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1221. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
The heavy suit is literally the perfect example to exemplify my point on this unpopular suggestion, and I used to be one of its largest supporters. But I am now in support of scouts NOT getting a second equipment slot. Sentinels are easily in a ...
- by Oswald Rehnquist - at 2013.10.29 06:31:00
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1222. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
If I wanted out of scout I would have done so already since I have not invested in any actual suit, instead of respecing I"m just ready to cross train into pilot skills A scout/pilot hybrid would be pretty wicked with the majority invested into s...
- by Oswald Rehnquist - at 2013.10.28 22:07:00
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1223. i look forward to tank stomps - in General Discussions [original thread]
I actually welcome our new tank overlords For scouts what this means is that infantry are split up, scattered, and flanking (trying), which leaves it as easy pickings for the kings of flank and avoidance Even when tanks were op and against me, I...
- by Oswald Rehnquist - at 2013.10.28 05:12:00
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1224. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
hackerzilla wrote: Gallente (armor) dropships are about 150% better than caldari (shields) dropships... if you haven't wasted the SP/ISK yet I would definitely go armor. I have not thrown in the sp yet, still waiting for it to build up a lit...
- by Oswald Rehnquist - at 2013.10.28 04:55:00
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1225. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
gbghg wrote: shield upgrades, maxing that out gives you a 10% passive shield resist that doesn't stack with modules, after that get every shield skill barring transportation to level 3, that unlocks the top tier mods and gives you a decent roun...
- by Oswald Rehnquist - at 2013.10.28 04:02:00
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1226. If I had 1.5 mil to throw into dropships, what would be the recommended initial ... - in Rookie Training Grounds [original thread]
I favor shield based dropships Obviously hitting passives have always been a good investment, but what passives would you recommend first and if there are any non passive skills that should be obtained sooner than later to make life easier what a...
- by Oswald Rehnquist - at 2013.10.28 01:59:00
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1227. 40mil ISK raffle - in General Discussions [original thread]
: ( We don't need to lose more vet scouts You should keep the money and not turn your account into a martyr, we'll be in a better position in the future I'm sure
- by Oswald Rehnquist - at 2013.10.27 20:38:00
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1228. Balancing Cloaking devices - in Feedback/Requests [original thread]
Zeylon Rho wrote: Godin Thekiller wrote: Zeylon Rho wrote: It's also "high" slot in EVE (like a weapon). If it were actually equivalent... A cloak would require a Light Weapon slot, it would significantly slow a player while in operation...
- by Oswald Rehnquist - at 2013.10.26 21:33:00
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1229. Scanners and Scouts - A look at scan precision and profile signature and how to ... - in Feedback/Requests [original thread]
If we are ever going to get cloaks, then I do believe there should be one scanner that should guarantee a break on them, though I do believe the fitting cots should be higher
- by Oswald Rehnquist - at 2013.10.26 18:16:00
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1230. On behalf of all the "Oldtimers" - in General Discussions [original thread]
May I be the first to say I remember when I had a kdr of .4,
- by Oswald Rehnquist - at 2013.10.26 17:36:00
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1231. Balancing Cloaking devices - in Feedback/Requests [original thread]
Stamina draining cloak doesn't make sense, you can balance cloaked with a few easy circumstances Cloak Balance Option A 1) Cloaks blind you to environment and other people (you can't see the environment because the same light spectrem that you ...
- by Oswald Rehnquist - at 2013.10.26 12:23:00
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1232. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Talos Vagheitan wrote: Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. In what dream world is this...
- by Oswald Rehnquist - at 2013.10.26 07:55:00
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1233. Tankers will rise once again - in General Discussions [original thread]
Skihids wrote: CCP is redefining the role of vehicles away from constant menace to periodic battering rams. The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantl...
- by Oswald Rehnquist - at 2013.10.26 07:50:00
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1234. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
Vell0cet wrote: We finally get new weapons and people complain... The sooner these come out the sooner CCP can balance them and move onto new heavy weapons. Light weapons can be used by everyone, heavy weapons only by heavies, so these have th...
- by Oswald Rehnquist - at 2013.10.26 01:32:00
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1235. End of Assault v logi - in General Discussions [original thread]
Cosgar wrote: And here we go with another one. You can check my post history in better topics with better arguments and even better counter arguments on why logi > assault isn't true, but I'll break it down like this: If you fit a logistics ...
- by Oswald Rehnquist - at 2013.10.26 01:17:00
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1236. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
You have to remember when the suits came out, all the medium frames got their suits first and any equipment related to them first, so its not a huge surprise that they are getting all their weapons first. This isn't a niche shooter
- by Oswald Rehnquist - at 2013.10.26 01:11:00
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1237. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Kasira Vorrikesh wrote: Oswald Rehnquist wrote: The amarr trend is unfortunately slow, ehp, low slot, which won't go well for the amarr scout. So his abilities need to be amazing, or CCP needs to break the trend with the scout Edit: Almo...
- by Oswald Rehnquist - at 2013.10.26 01:09:00
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1238. End of Assault v logi - in General Discussions [original thread]
Rename the logistics suits the General Suit and then that suit is fixed. Then introduce an actual medium support frame
- by Oswald Rehnquist - at 2013.10.26 00:58:00
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1239. flaylock - in General Discussions [original thread]
cpu/pg consumption of the weapon is dirt cheap, so maybe instead of direct effectiveness its meant to be something you can fit onto anything. In regards to performance, it under performs when compared to the other sidearms but it is a lot cheaper...
- by Oswald Rehnquist - at 2013.10.25 18:23:00
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1240. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Daxxis KANNAH wrote: Year 9 - maybe While I dont mind some of these, then we would probably see other suits modules as well and not sure if that is something I would like personally (a whole lot of gimmicks instead of just shooting) but he...
- by Oswald Rehnquist - at 2013.10.25 05:13:00
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