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61. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: False because is PC there is a Gal logi- all scouts are slayers-hackers-uplink destroyers. No scout in PC does that anymore every since the nerfs. Also Passive scans only available to one squad unlike Active scans. Also- It's ...
- by Piercing Serenity - at 2015.02.04 00:32:00
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62. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: You're right it is a poorly constructed analogy, I forgot to add a movement speed reduction on top of it all. The argument can be made that "firing your weapon is a choice, you shouldn't be able to just shoot someone wit...
- by Piercing Serenity - at 2015.02.04 00:21:00
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63. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Piercing Serenity wrote: Secondly, on PC, there is also a scout that runs all EWAR modules to give passive scans to their team, if I recall correctly. In this case, compared to the Gal Logi, the Cal Scout will be able t...
- by Piercing Serenity - at 2015.02.04 00:21:00
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64. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: How is a assault with ewar gimmped? A scout with ewar is gimmped. Low hp-can't scan while cloaked so makes all ewar modules pointless-and without cloak survivable. To you, this isn't about balanced, it's about you having your...
- by Piercing Serenity - at 2015.02.04 00:08:00
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65. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: I don't see why Assaults don't get ganked by heavies but scouts do? There have been numerous times where a heavy has been like 7m behind me and I have no clue. It's called a scout suit for a reason. It's suppose to be king of...
- by Piercing Serenity - at 2015.02.03 17:04:00
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66. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: The issues with the cloak as it stands it that it prevents the scout suit from avoiding detection by removing 85% it's scan range, if a scout can't detect enemies, it cannot effectively avoid enemies. If a scout has ded...
- by Piercing Serenity - at 2015.02.03 16:06:00
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67. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Piercing Serenity wrote: Sir Dukey wrote: But listen to your self.. It's a scout suit... it scouts... it should know where enemy is... You might as well call it a light frame if it can't scout. Anyway, with 2 complex pre...
- by Piercing Serenity - at 2015.02.03 05:57:00
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68. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: But listen to your self.. It's a scout suit... it scouts... it should know where enemy is... You might as well call it a light frame if it can't scout. Anyway, with 2 complex precision mods on my Amarr Assault, I can pick up s...
- by Piercing Serenity - at 2015.02.02 19:19:00
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69. Rattati, can u reintroduce intel kill assists for active scanners? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: When you consider that uplinks and hives award their owner with points whenever any member of thier team makes use of them (and in the case of uplinks, it's a pretty hefty return), I fail to see why a scanner can't earn...
- by Piercing Serenity - at 2015.02.02 15:28:00
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70. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Kain Spero wrote: Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I s...
- by Piercing Serenity - at 2015.02.02 15:23:00
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71. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where...
- by Piercing Serenity - at 2015.02.02 04:17:00
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72. [SUGGESTION] NPE Improvements - in Feedback/Requests [original thread]
In keeping with Warlords 1.1 being a Coporation-centric patch, I was thinking about a new way to better immerse new players into the New Eden atmosphere, while also making them more familiar with Corporations and how they work: 1. Instead of havi...
- by Piercing Serenity - at 2015.01.31 00:49:00
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73. AP turrets. - in Feedback/Requests [original thread]
You know, I really, really try to see the positive in generally bad posts. But Lazer Fo Cosed is one of the most infuriating commenters to read. And I don't even disagree with the heart of what he's saying. Vehicles should be more viable than wh...
- by Piercing Serenity - at 2015.01.22 00:19:00
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74. [REQUEST:] Aurum Wallet for viewing transactions - in Feedback/Requests [original thread]
Simple, Easy to use, and a nice quality of life change. 100% Good idea. Have a +1 sir
- by Piercing Serenity - at 2015.01.19 17:02:00
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75. Random Ideas for Sniper play - in Feedback/Requests [original thread]
Aeon Amadi wrote: (For the love of god please don't come in here kittening about your redline woes) Snipers - The Love/Hate Relationship Flux Dart - Sniper Rifle round that emits a small (1m) low-level flux explosion that does not damag...
- by Piercing Serenity - at 2015.01.14 01:19:00
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76. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Just a quick thought that I had concerning Warbarges and battling. Clone Storage: I think it would be interesting for warbarges to hold the purchasable clone packs "within" the asset. Initially, warbarges would only be able to hold 150...
- by Piercing Serenity - at 2015.01.07 14:08:00
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77. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
KA24DERT is going to have fun with this (He was battled down in a thread arguing this point a few weeks ago, then people changed their minds)
- by Piercing Serenity - at 2015.01.07 12:23:00
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78. [REQUEST] Forum Improvement - in Feedback/Requests [original thread]
Can we please have the following: "jump to first DEV post" jumps to the first dev post on the current page
A "CPM1" tag on posts, and a "Jump to first CPM post" tab
A "Jump to first GM post" tab
- by Piercing Serenity - at 2014.12.28 02:22:00
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79. We need more high slot mods. - in Feedback/Requests [original thread]
*This is slightly off topic from your OP, which I believe should be considered* From my perspective, the source of trouble between Armor and Shield balance is that armor is balanced around teamwork while shields are not balanced around anything. ...
- by Piercing Serenity - at 2014.12.24 02:52:00
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80. Soo....more bonuses for Commando and Assault, yes? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Piercing Serenity wrote: The best solution would be tiericide and give each frame its own bonus, but I don't think that's in the books Tieiricide would change nothing to do with bonuses.... As far as I understand i...
- by Piercing Serenity - at 2014.12.23 05:06:00
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