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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.28 22:47:00 -
[31] - Quote
As a non-Heavy who's been playing for a few builds now I can say with confidence that the heavy HMG is fine as is.
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.28 22:52:00 -
[32] - Quote
I don't like these vote things. It's just going to be that the class that's played most by the community will be OP and all the classes in the minority will be underpowered. |
dasgunt514
Royal Assassins Guild Imperial Crimson Legion
3
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Posted - 2013.01.29 00:35:00 -
[33] - Quote
I favor another option: give the HMG a spin up time, and leave everything else. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.29 01:19:00 -
[34] - Quote
dasgunt514 wrote:I favor another option: give the HMG a spin up time, and leave everything else.
Hell no, bugger off. Learn not to rush a heavy facefirst.
I shudder to think of the tears when newberrys working on tanks encounter protoforgeguns
They'll lose their effing minds and cry harder than anything you have yet seen. |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
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Posted - 2013.01.29 01:25:00 -
[35] - Quote
#4: Don't change it. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.01.29 01:43:00 -
[36] - Quote
no change till people can agree on what is OP, some say HMG some say LR, some say AR,, mass drivers or forge guns.
What isn't op seems to be the swarm launcher unless we are talking to dropship pilots.
ok everything is OP apparently. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.29 01:48:00 -
[37] - Quote
which means its a good bet things are well-balanced.
I pretty much get killed by everything.
Except swarms when I'm on foot
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C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.01.29 20:51:00 -
[38] - Quote
Breakin Stuff wrote:Except swarms when I'm on foot
Yet the newberrys still try. |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.29 20:58:00 -
[39] - Quote
C Saunders wrote:Breakin Stuff wrote:Except swarms when I'm on foot
Yet the newberrys still try.
hahahaha so true i had a newberriy try and take my heavy out with his swarm in ambush hahahahaha wirrrr dakadakadaka dead newberrie hahahaha |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.01.29 21:01:00 -
[40] - Quote
CCP needs to make players read/watch something about asymmetric balance before allowing them to post a post containing the words "nerf" or "buff". |
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.05 10:56:00 -
[41] - Quote
Vance Alken wrote:CCP needs to make players read/watch something about asymmetric balance before allowing them to post a post containing the words "nerf" or "buff".
Agreed, I'm already beginning to see some of the old power creep from before. Using heavy suits specifically to murder tanks right now. The HMG is failing to generate kills as much and is losing the WTFpwn edge it started the build with.
Pretty soon we are going to see heavy usage be relegated to pure AV or the occasional fat genius who can bait people into being stupid. But right now my MH-82 loses to a GEK most of the time. |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
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Posted - 2013.02.05 11:01:00 -
[42] - Quote
Having a dedicated toon in just about all 4 classes ( Used my wife's PSN just to get a dedicated Assault... don't really use it though ) I know a bit about most the classes, not claiming to be an expert in any way though.
First off, Heavies have great strength but HUGE weaknesses.
Weakness 1: A HMG can not reach a Laser at range, so you can feel useless as you can not run with your 4.5 sprint speed and it will burn your 800-900 EHP in about 5 sec. If your not near cover/with allies, you just lost a 50k set-up. VS a 15k set-up..
Weakness 2: HMG has spool up time before it hits anything worth a damn. Assault level 3 vs Heavy level 3 both aiming at the other's head, a level 3+ assault will drop your heavy before your HMG can spool up and kill them. Again, expensive suit is lost vs a crap cheap suit.
Weakness 3: Sniper groups, solo's aren't much a worry to a shield heavy.
Notes: Heavies have non nanohives, no repair tools, dirt slow to start, much slower if they boost armor, Best weapon HMG has a spool up time which is scattershot of uselessness till it is focused.
Of all the weapons I've used, Assault weapons are the only OP feeling ones. a level 2 Assault properly aimed kills, like said above, most all heavies before they can get me to half my armor if I get the drop on them or one even contact times. Let alone the fact that assault can reach out and touch someone half way across the map with dead aim VS the HMG's crap distance..
So before you go off and make posts about this is OP or that.. play the game and all the fields before you make assesments |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
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Posted - 2013.02.05 11:03:00 -
[43] - Quote
the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.05 11:09:00 -
[44] - Quote
Prangstar RND wrote:the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome.
Indicating to whom you respond is a happy thing.
But yeah, bluntly I agree the fatsuits should be looked at hard before anyone tries to buff HMGs or forges. The problem lies in survivability, not firepower.
