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1. Gallente FW - in General Discussions [original thread]
Mikel Arias wrote: Hi, a simple question. When I play FW, gallente, when my team wins, it gets frozen in the VICTORY screen and I have to wait until it kicks me out to my quarters. No, this is not so bad as it is annoying, but what its truly bo...
- by Oswald Rehnquist - at 2015.07.12 17:29:00
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2. Amarr Scout discussion - in General Discussions [original thread]
Protected Void wrote: Now THAT, I would like :-) Glad you liked it. When thinking of racials I strictly think about general role function, then as it pertains to specifics and what is actually useful, and does it encroach upon any other s...
- by Oswald Rehnquist - at 2015.07.10 21:39:00
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3. Amarr Scout discussion - in General Discussions [original thread]
I've been playing with creative ideas for a while as it pertains to scout racials, still not ready to show all of them yet. And one of the things that I love about the Eve universe is how Force Recons work in Eve, so I was designing them around th...
- by Oswald Rehnquist - at 2015.07.10 17:01:00
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4. Should Caldari have longer base passive scan range? - in General Discussions [original thread]
Dzago Sevatarion wrote: I love ECM (the Caldari active EWAR skill in EVE). I've been trying to think of how something similar could be done in DUST. It would give a nice factional symmetry with the Gallente bonus to active scans. (For those th...
- by Oswald Rehnquist - at 2015.07.10 08:48:00
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5. Amarr Scout discussion - in General Discussions [original thread]
maybe deadcatz wrote: Theory crafting is useless considering anyone who replies with numbers never uses the actual suit they are spitting numbers for as a favorite or well used suit. If that is the prevailing thought, wouldn't that just ma...
- by Oswald Rehnquist - at 2015.07.10 08:39:00
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6. Amarr Scout discussion - in General Discussions [original thread]
Scouts were balanced against each other to the extent which made the bonuses effectively non existent against each other. Scouts were not balanced against other frames or to function in any particular role (except min). The cal, gal, ama scouts a...
- by Oswald Rehnquist - at 2015.07.10 08:30:00
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7. Shields are still broken - in General Discussions [original thread]
A few discrepancies that I notice Armor versatility vs shield stagnation If you armor tank you can run light armor, heavy armor, or mixed armor builds. You can choose what penalties you get, what side bonuses you want etc. Shields don't have t...
- by Oswald Rehnquist - at 2015.07.10 00:29:00
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8. Why the officer suit nerf? - in General Discussions [original thread]
Adipem Nothi wrote: Gotcha. Only surprised to see that you and Ripley had both favored the idea. Looking forward to skilling back into AM Scout once it gets a hug, but +1 Uplink ... well ... eww :-) Wouldn't quite cut it, for me at least. I...
- by Oswald Rehnquist - at 2015.07.09 22:28:00
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9. Why the officer suit nerf? - in General Discussions [original thread]
Adipem Nothi wrote: Oswald Rehnquist wrote: Bandwith to the Amarr scout ... Curious about this request. It can currently maintain 2 live proto ULs; how many more does it need? At what point would it step on the AM Logi's toes? A very re...
- by Oswald Rehnquist - at 2015.07.09 18:29:00
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10. Why the officer suit nerf? - in General Discussions [original thread]
Bandwith to the Amarr scout and or a sidearm cal (or min) scout could definitely add a niche unit on the field.
- by Oswald Rehnquist - at 2015.07.09 18:09:00
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11. [Idea] Magsec SMG - in Feedback/Requests [original thread]
All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons. 1) High Burst DPS (a role in which you can lead in your sidearm) 2) Finisher / Sweeper (traits like easy aiming, high clip, AoE, etc...
- by Oswald Rehnquist - at 2015.07.09 17:45:00
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12. BPO Scout? - in General Discussions [original thread]
Gallente scout is the best scout for the last few builds. Lows are way too important with as much freedom they offer. Minmatar is good if you want a knifing hacking. strengths Otherwise, gal offers more flexibility.
- by Oswald Rehnquist - at 2015.06.30 16:48:00
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13. Team deploy in FW = infinite search times. - in General Discussions [original thread]
In the short term, forethought goes along way with easing this problem. If you are a bit short to make 16, the next magical number is 10, followed by 4. Those are the three sets of numbers that get you in pretty quickly. This is also assuming we ...
- by Oswald Rehnquist - at 2015.06.30 16:13:00
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14. The most terrifying sound I have heard - in General Discussions [original thread]
https://www.youtube.com/watch?v=UTlYyxvwOJE
- by Oswald Rehnquist - at 2015.06.26 16:45:00
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15. **Possibilities from Darth Carbonite's Partial Hud Removal Video... - in General Discussions [original thread]
I'm less keen on relying purely on skins and coms. What it appears you are asking is the entire removal of the only ewar we have in the game, to be quite honest, its one of the only reasons why I find this game more interesting as it adds another ...
- by Oswald Rehnquist - at 2015.06.26 07:56:00
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16. Bolt pistol - in General Discussions [original thread]
Vesta Opalus wrote: Bolt pistol is not OP, its frustrating to fight against and the bullet magnetism is silly, but its still not OP. SMG is still better in every category aside from sheer range and sheer annoyingness. Nerfing the bolt pistol ...
- by Oswald Rehnquist - at 2015.06.22 05:34:00
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17. Shields still need a buff - in General Discussions [original thread]
Random thoughts, so I apologize ahead of time. I'd say the simply fact that there are armor ehp options that fit heavy high ehp, medium low regen, or light armor playstyles automatically gives armor tankers more flexibility. Shields tankers simpl...
- by Oswald Rehnquist - at 2015.06.16 16:55:00
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18. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: Oswald Rehnquist wrote: really the only thing about passives that is even semi reliable is the second ring, which for cal scouts its about 22 and logis is 18. A 5% increase isn't going to mean much, they might as wel...
- by Oswald Rehnquist - at 2015.06.03 04:38:00
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19. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
really the only thing about passives that is even semi reliable is the second ring, which for cal scouts its about 22 and logis is 18. A 5% increase isn't going to mean much, they might as well just combine them with prec mods.
- by Oswald Rehnquist - at 2015.06.02 16:09:00
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20. Class roles (one view) - in General Discussions [original thread]
If I may entertain a selfish thought... Scoust: Recon, assassination, and Anti Logis (debuffers / enemy team dividers) Essentially, I want them to become the Force Recons of Dust . Recon itself is technically a debuff, and assassination <&g...
- by Oswald Rehnquist - at 2015.06.02 15:25:00
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