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121. [Request] A portuguese forum section - in Feedback/Requests [original thread]
BattleCry1791 wrote: Panther Alpha wrote: I guess it will be good... But i'm Spanish, and i never use the Spanish forum. In the internet you need get use to using English, as for it's the Universal language, and the easiest way to communica...
- by Panther Alpha - at 2013.02.13 11:08:00
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122. [Request] A portuguese forum section - in Feedback/Requests [original thread]
I guess it will be good... But i'm Spanish, and i never use the Spanish forum. In the internet you need get use to using English, as for it's the Universal language, and the easiest way to communicate with each other globally.
- by Panther Alpha - at 2013.02.13 10:39:00
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123. You should only be able to use 1 Character per account on forums. - in Feedback/Requests [original thread]
So you can "like" your self in this forum, multiple times ? I guess that explains some crazy post with exactly 2 likes. I hope that CCP ignores the "likes" in a topic, and only picks the intelligent good suggestions from the forum. It will be t...
- by Panther Alpha - at 2013.02.13 09:21:00
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124. I never say (X) is overpowered... - in Feedback/Requests [original thread]
Tribalfreak Baham wrote: I'm something of a noob here so bare with me. what makes the gek so OP? I looked at the stats and it's hardly any different from any other AR. is there something i'm missing? No you haven't. The problem is that peopl...
- by Panther Alpha - at 2013.02.12 13:49:00
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125. I never say (X) is overpowered... - in Feedback/Requests [original thread]
RAS Actual wrote: i agree with you coleman that it's a slippery slope, and that's why i never (except now) make the OP argument. it's definitely situational. but all the weapons are supposed to be overpowering when engaged IN THEIR ELEMENT. the...
- by Panther Alpha - at 2013.02.12 12:03:00
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126. I never say (X) is overpowered... - in Feedback/Requests [original thread]
RAS Actual wrote: i don't want to take it away from you, i just want its damage to be commensurate with the rest of the weapons in that tier. (x)Operation- lvl 3 + Weaponry- lvl 1 is NOTHING in terms of SP investment. i had to skill to use heav...
- by Panther Alpha - at 2013.02.12 10:45:00
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127. I never say (X) is overpowered... - in Feedback/Requests [original thread]
You do realize that to use the GEK you need : Weaponry (1x) - Level 1 Assault Rifle Operation (2x)- level 3 It is normal that is going to be more powerful, and actually is the only gun that the Assault troops have, that can compete against the ...
- by Panther Alpha - at 2013.02.12 10:30:00
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128. [ Request ] Takedown, Bleed out, Execution, Rescue, and Assisted Takedown. War P... - in Feedback/Requests [original thread]
Reassignment of the War Points system for battle contributions. Takedown : +25 WP Execution ( Bullet to the head ) : +50 WP Assist Takedown : +15 WP Bleed out : +50 WP ( to the original person that did the Takedown ) Rescue : +50 WP to th...
- by Panther Alpha - at 2013.02.12 09:41:00
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129. Why does revive still count as death? - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Panther Alpha wrote: Altina McAlterson wrote: Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple reall...
- by Panther Alpha - at 2013.02.12 09:01:00
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130. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: I'm Tired of this heavy discrimination, talk about whiners. If implemented it should without a doubt be available on all suits. A bumble bee with an autocannon raining hell from above ? NO THANKS You guys g...
- by Panther Alpha - at 2013.02.11 23:09:00
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131. Why does revive still count as death? - in Feedback/Requests [original thread]
Altina McAlterson wrote: Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill? Very simple really. If the person you wounded to near death bleeds...
- by Panther Alpha - at 2013.02.11 21:54:00
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132. [Request] More sensitivity in both mouse and analog stick - in Feedback/Requests [original thread]
Get a gaming mouse with DPI, one that allows you to change the settings with a button in the mouse as you play. I have my set to 800 dpi and the sensitivity is "just" fine.
- by Panther Alpha - at 2013.02.11 18:00:00
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133. request - stop tracking kd/r - in Feedback/Requests [original thread]
K/D ratio is necessary, specially in a game where you lost the battle, if people gets kill to many times. But an "Overall" stats will be nice ; K/D + WP + W/L (Team Work Stats TWS ) That way we can check who the best overall players are. Aka "...
- by Panther Alpha - at 2013.02.11 15:38:00
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134. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
No. this will create even more unbalance problems. I may agree to the idea, if it was a specialist class, like ; - [ Jet-trooper ] Light armor like the Scout, weak shields, and the option to use Heavy weapons and Sniper rifles "Completely " rem...
- by Panther Alpha - at 2013.02.11 14:05:00
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135. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
"till you meet a heavy that discovered the options and increase the sensitivity or even uses a mouse :)" Shhhhhhhhhhhhhhhh!!!! men, what you doing ? don't give them any ideas ... But i don't think a mouse makes any difference, as for HMG's have...
- by Panther Alpha - at 2013.02.11 11:10:00
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136. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Rachoi wrote: SickJ wrote: Jack McReady wrote: Cross Atu wrote: Also even before then the HMG is easy to counter so long as you engage it outside of it's optimal contexts. optimal contexts? lolwut? He means shoot them in the ...
- by Panther Alpha - at 2013.02.11 10:20:00
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137. CCP needs to give harsher punishments (taking away SP&Bans) more often for v... - in Feedback/Requests [original thread]
I can't see the problem. I think the moderators do a great job keeping the forum clean and friendly. Yes you have the occasional "Heated" argument, but they pick on those normally very quickly. And i don't think is any " Extra " work for them, as...
- by Panther Alpha - at 2013.02.11 09:33:00
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138. Why does revive still count as death? - in Feedback/Requests [original thread]
Doc Jones wrote: Now if you're being penalized for being revived by a teammate with an additional death then this post should be posted in the bugs forum to be tested and fixed. You see, that is the problem. I was in a match the other day, ...
- by Panther Alpha - at 2013.02.10 23:57:00
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139. snipers shooting through terrain... - in Feedback/Requests [original thread]
That doesn't annoy me as much as the heavies magnetic bullets, i swear that things follow you around corners like homing missiles.
- by Panther Alpha - at 2013.02.10 23:23:00
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140. Assault Type II suit - balance/design flaw - in Feedback/Requests [original thread]
Jack McReady wrote: Panther Alpha wrote: Yep, to make the type II durable in battle, you have to use " Basic armor plates " in the two slots, which they cost 2,400 ISK each, a total of 4,800 ISK per dropsuit, add to that 9,840 ISK per suit...
- by Panther Alpha - at 2013.02.10 16:04:00
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