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21. small scale conflicts for new players - in Feedback/Requests [original thread]
BTW .... i agree with you idea. Just call it Rookie mode ... is alot more friendly.
- by Panther Alpha - at 2013.03.09 00:13:00
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22. small scale conflicts for new players - in Feedback/Requests [original thread]
calisk galern wrote: then you find what ever local fruit you can find and improvise. also anyone can we be a newberry, this is an equal oppurtunity suggestion, any all all who wish the title of newberry are welcome to have it. I found one ...
- by Panther Alpha - at 2013.03.09 00:04:00
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23. small scale conflicts for new players - in Feedback/Requests [original thread]
calisk galern wrote: so here a simple idea for some new berries to get ramped up on. 4 on 4 conflicts in a small map with a 50 clone limit, and you must be in a 4 man squad to enter. single supply depot in the center of the map to fight over...
- by Panther Alpha - at 2013.03.08 23:47:00
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24. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
It seems to work all most perfectly in the "Ambush OMS" mode, as for the maps are bigger, and the spawn points harder to predict. But in the normal Ambush mode, where the maps are smaller, the spawn points are to predictable. I already seen few co...
- by Panther Alpha - at 2013.03.08 23:09:00
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25. Why does revive still count as death? - in Feedback/Requests [original thread]
If you not dead, you should be alive.
- by Panther Alpha - at 2013.03.05 12:30:00
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26. kills and warpoints not adding on leaderboards - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=61446&find=unread
- by Panther Alpha - at 2013.03.05 09:56:00
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27. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Jericho Crawford wrote: This can be taken from Battlefield if you played it basically wherever the squad leader is your squad mates can spawn on you granted there is room and if they are alive, plus you are able to see in a 3rd person perspecti...
- by Panther Alpha - at 2013.03.04 10:14:00
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28. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I posted this in here: https://forums.dust514.com/default.aspx?g=posts&t=61904&find=unread As a response to dazlb72 idea of "spawn on my squad leader". I think i may also work as possible feedback. Quote: "The squad leader can fi...
- by Panther Alpha - at 2013.03.03 14:20:00
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29. SPAWNING - in Feedback/Requests [original thread]
That will work in the Ambush game mode. The squad leader can find a "safe" place, for their squad members to spawn. Maybe as an addition to the new spawn system? That will open new tactical options, and make Ambush more appealing to Corporations.
- by Panther Alpha - at 2013.03.03 14:01:00
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30. [Feedback collection] Controls: Is there a problem? give your feedback - in Feedback/Requests [original thread]
If we talking about the DS3, i'll say the biggest problem in the sensitivity, and the dead zone. It seems to be "pause" when you initiate a movement, significant enough to be noticeable. The dead zone needs to be a "bit" tighter, and the sensiti...
- by Panther Alpha - at 2013.03.03 13:37:00
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31. [Feedback]Players - in Feedback/Requests [original thread]
It is a bit hard to understand mate... i still trying to get use to it my self. But it is to do with the Role Play thing, that the EvE fans have going on all the time ( In game, and outside the game ). You'll get use to it after a bit. *Hint* ...
- by Panther Alpha - at 2013.03.02 19:02:00
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32. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I love them, playing Ambush is enjoyable now. To be honest i use to avoid that game mode before, because the spawn issues. But is alot more fun now. Thanks CCP. Nice job.
- by Panther Alpha - at 2013.03.02 09:33:00
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33. [ Feedback] CCP pay attention...LOL - in Feedback/Requests [original thread]
I think the point of this video is the Lag of a tutorial / introduction learning map. That video is exaggerated, i agree. But is not to far away, from the way i felt when i first played the game ( As a none EvE player ). Everything feels a bit " ...
- by Panther Alpha - at 2013.02.27 16:39:00
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34. shotguns - in Feedback/Requests [original thread]
Been there.. tried that. Every time you say anything about the Shotguns or HMG's, you get troll, insulted, and dismiss all together like a noob. Welcome to the "Club of the Few".
- by Panther Alpha - at 2013.02.27 09:29:00
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35. [ Positive-Feedback ] Things that i like about Dust 514 - in Feedback/Requests [original thread]
Lets stop talking about all the things that we don't like in Dust 514, and talk for a bit about the things we like, should we ? I start. Things I like: - Freedom to build you class they way you want to. - Tactical battles. - Corporations. -...
- by Panther Alpha - at 2013.02.26 12:18:00
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36. [ Feedback ] What happened to match making system today ? - in Feedback/Requests [original thread]
Yep same here.....it seems that match making to day was "Corps V's Mercs." 10 battles, 10 redlines... won few of them, lost few.... but all of them "redline"
- by Panther Alpha - at 2013.02.25 23:43:00
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37. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Kazio De Vihura wrote: Panther Alpha wrote: The HMG is getting ridiculous... they starting to get instant kills all the time now. They kill me in 0.50 seconds all the time, and i running 305 hp shield, in my tier II assault suit. And tryin...
- by Panther Alpha - at 2013.02.25 10:46:00
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38. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
First ; Panther Alpha wrote: Troll as much as you want, but you know is true. Second ; Every new guy i see now, plays assault for one battle, then starts a new character as a heavy, because they get vaporize by them almost instantly. ( Tr...
- by Panther Alpha - at 2013.02.25 10:24:00
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39. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
dalt ud wrote: man, just get some skill points, upgrade right skills and learn how to play For assault: At start - each heavy guy is problem for you After 1 000 000 skill points - heavys is almost not problem, if you keep distance After 2 000 ...
- by Panther Alpha - at 2013.02.24 23:40:00
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40. [ Feedback ] HMG biggest noob-cannon in history - in Feedback/Requests [original thread]
Skihids wrote: As with everything you think is OP, try it out and see what it does to your KDR! If you can come back with a significantly improved KDR, we can have a constructive discussion. DUST has a feature called rock/paper/scissors....
- by Panther Alpha - at 2013.02.24 23:29:00
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