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41. [Feature] Variable Ammo Types - in Feedback/Requests [original thread]
This suggestion is to have a workable way to incorporate variable ammo types in DUST. Here is the proposal in brief: Introduce a new piece of equipment - [Profile] Ammo Pack
Using [Profile] Ammo Pack changes the profile of your weapon...
- by Piercing Serenity - at 2015.06.22 17:06:00
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42. [Feature] Equipment Shortcut - in Feedback/Requests [original thread]
Can we bind the rightmost equipment slot to the Right D-pad as a shortcut? This would allow players to use the equipment without opening the radial menu?
- by Piercing Serenity - at 2015.06.22 15:43:00
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43. [Feature] Uplink Status in HUD - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sorry it took so long! I work very long hours on the weekends =P http://i.imgur.com/vsm2zZ2.png What do you think of small, highlighted symbol under the symbol for the equipment. The symbol reflect the number of equipme...
- by Piercing Serenity - at 2015.06.22 15:27:00
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44. New shield modules. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Its kind of ironic really. Shields are supposed to be all about regen rate and low HP values and armor is supposed to be all about high HP values with slower movement. This proposal goes through and it essentially reverses ...
- by Piercing Serenity - at 2015.06.20 16:44:00
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45. AV lock indicator - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I want this too, but Rattati has already said he won't add in any sort of lock warning. HE seems to harbor a grudge against vehicles. I thought he said that lock on mechanisms *couldn't* be added. Not that he didn't w...
- by Piercing Serenity - at 2015.04.20 05:08:00
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46. New Game Mode: Classic Tower Defense - in Feedback/Requests [original thread]
To make this game mode easier to implement, I would tweak this idea. I would prefer that the dust mercs were the "minions" and we had to navigate a path of very strong AI turrets to get to some goal at the end of the map. You would hack a turret...
- by Piercing Serenity - at 2015.04.14 02:34:00
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47. Dom, wall structure expliot - in Feedback/Requests [original thread]
xxSilverleafxx ValDarianus wrote: Rattati, please do something about [The Domination Wall Glitch]. [Play Domination] and you'll see for yourself. First, a drop ship is rammed through the back wall at Alpha. Next, hives and uplinks are dropped,...
- by Piercing Serenity - at 2015.04.07 22:46:00
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48. Honor standing. - in Feedback/Requests [original thread]
A slight deviation from the OP, but spring boarding off of the idea above: Can we have titles for people who back out of matches too often (Very low W/L ratio) like "Quitter"
- by Piercing Serenity - at 2015.03.25 04:31:00
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49. Lock on Message for Swarms - in Feedback/Requests [original thread]
I know that Rattati has said that is it not possible to give DS a warning for incoming swarms, so I don't expect this thread to get far. I did, however, think of a slightly "out of the box" method for a warning and wanted to know if it is viable: ...
- by Piercing Serenity - at 2015.03.22 14:42:00
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50. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Just spitballing here, but would it be possible to have these jump gates "link" different districts on a planet together by putting you in a queue for other battles happening on districts within a planet? If possible, that would be a cool way to "...
- by Piercing Serenity - at 2015.03.07 10:27:00
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51. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I think that this is a good idea because: If these portals can be damaged to the point of being "offline", then we would successfully have introduced a new objective into the game, and give players like Logis and Scouts, and even vehicles, somet...
- by Piercing Serenity - at 2015.03.04 19:08:00
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52. [Suggestion] Splitting Swarms into AT and AA - in Feedback/Requests [original thread]
I saw a thread on this previously, but I wanted to raise the idea again. I think that, at the very least, we can achieve some granularity in Swarms v. Vehicles by breaking swarms into AT and AV. In this way, we can work with AT swarms without fear...
- by Piercing Serenity - at 2015.02.27 22:35:00
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53. [Suggestion] Adapting SKIN idea for Moods - in Feedback/Requests [original thread]
In a previous thread, Rattati said that it was possible to create a "skin" module for dropsuit that would allow each suit to be bonused based on color. I am curious if the same thing can be done for moods? Would it be possible to have a mood cal...
- by Piercing Serenity - at 2015.02.27 05:44:00
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54. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Sgt Kirk wrote: insane fate wrote: Soul Cairn wrote: Alena Ventrallis wrote: CalAssault should be recoil reduction for the RR. That much is certain. The GalAss bonus... Really, is there an area where the PR doesn't perform well? It ...
- by Piercing Serenity - at 2015.02.25 19:12:00
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55. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
@Aeon I would change the "Fade due to inactivity" setting on the board right now. The cards look like they have been 'archived' to anyone who doesn't know about the feature, which is most people
- by Piercing Serenity - at 2015.02.25 00:42:00
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56. [Suggestion] Potential way to decrease Warbarge Subsystem disparity? - in Feedback/Requests [original thread]
Can we do the following: Allow warbarge components to be purchased for ISK
Only allow the warbarge / subsystem cooldown to be skipped via AUR
I think this is a simple fix that allows people to have more control over the development of...
- by Piercing Serenity - at 2015.02.10 17:58:00
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57. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Tesfa Alem wrote: @ Aeon "becuase I want 50 WP" is not a valid argument. I would love if the eject timer we have for dropships applied to tanks and LAVs as well. Give every crew a chance to bail out. Otherwise, what you...
- by Piercing Serenity - at 2015.02.09 05:38:00
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58. Broken weapon parts - in Feedback/Requests [original thread]
Obliv wrote: Warbage stuff? I can't participate in that I do not have aurum. We're going to be getting crafting soon, and those components are likely the precursor to that system. So I'd save them. Its not like selling them will make you ri...
- by Piercing Serenity - at 2015.02.07 23:29:00
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59. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: 6. No the active scanner is more powerful-as in more resourceful, more range, equal to or greater precision than a scout's scans-180 degrees of 100m scans after a 20 second cool down is much better than 30m at the price ...
- by Piercing Serenity - at 2015.02.04 06:32:00
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60. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: The active scanner is also an active module/piece of equipment, which effects the scan range and precision of a suit. The role of an assault is to kill therefore it is given a bonus to weapons fittings, the role of a scou...
- by Piercing Serenity - at 2015.02.04 04:47:00
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