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21. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they lo...
- by Piercing Serenity - at 2015.08.06 20:27:00
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22. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Assign a fixed number of clones that each player "brings" to a battle (10 clones, for example)
Modulate clone counts based on the number of players on each side
Modulate victory conditions based on the number of players on each side
...
- by Piercing Serenity - at 2015.08.06 15:10:00
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23. Color Coded Drop Uplinks - in Feedback/Requests [original thread]
I would add some filters to the respawn menu in addition: Press button one to filter for uplinks by remaining clones Press button two to filter for uplinks by respawn time etc
- by Piercing Serenity - at 2015.07.30 16:05:00
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24. Weapon Profile Damage mods - in Feedback/Requests [original thread]
Ghost Kaisar wrote: How about an old idea I had from ages past? A piece of equipment that acts as an ammo stash. This ammo has different DAMAGE PROFILES. Like in EVE. You could take a combat rifle and give it EMP ammo, or depleted uranium. ...
- by Piercing Serenity - at 2015.07.14 02:12:00
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25. [SUGGESTION] Combating APEX power Creep with "APEX Modules"... - in Feedback/Requests [original thread]
I don't doubt the fact that your upgraded suit got some more HP, but what did you fit? Did you play around with PG and CPU upgrades? Did you go for Min-Maxing? Or did you just do a straight upgrade of what was already on the suit?
- by Piercing Serenity - at 2015.07.07 22:48:00
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26. [SUGGESTION] Combating APEX power Creep with "APEX Modules"... - in Feedback/Requests [original thread]
Aeon Amadi wrote: How does this combat the issue of Power Creep though? Making a whole new set of modules that can only be fit to APEX suits doesn't reduce that any, it just makes it so that we have even more assets, market items, and database ...
- by Piercing Serenity - at 2015.07.07 22:36:00
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27. [SUGGESTION] Combating APEX power Creep with "APEX Modules"... - in Feedback/Requests [original thread]
Personally, I think that the once good idea that are APEX suits have gotten out of hand. APEX suits were originally designed as a foothold for new players, and (I believe) a test of the feasibility of tiericide and SKINs. Now, APEX suits are a "fo...
- by Piercing Serenity - at 2015.07.07 19:15:00
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28. [SUGGESTION] Range Mod - in Feedback/Requests [original thread]
I thought of this idea in response to one of Aeon's posts where he commented on the lack of parity between short and long range weapons. Specifically, long range weapons can make up for DPS loses over distance with damage mods, but short range wea...
- by Piercing Serenity - at 2015.07.03 04:43:00
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29. Raiding + New game mode - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Not a bad idea. Something to consider though. If you are saying that a CRU would add 25 clones (for example), then you'd technically have to limit the amount of spawns from that CRU to whatever number your team gains. ...
- by Piercing Serenity - at 2015.07.03 00:24:00
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30. Reworking off map support for FW - in Feedback/Requests [original thread]
I can agree with True. However, I think that your Orbital mechanic has some merit. How about: Round up WP / Player ratio to 550 WP (For simplicity)
Squads of 4 or less need: 2200WP for an Orbital
Fire teams need: 4400WP
Platoons nee...
- by Piercing Serenity - at 2015.07.01 14:55:00
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31. Raiding + New game mode - in Feedback/Requests [original thread]
Fox Gaden wrote: I am glad to get all the positive feedback. I was thinking that this could provide more of a tactical role for Tanks as well. Destroying a CRU would not always be the best tactical decision, but when it is, it is best to use...
- by Piercing Serenity - at 2015.06.30 18:53:00
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32. Allow Corps to buy a permanent district for training and friendly... - in Feedback/Requests [original thread]
What about this: Corps can select timers for when their district is available for other corps to rent their space to practice. Selecting this option will open a dialogue box where the attacking CEO is notified that they will have to pay an IS...
- by Piercing Serenity - at 2015.06.25 15:29:00
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33. Can we get a Skill Queue? - in Feedback/Requests [original thread]
Friendly bump
- by Piercing Serenity - at 2015.06.25 14:40:00
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34. Can we get a Skill Queue? - in Feedback/Requests [original thread]
I'd imagine the Skill Queue would work something like: Select Skill
Select "Queue Skill"
Popup says: "Both active and passive SP earned (up to skill cost) can be automatically added. You can stop this function at any time by deselect...
- by Piercing Serenity - at 2015.06.25 03:33:00
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35. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
1) No issues from me here 2) Fundamentally disagree 3) Disagree For suggestion 2, I personally believe that expense should always be part of the equation. Bleeding out your opponent's wallets - either in small scale skirmishes or as a War tactic...
- by Piercing Serenity - at 2015.06.23 22:32:00
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36. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Perhaps we could have an "upvote" Honor system where DCs, leaving matches cost 1 honor per battle. To prevent friendly abuse, there could be a system where you cannot upvote the same person within X battles of each other. The "stick" in this model...
- by Piercing Serenity - at 2015.06.23 19:21:00
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37. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
I don't think this is a good long-term idea. Currently, the PC player pool is too small to have any sort of mystery to it. I would need to hear a good argument for why limiting this information - in and of itself - is beneficial.
- by Piercing Serenity - at 2015.06.23 14:56:00
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38. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
Sgt Kirk wrote: No, idea is good but your execution is bad. Variable ammunition = good Figures and lack of Lore sense = bad Thank you. You and Zan are the first people who have given some useful form of criticism and feedback. I don't play...
- by Piercing Serenity - at 2015.06.23 03:55:00
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39. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Eh.......mmmmm.....no Any feedback?
- by Piercing Serenity - at 2015.06.22 20:21:00
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40. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
Reserved
- by Piercing Serenity - at 2015.06.22 17:29:00
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