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1241. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Kasira Vorrikesh wrote: I like most of the ideas (particularly all the Caldari ones and the Gallente, though how would you see the area around your enemy? Split screen, mini-screen pop-up?), but I must object to the Amarr concept of slow, missi...
- by Oswald Rehnquist - at 2013.10.25 05:09:00
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1242. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Shotty GoBang wrote: Response: Love it! Devil's Advocate: If the cloak -- a single piece of equipment -- has taken over a year to develop/implement, how much time would pass prior to [freakin' awesome] ideas like these seeing the light of day?...
- by Oswald Rehnquist - at 2013.10.25 04:35:00
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1243. The real Assult / Logi Fix! - in General Discussions [original thread]
Bojo The Mighty wrote: Monkey MAC wrote: Really there are very few differences between std and assault suits, a little extra pg/cpu and some passive bonuses! I think making assaults standard would solve most of our current situation, Wan...
- by Oswald Rehnquist - at 2013.10.25 04:32:00
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1244. The real Assult / Logi Fix! - in General Discussions [original thread]
8213 wrote: Truth be told, I always felt "Why am I using an Assault suit?" Granted, its cheaper, and a Logi can do it better, but the assault bonus really isn't very "assault" like. Why not make the Assault suit do more damage? They are meant ...
- by Oswald Rehnquist - at 2013.10.24 23:24:00
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1245. The real Assult / Logi Fix! - in General Discussions [original thread]
Monkey MAC wrote: Oswald Rehnquist wrote: It actually is an interesting idea, mind you one that will not happen since we are so far into the suit, but the logi and assault suits are not that different from each other, which is why they are b...
- by Oswald Rehnquist - at 2013.10.24 23:02:00
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1246. So close to deleting DUST - in General Discussions [original thread]
It would be foolish to delete it now only because CCP is currently play testing all scout variants right now, might as well see what that looks like. Otherwise you suffered 6 months of scouting without any reward and now you are stopping right be...
- by Oswald Rehnquist - at 2013.10.24 23:00:00
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1247. The real Assult / Logi Fix! - in General Discussions [original thread]
It actually is an interesting idea, mind you one that will not happen since we are so far into the suit, but the logi and assault suits are not that different from each other, which is why they are both very common and why both complain about each...
- by Oswald Rehnquist - at 2013.10.24 22:55:00
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1248. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
This is a way to have scouts without a second equipment slot and without cloaks. It would also be functional with or without tiericide as you can easily differentiate light frames from this setup. These modules can be built into the suit or somet...
- by Oswald Rehnquist - at 2013.10.24 20:16:00
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1249. The real logi balance thread. - in General Discussions [original thread]
TechMechMeds wrote: Clearly people want more definition with roles so I propose that Logis are sidearm only but to balance this assault lose their equipment slot. This would define the two roles no matter how you look at it or dislike it. PS ...
- by Oswald Rehnquist - at 2013.10.24 20:03:00
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1250. Uprising 1.7 and beyond - in General Discussions [original thread]
DUST Fiend wrote: I've yet to enter a PC match that doesn't either lag me into submission or straight up crash my PS3 I have. Not my current corp but I fought for a less established less skilled corp against another less skilled corp. Sin...
- by Oswald Rehnquist - at 2013.10.24 16:55:00
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1251. Consecutive Day 48 - in General Discussions [original thread]
you should add dark souls 2 as another reason to stay on the ps3
- by Oswald Rehnquist - at 2013.10.24 05:29:00
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1252. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Samuel Zelik wrote: Oswald Rehnquist wrote: Erikka Longstick wrote: if anything cloaks should be used like this http://youtu.be/dlkAVKsEj80 I think this is a good compromise, make it directional, make it immobilize you, make it some...
- by Oswald Rehnquist - at 2013.10.24 05:13:00
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1253. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Erikka Longstick wrote: if anything cloaks should be used like this http://youtu.be/dlkAVKsEj80 I think this is a good compromise, make it directional, make it immobilize you, make it something you have to channel. This should be accepta...
- by Oswald Rehnquist - at 2013.10.24 04:00:00
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1254. State Protectorate Pack - in General Discussions [original thread]
1st off, you need to join the channel: Caldari Hierarchy 2nd, CCP usually recycles their suits from individual pieces to packs, so I wouldn't be surprised to see it an a individual purchase 3rd, I don't think CCP will release vanity colors as i...
- by Oswald Rehnquist - at 2013.10.23 18:38:00
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1255. Scouts need a BUFF - in General Discussions [original thread]
This isn't entirely fleshed out but I was thinking of an exchange for removing the light weapon slot make scouts the active module class. They can use any of the active modules but get a bonus to their suits preferred module Sentinels are the hea...
- by Oswald Rehnquist - at 2013.10.23 01:47:00
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1256. Scouts need a BUFF - in General Discussions [original thread]
Idye Lotz wrote: You guys are nuts, if you want to run two side arms do it. But shoe horning roles is the wrong way to go. Why do you think we only have one equipment slot? I've posted before that all roles need more diversity. I know some peop...
- by Oswald Rehnquist - at 2013.10.23 01:24:00
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1257. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The scanner is OP because there is no viable counter to it. I'd suggest buffing the profile dampeners rather than a scanner nerf. I believed this as well or heard the same thing at any rate but I don't think I have seen...
- by Oswald Rehnquist - at 2013.10.23 00:34:00
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1258. Scouts need a BUFF - in General Discussions [original thread]
For you vets, if you recall in early beta scouts were common, but because the assaults were playing scouts as a slayer role, the suit literally got nerfed to the ground, and have been in the dark ever since. Repeating the process and making the fo...
- by Oswald Rehnquist - at 2013.10.23 00:28:00
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1259. Fill me in on Scouts - in General Discussions [original thread]
8213 wrote: Fortunately for you I actually address the foundation of your arguments, unfortunately for me you completely ignore mine, just want to point that out 8213 wrote: 1. You didn't prove that Scouts were UP, by my definition, an...
- by Oswald Rehnquist - at 2013.10.22 22:15:00
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1260. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky ta...
- by Oswald Rehnquist - at 2013.10.22 18:37:00
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