Its not the HMG causing the heavies to die fast, its the armor. |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
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Posted - 2013.02.05 11:13:00 -
[45] - Quote
IMO i think the heavies need a armor boost not a nerf.. It's a joke to call them a heavy when most other weapons can still eat through them, just 1.5 sec longer than an assault suit.. only thing heavies have protection from is a sniper. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
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Posted - 2013.02.05 11:14:00 -
[46] - Quote
Option 7# ; Run away as fast as you can, when you see one.
That one works very well for me. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.05 12:04:00 -
[47] - Quote
Panther Alpha wrote:Option 7# ; Run away as fast as you can, when you see one. That one works very well for me. This works more often than not. Heavies trying to chase people is kinda like a fat kid chasing a rolling donut down a hill.
Both are more likely to trip, fall and kill themselves than get their prey. |
GR1NCH
Isuuaya Tactical Caldari State
199
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Posted - 2013.02.05 12:50:00 -
[48] - Quote
#1 |
Rekon Syport
ZionTCD Legacy Rising
6
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Posted - 2013.02.05 13:28:00 -
[49] - Quote
Dodge DIve Duck Dip and Duh WEAVE! #4 Perhaps after the thread was created, there should have been a link immediately posted by those great Video editors out there teaching tactics "suit" v. "suit" Anyone on that? Just a matter of time I think given all the EVE fotoage out there. I've out run plenty of heavies before they zero in and I've put plenty a hurt on them in defiance before I drop as well when I know I'm effed either way.
"You mean this game isn't run up on the first enemy you see in a game of chicken and he who fires first wins?" |
Spkr4theDead
Namtar Elite Gallente Federation
22
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Posted - 2013.02.05 14:03:00 -
[50] - Quote
How about try sniping more so machine guns aren't such a problem for you? |
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Spkr4theDead
Namtar Elite Gallente Federation
22
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Posted - 2013.02.05 14:04:00 -
[51] - Quote
Thranx1231 wrote:I vote for you to blow it out your Kitten Abused ***. I second this motion. |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
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Posted - 2013.02.05 14:09:00 -
[52] - Quote
#4: Don't change it.
Seriously, HMG Heavy is a close-range murder machine. It's your own fault for not making a retreat and leaving him to players he's weak against. |
Spkr4theDead
Namtar Elite Gallente Federation
22
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Posted - 2013.02.05 14:35:00 -
[53] - Quote
Prangstar RND wrote:the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome. LOL Still looking for drivers? |
Proton GrjKz
SVER True Blood Unclaimed.
0
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Posted - 2013.02.05 14:38:00 -
[54] - Quote
Most of the people against the HMG changes are not considering the situations that most people encounter heavies and die numerous time against them. Heavies are more likely to be encountered at close ranges on most maps; close enough to be within his range effective range. It is less likely that you will meet him on an open battlefield with flat land where an AR can easily take him down. Even if it were true, the AR gunfire isn't that accurate at such a long range. The heavy suit plus the imperfect AR shots makes it a chore for the AR user to take a heavy down.
At 2000 RPM, the accuracy of the gun should make the user's cross-hairs fly up into the sky. I would like to see that change made along with less accuracy. I don't care so much for it's range since bullets can realistically fly further than 60m. |
EternalRMG
ZionTCD Legacy Rising
234
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Posted - 2013.02.05 14:40:00 -
[55] - Quote
Likes Farmer |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2013.02.05 14:44:00 -
[56] - Quote
#5 make it shoot laser guided mini rockets, that have splash dmg, and turn round corners... |
Nod Keras
CrimeWave Syndicate
59
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Posted - 2013.02.05 14:48:00 -
[57] - Quote
#4: Don't change it |
martinofski
Rebelles A Quebec
13
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Posted - 2013.02.05 14:48:00 -
[58] - Quote
#4
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Sete Clifton
PSU GHOST SYNDICATE
67
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Posted - 2013.02.05 17:08:00 -
[59] - Quote
I don't think heavies are as OP as some people make them out to be, but I do think they need to be updated. The primary things I would change:
-Have a "spin-up" time for the HMG. It doesn't need to be excessively long, but it should have one. This would prevent people from "turning the corner" into the path of a heavy and getting immediately killed without a chance to fight back or getting to safety.
-Remove the accuracy over time thing. HMG should be significantly less accurate than an AR. I think it should shoot in more of a cone shape. This would make it so that it's still powerful at close range, but would give it more of a "suppressor" role at medium range, which I personally think makes sense.
These changes could warrant increases (or at least a consideration) in some other areas such as damage, rate of fire, ammo capacity, reload times, etc. Though I don't know specifically what, it would require some testing. Overall, heavies should be about absorbing bullets/damage and suppressing enemy forces. |
Lavirac JR
DUST University Ivy League
129
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Posted - 2013.02.05 17:31:00 -
[60] - Quote
#4
Get Light Weapon Sharpshooter Skills and out range them... |
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