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201. A Second Respec - in Feedback/Requests [original thread]
I'd be against that - another respec - on principle. I'm sorry that you spent your SP poorly. You're probably a good guy (or girl) who made an honest mistake. And normally, you might be able to coax a helping hand out of someone. This, however, i...
- by Piercing Serenity - at 2013.05.06 20:05:00
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202. [Suggestion] Addtional post match metrics - in Feedback/Requests [original thread]
KalOfTheRathi wrote: First I think that the list is a bit too long for in game display. Recall that you will get dropped back to Quarters if you take too long looking at the end screens. What happens when we significantly add to the end screen ...
- by Piercing Serenity - at 2013.05.03 03:45:00
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203. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Squad Leader Commands: Allow Squad Leaders to see players who are bleeding out (As if the squad leader had a nanite injector), and create a command to revive a specific target
Create more broad commands on the left side of the command...
- by Piercing Serenity - at 2013.04.19 15:18:00
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204. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Customizable Tacnet: Allow players to have tacnet alert them when their sights are on a target. For example, if I set my tacnet to alert me when someone is in ADV gear, tacnet will say "Alert, dangerous gear detected". This could be used for...
- by Piercing Serenity - at 2013.04.15 01:47:00
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205. Corporation Tax - in Feedback/Requests [original thread]
Crazy Viper wrote: 1. Yes 2. No. More options are always better. If the corps want to use the same tax rate, they can still do so. Let them decide. 3. No. It doesn't make sense to tax NPC corps in DUST. As others have indicated people will ju...
- by Piercing Serenity - at 2013.04.08 20:45:00
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206. WPs for control of Low Orbit - in Feedback/Requests [original thread]
Vermaak Doe wrote: So you want to give a further advantage to people with Eve support? Particularly encouraging blob tactics which shouldn't affect dust? Having oms is enough of an advantage without making it mandatory That's exactly what w...
- by Piercing Serenity - at 2013.04.08 02:38:00
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207. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
I think you're pushing the idea of balance and equity a big too far. We aren't workers. No one owes us anything. We aren't indentured servants. We owe corporations nothing. If you want to have individual wealth, I say fight in public matches or do...
- by Piercing Serenity - at 2013.04.07 14:01:00
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208. Corporation Tax - in Feedback/Requests [original thread]
1. Yes 2. Yes 3. Yes I think NPC corps should have taxes because it encourages the "survival of the fittest" mentality DUST is going for. We are supposed to be mercs at heart. That means we're looking for the best balance between corp skill and c...
- by Piercing Serenity - at 2013.04.07 02:44:00
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209. Idea to make AFK farming impossible for most - in Feedback/Requests [original thread]
Rich o wrote: So if I get a phonecall or have to leave for a few secs cause my dog is about to s**t I get kicked out of action only because it took me 31 secs? NO! I suggest another mechanic: If people don't move for 30 secs, they won't get an...
- by Piercing Serenity - at 2013.04.05 17:33:00
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210. [SUGGESTION] Defender has no MCC. - in Feedback/Requests [original thread]
I like the "Pull a victory out of nothing" aspect, but there was a reason we moved away from that. The attackers are starting out in a red line position. I have a few questions for you: How would you make "making a push" attractive to the at...
- by Piercing Serenity - at 2013.04.01 01:07:00
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211. (Request) "Mass Driver" Artillery Turrent for Tanks - in Feedback/Requests [original thread]
I think it would be cool if there was a module infantry could carry that would send coordinates to any tanker using the Artillery turret. The targeting system would show a large reticule with an altimeter, and holding the reticule in place for a s...
- by Piercing Serenity - at 2013.03.27 00:29:00
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212. Mini Campaign/ Tutorial - in Feedback/Requests [original thread]
I like this. I'd probably play it myself, just for a break. Nice work.
- by Piercing Serenity - at 2013.03.08 04:52:00
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213. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
Possibly a "Recently Battled" Tab or section? It would be nice to have the top players of the most recent match listed somewhere. That way, if I'd like to say good game to a particularly good player (Which I often do), I won't have to commit a lon...
- by Piercing Serenity - at 2013.03.06 15:58:00
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214. closed beta veterans opinion now - in Feedback/Requests [original thread]
- Learning curve depression - Short term planning (Far more heavies due to the HP bonus over low SP players) - Explosion of new corporations - Balancing Nothing major, really. You will probably do at least as well if not better than you did the l...
- by Piercing Serenity - at 2013.02.24 02:24:00
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215. Sp completely unbalanced - in Feedback/Requests [original thread]
The difference in SP depends on how much better you do. Personally, I make twice as much SP when I actively play and earn as many war points as possible. However. I agree with your complaint. I look forward to a better SP system in the future PS
- by Piercing Serenity - at 2013.02.18 01:01:00
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216. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
Can you explain this a bit more Cross? I'm ignorant of the problem and I'd like some more background information/explanation of it please. Keep up the good work as always. I always read your threads. Maybe I'm a fan. PS
- by Piercing Serenity - at 2013.02.04 19:13:00
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217. Skill Mastery Bonus - in Feedback/Requests [original thread]
In keeping with the theme of developing true niche roles, can we have small bonuses for mercs who master a skill? For example: Forge gun operation Level 5 - Decrease Charge time by an additional 2% Forge gun proficiency Level 5 - Increase Forge ...
- by Piercing Serenity - at 2013.02.03 18:10:00
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218. leaderboard Cleanup - in Feedback/Requests [original thread]
Bump
- by Piercing Serenity - at 2013.01.30 14:01:00
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219. leaderboard Cleanup - in Feedback/Requests [original thread]
The leader boards are quickly losing their value. The KDR leader boards are currently cluttered with players with under 100, 50, or in some cases 10 kills. Spots from 776 to 964 all have 100 kills or lower, with the majority being 5/10. The W/L ra...
- by Piercing Serenity - at 2013.01.30 05:19:00
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220. Large Missile turrets are OP. Please Nerf. - in Feedback/Requests [original thread]
I would give this thread a better name. You're marring your name, your corp's, and most importantly, running the risk of people passing over your otherwise valid point because this *looks* like a generic nerf thread. I agree with you. I just thi...
- by Piercing Serenity - at 2013.01.28 03:33:00
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