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141. PSA: Ammunition Delivery System Terminology. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: -snip Use the word "Magazine" or "Mag" instead of "Clip". It will make you appear much more smarter and more refined, and much less like Neanderthal. -snip- Fizzer XCIV wrote: ...It will make you appear much mor...
- by Piercing Serenity - at 2014.11.11 04:24:00
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142. [Suggestion] Changes to Myofibril Stimulants and Biotics at large - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: How about making microfibs affect melee, jump, AND fall damage? I think that we should make a separate module for that: Name: Inertia Dampener Slot: Low CPU: x PG: y Effect: Reduce inertia from high speed movem...
- by Piercing Serenity - at 2014.11.10 21:26:00
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143. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
Imp Smash wrote: I like the idea OP, but wouldn't that split the player base by location making finding a battle difficult? If another completely unrelated SL ques up at the same time as your 4 Alliance SLs, wouldn't the teams get mixed or one ...
- by Piercing Serenity - at 2014.11.10 06:26:00
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144. [Suggestion] Changes to Myofibril Stimulants and Biotics at large - in Feedback/Requests [original thread]
Piercing Serenity wrote: I would suggest the following: Lower the current maximum strafe speed. Make this value the maximum strafe speed for dropsuits, irrespective of module bonuses. The general effect is that instead of the normal efficiency ...
- by Piercing Serenity - at 2014.11.10 03:00:00
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145. [Suggestion] Pseudo Capatcitor system - in Feedback/Requests [original thread]
Many people have asked for a capacitor system like the one that exists in EVE. I doubt that we will get a system like that in the current dev cycle. However, would it be possible to imitate the system by preforming a "check" on the vehicle depen...
- by Piercing Serenity - at 2014.11.10 02:55:00
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146. Jump height and plates - in Feedback/Requests [original thread]
Made a suggestion based on this idea here . Give it a look if you can
- by Piercing Serenity - at 2014.11.10 02:44:00
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147. [Suggestion] Changes to Myofibril Stimulants and Biotics at large - in Feedback/Requests [original thread]
In this post , CCP Rattati suggested changing/adding the following bonus to Myofbril stimulants to: Increase jump height
I think that if this is the case, then there should be a few other considerations for the biotics suite. First, I...
- by Piercing Serenity - at 2014.11.10 02:43:00
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148. [Request] Improving the Forums - in Feedback/Requests [original thread]
Change the script for "Jump to first Dev post" to "Jump to first Dev post on this page ". Currently, jumping to the first DEV post in a long thread can snap you back to the beginning of the post
Add a script for "Jump to first GM post o...
- by Piercing Serenity - at 2014.11.10 02:18:00
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149. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
DJINN Jecture wrote: I really don't think this should be limited to FW battles, for those of us unaligned with any of the empire as I am and very distrusful of politicians in general, as a rule I only fight in FW battles to support my friends a...
- by Piercing Serenity - at 2014.11.08 17:46:00
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150. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
Sgt Kirk wrote: Piercing Serenity wrote: Kallas Hallytyr wrote: Thing is, FacWar should be about coordination and be brutal: you want to go into FacWar with a 12-merc team? Be prepared to come up against a full Patrol of enemies fully coo...
- by Piercing Serenity - at 2014.11.08 01:05:00
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151. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Thing is, FacWar should be about coordination and be brutal: you want to go into FacWar with a 12-merc team? Be prepared to come up against a full Patrol of enemies fully coordinated and have to rely on your remaining blu...
- by Piercing Serenity - at 2014.11.08 00:46:00
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152. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
CCP Rattati wrote: I haven't heard or thought of this solution before.It has a lot of merit.Thanks! Thank you for your lighting fast reply. Much appreciated
- by Piercing Serenity - at 2014.11.08 00:41:00
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153. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Yeah, they had somethong called corp battles which were awesome. Also, if you made a match mode called team match, make so that you can only use tgat option if you have a 16 man team I know about corp battles, and don't ...
- by Piercing Serenity - at 2014.11.07 23:14:00
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154. [Suggestion] Supply Depot Risk/Reward Fix - in Feedback/Requests [original thread]
Just spit balling here: We could have a suit that was retrieved from the supply depot start with no amm. This should be no change to those who use supply depots normally, not much of a problem for those who are legitimately switching suits (they ...
- by Piercing Serenity - at 2014.11.07 23:09:00
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155. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Why not just pull in some solo players queuing? Possibly, but then you might get random blueberries without mics in your otherwise coordinated squad. And that blueberry could very well be out of his league in a match be...
- by Piercing Serenity - at 2014.11.07 23:03:00
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156. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
In this interview between Draxus Prime and CCP Rattati/CCP Rouge, CCP Rattati mentions the limitations for team deploy in DUST: CCP Rattati wrote: -snip- For balance reasons, they would only fight other Patrols so matchmaking would be pr...
- by Piercing Serenity - at 2014.11.07 22:58:00
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157. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I think I agree with Breakin. I'm imagining Sentinels operating similarly (but not exactly like) a large Blaster Turret. Normally, when you have a blaster turret close to the objective, it deters you from running in open terrain to the point...
- by Piercing Serenity - at 2014.11.07 03:18:00
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158. caldari sentinel - in Feedback/Requests [original thread]
As someone has mentioned in a long dead thread, one of the main problems between armor and shields is that: Armor is balanced around teamwork
Shields are 'balanced' around solo play
This is very detrimental to individual players, espe...
- by Piercing Serenity - at 2014.04.14 19:29:00
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159. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Cat Merc wrote: Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault: +10% to armor repairers efficiency per level +3% to ferroscale plates efficiency per level +6% to hip fire accuracy and recoil reduction on hybr...
- by Piercing Serenity - at 2014.03.30 21:31:00
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160. Email Newsletters in 2014 - in Feedback/Requests [original thread]
- A link/page that shows which free items you are still eligible to redeem, and how much longer you have to redeem them - Map Stats: Where do mercs die the most on a particular map? Could be interesting to see the hotspots on a map - Community Q&a...
- by Piercing Serenity - at 2014.02.26 16:59:00
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