonus before, there is no downside for old players unless you only like to stomp blueberries which have problem fitting stuff and are useless if you have them in your team.
Situational awareness also known as passive scan.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5393
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Posted - 2014.11.27 17:31:00 -
[15] - Quote
shaman oga wrote:Breakin Stuff wrote:
not better enough to justify that much SP for such a poor return.
And bluntly the only people who bother with EWAR are scouts because the other suits are scanner-useless unless you have an active scanner
But when you bring all the skill you want to level 3 or 4, what are you going to do? In a way or another you'll spend those SP, after all if you need 2.5 million SP for a proto suit, they are always 2.5 millions and you will always receive the same bonus from that. You will only have a major part of the bonus before, there is no downside for old players unless you only like to stomp blueberries which have problem fitting stuff and are useless if you have them in your team.
"Not having a downside" is not a good justification for "not having an upside."
Wanna help new players?
Make it so the core dropsuit skills like engineering, electronics, etc. don't cost more than the dropsuit skills and weapon skills.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kallas Hallytyr
Skullbreakers
1024
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Posted - 2014.11.27 17:54:00 -
[16] - Quote
shaman oga wrote:If a skill from 1 to 5 costs a total of 1 million SP, it will still cost 1 million SP, how does it hurt vets? It makes game better for new players, they need less levels (aka less SP) to have better bonus, it doesn't change a lot for vets.
But what it does do is seriously devalue the last level or two. Why the hell would I want to spend 500,000 SP on a 1% bonus when the first through third gave me 10%?
Frankly, we already have diminishing returns on your SP investment: there is no need to make that even worse. It doesn't make the game better for new players, it simply makes it less worthwhile to being heavily invested. This system would penalise specialists and make those who spread themselves across multiple specialisations that much better; that is not something that should happen.
Currently, specialists have a distinct (albeit somewhat minor even now) advantage over jacks of all trades, whereas your suggestion would almost entirely negate the advantage that specialising brings. Why specialise when you can be a jack and be almost as effective in two things as that other player is in one?
Edit: And before the unlocking of stuff is brought up again, when you're using a proto suit it's not because of the bonus, it's because of the slots and fitting. With modules, you gain a slight advantage, but when your ADV module is giving you 50 HP + 8% (54) at level 3, or 50 HP + 10% (55) at level 5...why bother? Yes you can use the proto module,but that is both more expensive and more fitting: unless you're running maxed out fittings as much as possible (which is not the case for most) then you're just dumping SP for tiny gains.
Alt of Halla Murr. Sentinel.
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