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161. REQUEST: NERF AV GRENADES AND REMOVE MILITIA SWARMS... - in Feedback/Requests [original thread]
I agree with this guy. If a tank cost 680,000 ISK, it should take a tier 2 anti-tank ( 100,000 ISK ) specialist to destroyed, or three Tier 1 / tier 2 ( 20,000 ISK ) anti- tank specialist to work as a team. Or the easy solution ; Don't use a cu...
- by Panther Alpha - at 2013.02.08 11:36:00
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162. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
Don Von Hulio wrote: ... really OP. You really think a car should blow up after running 3 people over? You must get REALLLY butthurt when roadkilled. I hope CCP makes a callout every time you are ran over and it has a guy yell, "YOU GOT ALPHA'...
- by Panther Alpha - at 2013.02.08 08:57:00
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163. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
Seriously, i seen guys in battles just driven around like Looney Tunes, trying to get as many road kills as possible. Surely it is something you can do about it. - Add armor damage to the LAVs per road kill, so after 2 or 3 road kills they blow u...
- by Panther Alpha - at 2013.02.08 00:46:00
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164. [Request] make the game faster for at least a week to try it out. - in Feedback/Requests [original thread]
We need push-bikes, maybe about 200 ISK each ? Jokes aside, i think the current game speed is fine.
- by Panther Alpha - at 2013.02.07 15:14:00
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165. [Request] Different Sights on Weapons - in Feedback/Requests [original thread]
Rendiff Jurr wrote: I agree with you for the most part. I think iron sights would be alright if they were scaled correctly, they're too big/wide in my opinion. I agree with this ; "they're too big/wide" Definitely they need to be under scaled.
- by Panther Alpha - at 2013.02.07 14:39:00
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166. Tier 1 basic weapons should not overpower Tier 2 weapons. - in Feedback/Requests [original thread]
It depends what weapon you using. To me the burst, and the tactical riffle tier 2, are clearly allot better than the tier 1 ones. My only problem is that they cost to much ISK, so they are hard to maintain. To restock my favorite "average" dropsui...
- by Panther Alpha - at 2013.02.07 09:45:00
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167. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
Proton GrjKz wrote: R F Gyro wrote: The easiest way to sort this is to create reduced-reward matches. Experienced players should have a choice:- a) join a regular battle, and accept that there aren't as many newbies around for you to fa...
- by Panther Alpha - at 2013.02.05 15:42:00
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168. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
Option 7# ; Run away as fast as you can, when you see one. That one works very well for me.
- by Panther Alpha - at 2013.02.05 11:14:00
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169. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
That is not such a bad idea, maybe you could use a WP system. The more lifetime WP you have, the harder the matches get. Maybe also better rewards for harder matches ? like a bit more ISK, and a proportional % of SP gain depending on your battle r...
- by Panther Alpha - at 2013.02.05 09:52:00
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170. [ Request ] Option to restock dropsuits automatically. - in Feedback/Requests [original thread]
Very simple really, add an extra option in the suit fitting menu, to restock you favorite dropsuit by 20 when it reaches 1 left. That way your favorite suit is constantly resupplied automatically. It will be cool also, if you could have that opt...
- by Panther Alpha - at 2013.02.05 09:26:00
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171. [Request] Clip Size - in Feedback/Requests [original thread]
You haven't seen the 1.000.000 topics about snipers ruining the game huh ? The way this is going, you will be lucky if you don't end up with a 1 bullet Clip.
- by Panther Alpha - at 2013.02.04 23:33:00
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172. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Also, it may fix some of the "Red line" issues we have right now. It will allow the team in the Red Line, to do quick hit and run infiltration's, giving them a chance to break the deadlock.
- by Panther Alpha - at 2013.02.04 10:51:00
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173. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Bigglesworth McQueen wrote: You mean, kinda like the standard dropship with afterburners? Yeah, we have those. Really ? i never seen them ... I only see the big ones. Or maybe we talking about two different things ? I was talking about some...
- by Panther Alpha - at 2013.02.04 10:34:00
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174. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
No shields, average armor, but very fast and maneuverable. It sits only 3 people + pilot, and is design for quick accurate infiltration's into enemy territory. It will allow corps to form infiltration specialist teams, and will give pilots a cool...
- by Panther Alpha - at 2013.02.04 10:18:00
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175. Controller power save when using keyboard and mouse - in Feedback/Requests [original thread]
Have you try charging your PS3 controller in your computer ? It works, just connect your USB cable to one of the computers USB ports, and boom, problem solved.
- by Panther Alpha - at 2013.02.04 09:24:00
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176. (Feedback/Request) I don't feel like a Merc... Warbarge announcement - in Feedback/Requests [original thread]
Bling Blaine wrote: It obviously has more reason than just a waiting lobby, I feel like ccp hasn't implemented all the facets of the warbarges pre-game launch rooms. I did hear the corp warbarges are going to be part of a future update so hopef...
- by Panther Alpha - at 2013.02.04 09:14:00
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177. [Request] Militia weapons: Killing the need for improvement (A simple fix, too) - in Feedback/Requests [original thread]
What you proposing will unbalance the game allot. How you'll encourage new players to play the game, if they get kill over and over again, and they never kill anything their self ? It is a reason why the standard gear is how it is ; "To encourage...
- by Panther Alpha - at 2013.02.04 00:07:00
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178. Request: Spawn Protection - in Feedback/Requests [original thread]
It works both ways, once i spawned right in front of two other guys that were taking cover. A grenade and few bullets later, i got two free kills.
- by Panther Alpha - at 2013.02.03 17:33:00
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179. [suggestion] option to reset SP - in Feedback/Requests [original thread]
Tregar Kerrigan wrote: Nope. The choices you make have consequences. You skill into something, that skill is always useful, because you can always go back and use it later. Keeping SP where it is also helps to discourage FOTM, so if logi become...
- by Panther Alpha - at 2013.02.03 16:55:00
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180. [ Suggestion ] Possible solution for snipers unbalance - in Feedback/Requests [original thread]
Iam Krogan wrote: Panther Alpha wrote: What you think ? Unbalance?? I eat snipers for breakfast. Hey, i have no problem with snipers too. I find them more an "inconvenience" then anything else. But still, I do agree that sniping sh...
- by Panther Alpha - at 2013.02.03 11:28:00
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