Pages: 1 2 3 4 5 6 7 8 9 10 |
221. Alternative ways to gain SP - in Feedback/Requests [original thread]
*No Contest - Deal more damage using your tank than the total installation damage in one match: +300 SP *My Turn - Kill an enemy player using a forge gun with a rail gun turret: +50 SP *Suppressing Fire - Kill five enemies while within 75m of an...
- by Piercing Serenity - at 2013.01.13 19:56:00
|
222. Alternative ways to gain SP - in Feedback/Requests [original thread]
Here is an updated list of current and new ideas. I need help thinking of rewards for MD, scrambler pistols, SMG, Snipers, Forge guns, Swarm Launchers, LAVs and Dropships. Your continued help and support are really appreciated. Thanks for all the ...
- by Piercing Serenity - at 2013.01.13 19:51:00
|
223. [Request] Addition to Endurance skill. - in Feedback/Requests [original thread]
Nice idea. How about a "Conditioning" skill? It would reduce movement penalties (Climbing ladders, armor plates) by 5% per level. What do you think? PS
- by Piercing Serenity - at 2013.01.13 09:06:00
|
224. Alternative ways to gain SP - in Feedback/Requests [original thread]
Bumping for more feedback PS
- by Piercing Serenity - at 2013.01.13 07:07:00
|
225. Alternative ways to gain SP - in Feedback/Requests [original thread]
Encharrion wrote: With the tiny amounts listed here I'm assuming you guys mean WP not SP. I do mean SP. The small SP gains for any individual task keeps SP from growing too large in one match, while also allowing players to have more control...
- by Piercing Serenity - at 2013.01.13 04:55:00
|
226. Alternative ways to gain SP - in Feedback/Requests [original thread]
Jean-Bertrand wrote: So, as a logi player, you want to penalize me 1000 sp, every game. No thanks That penalty is not set in stone. As a logistics player, 200 WP would be eight reps with a repair tool, if you did nothing else during the matc...
- by Piercing Serenity - at 2013.01.13 04:53:00
|
227. Alternative ways to gain SP - in Feedback/Requests [original thread]
Luapseirffej wrote: Piercing Serenity wrote: Ydubbs81 RND wrote: Good idea.... give more of these sort of skill points for hacking and rehacking objectives than killing to encourage players to try and win. Codebreaker - Hack 15 items...
- by Piercing Serenity - at 2013.01.13 01:23:00
|
228. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
This is a nice idea. A suggestion, if I may. Vortex Singularity Grenade (Standard): Creates a singularity field that draws objects towards it. Objects with greater mass are effected less. Nexus Singularity Grenade (Breach): Creates a smaller, ...
- by Piercing Serenity - at 2013.01.13 00:41:00
|
229. Alternative ways to gain SP - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Good idea.... give more of these sort of skill points for hacking and rehacking objectives than killing to encourage players to try and win. Codebreaker - Hack 15 items in one battle - 150 SP Defender - Kill 5 people at...
- by Piercing Serenity - at 2013.01.12 23:31:00
|
230. Alternative ways to gain SP - in Feedback/Requests [original thread]
Bumping for more feedback
- by Piercing Serenity - at 2013.01.12 14:15:00
|
231. Booster fix. - in Feedback/Requests [original thread]
I could see this happening. If there is concern that CCP wouldn't allow this because they would be "losing money", I would argue that a person who is not playing is costing them money anyway. Once you've paid for your UVT, who cares what you do wi...
- by Piercing Serenity - at 2013.01.12 08:13:00
|
232. [REQUEST] Casualty Dragging - in Feedback/Requests [original thread]
I agree, this is a good idea. Higher levels of the skill could increase how quickly you dragged the player, with level four or five letting you pick the player up and spring away with them. +1 to the OP PS
- by Piercing Serenity - at 2013.01.12 08:10:00
|
233. Alternative ways to gain SP - in Feedback/Requests [original thread]
Edit: Updated list on page two I would like to see another way to gain SP once you hit the cap. Currently, hitting the cap kills team play. If you'll get 50SP so long as you finish a game, why risk yourself for others? I am asking for small "...
- by Piercing Serenity - at 2013.01.11 18:08:00
|
234. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
I really like Sytonis Auran's suggestion, and would use it to build off of KAGEHOSHI main idea. Let's make manned null cannons a second hack so to speak. Once a certain number of null cannons are controlled, team owned null cannons can be hacked...
- by Piercing Serenity - at 2013.01.11 06:41:00
|
235. Split Screen Multiplayer - in Feedback/Requests [original thread]
This suggestion ha two components to it: feasibility and practicality. SS is possible, even in skill/exp based games. Uncharted 3's multiplayer system supported this. The second player was tied to the first where matchmaking was concerned - if I...
- by Piercing Serenity - at 2013.01.10 06:59:00
|
236. [Request] ECM (slow) Grenade - in Feedback/Requests [original thread]
This is a very interesting idea that I would like to see implemented in a different way. Currently, Dust lacks the "Genre changing" FPS mechanics we've all been looking forward to. I'd like to see these effects/debuffs/etc. made into core game mec...
- by Piercing Serenity - at 2013.01.10 06:43:00
|
237. 1/2 of reward for people who lose a match and x2 for people who win. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Why not just double for those who win? Point taken. Consider my suggestion an "add on" to whatever victory bonus we decide on. Take care, PS
- by Piercing Serenity - at 2012.12.29 20:31:00
|
238. 1/2 of reward for people who lose a match and x2 for people who win. - in Feedback/Requests [original thread]
I agree with this idea in principle. It is the implementation that could be done better. I think that showing players how much ISK/SP they missed out on because their team lost would be excellent. People are naturally risk adverse . We feel losse...
- by Piercing Serenity - at 2012.12.29 19:59:00
|
239. Gambling! - in Feedback/Requests [original thread]
Could we also have betting on battles or particular players? That'd be a nice addition in my opinion too. Take care, PS
- by Piercing Serenity - at 2012.12.10 02:39:00
|
240. AR rebalancing suggestions - in Feedback/Requests [original thread]
DarkShadowFox wrote: Free Beers wrote: Game play is more important than physics or reality or whatever. I do agree that a bit of recoil is needed. CCP has already ruined the breach because of feedback like this. They always over nerf/change...
- by Piercing Serenity - at 2012.12.06 21:42:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |