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141. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Sete Clifton wrote: I can't really speak to the balance of it since I still use the militia suit to save isk, but doesn't the type II sacrifice about 45 armor (105 vs 150)? You do gain a lot of shields in return though. Yep, to make the type...
- by Panther Alpha - at 2013.02.10 15:41:00
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142. [ feedback ] Tactical Rifle is useless !! - in Feedback/Requests [original thread]
I love the idea of a precision assault / low damage sniper rifle. But the current concept is all wrong. - Damage is to low, it needs to be 60-70 hp. - Clip capacity is to high, it needs to be 10 bullets. - Effective range should be about the sa...
- by Panther Alpha - at 2013.02.10 12:12:00
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143. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Squad size is being increased to 6 next build, so you should probably figure out how to do whatever you want to do using the dropship. Even better, two infiltration teams in the same squad, hitting different objecti...
- by Panther Alpha - at 2013.02.10 11:31:00
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144. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Panther Alpha wrote: I will agree with your argument, except for the fact, that i don't think SP caps makes a huge difference. I killed the other day a guy with one of that shiny "Prototype" dropsuits, with my tier 1...
- by Panther Alpha - at 2013.02.10 10:44:00
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145. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
I will agree with your argument, except for the fact, that i don't think SP caps makes a huge difference. I killed the other day a guy with one of that shiny "Prototype" dropsuits, with my tier 1 Burst riffle, very easily. Yes i was aiming to the ...
- by Panther Alpha - at 2013.02.10 10:01:00
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146. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Type II suit offers better CPU, so you can boost the attributes you prefer the most. EG. "light weapon damage enhancer" x2 units , "basic armor hardener" x2 units. Or whatever combo suits your game stile the most . But be aware, that such comb...
- by Panther Alpha - at 2013.02.10 01:07:00
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147. [ Suggestion ] "EvE online" Dust 514 or "Dust 514" EvE online - in Feedback/Requests [original thread]
I think with the Open Beta, this has became an issue that CCP needs to address. - The EvE online fans, that have migrated to Dust 514, obviously wants everything to be " Exactly " the same as in EvE. - New players that have just join EvE, are ...
- by Panther Alpha - at 2013.02.09 12:40:00
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148. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
I think this has became a battle of ; "EvE online don't change anything fan" Vs "Experienced shooter games people." At one point or another, CCP is going to have to chose which direction they want to take.
- by Panther Alpha - at 2013.02.09 12:11:00
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149. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Dude you lost any potential respect you had from us the moment you made a post that effectively reads: "I want my way or I will ragequit because CCP will do anything to retain me!" You wanna make a post about how things a...
- by Panther Alpha - at 2013.02.09 11:08:00
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150. [Request][Spawn Invulnerability] - in Feedback/Requests [original thread]
I already exploited that, spawned about 20 grenades in a Clone regeneration unit, and got about 6 kills in lest than a minute. I'm no proud of it... but if the option is in there, i will exploited like every one else does. But i agree, that it sh...
- by Panther Alpha - at 2013.02.09 10:45:00
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151. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
I see what you mean. I been tempted few times, to get some AUR to buy a better dropsuit. But at the moment stills feels to much as a Beta. I'll wait and see where this game is going, before i spend any real money on it.
- by Panther Alpha - at 2013.02.09 10:21:00
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152. [request]small dropship - in Feedback/Requests [original thread]
I already posted something similar ; https://forums.dust514.com/default.aspx?g=posts&m=522189#post522189 I think will be a great idea to have something like that. No sure if CCP is going to do anything about it.
- by Panther Alpha - at 2013.02.09 09:37:00
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153. Why does revive still count as death? - in Feedback/Requests [original thread]
JohnDS Wolf wrote: Panther Alpha wrote: To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick a...
- by Panther Alpha - at 2013.02.09 09:02:00
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154. Why does revive still count as death? - in Feedback/Requests [original thread]
To be honest i didn't realize that a "revive" counts as a death, to i saw this topic. Now i know this, i don't going to be waiting for a medic any more. As soon as i die, i going to re-spawn as quick as possible, and get a right NEW, fully restock...
- by Panther Alpha - at 2013.02.09 01:07:00
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155. Why does revive still count as death? - in Feedback/Requests [original thread]
It does sounds a bit stupid, to have a nanite injector to repair the dropsuit, and ending up with a new one that is half broken. Is not like you come back alive with full shields, full armor, and you ammo fully restock. Just saying......
- by Panther Alpha - at 2013.02.09 00:35:00
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156. REQUEST: HOW TO MAKE LONG WAITING IN WAR ROOM LESS BORRING - in Feedback/Requests [original thread]
Cops and Robbers Heavies are the Cops, and scouts the robbers.
- by Panther Alpha - at 2013.02.09 00:15:00
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157. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
Full Metal Kitten wrote: I've been on both sides of this fun. I carry AV grenades more often than not, and I place proximity mines in high travel areas routinely. Homicidal drivers can be countered. Also, if your team is getting steamrolled on...
- by Panther Alpha - at 2013.02.08 16:38:00
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158. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
richiesutie 2 wrote: you should try it because right now its quite a fun part of the game. This is going to end up been a great game. LAVs drivers running around looking for easy kills, and snipers trying to kill them from 5 miles away......
- by Panther Alpha - at 2013.02.08 14:44:00
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159. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
J Lav wrote: "I've been in enough betas" Seriously? I could as easily say I've played enough games to know you're wrong. I've been run over twice in dust, both times my fault. There are other established games that have road kill, and they a...
- by Panther Alpha - at 2013.02.08 13:59:00
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160. [ Request ] Do something about drunk drivers - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Panther Alpha wrote: -- snip, QQ, snip, ISK!!, QQ snip Point A -- they also have to do something about this. A game that is base in "currency " can NOT have weak areas like that. Point B -- If a sniper kills me with ...
- by Panther Alpha - at 2013.02.08 13:29:00
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