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1201. WTF Reduced kill points!!!??? - in General Discussions [original thread]
I agree with the others, the caps should be placed on the equipment themselves, whether as a collective or as individual pieces, that is still to be determined
- by Oswald Rehnquist - at 2013.10.29 19:48:00
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1202. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Cody Sietz wrote: I think 5 percent per level is a bit high, maybe 1-2 percent since it is a high slot suit and would be able to stack scan precision modules a d see through walls... I agree with Aero, the whole point of having a specialized...
- by Oswald Rehnquist - at 2013.10.29 19:34:00
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1203. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Orca Amsel wrote: Oswald Rehnquist wrote: Offense Solipsism Modules GÇô Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes If you start messing wi...
- by Oswald Rehnquist - at 2013.10.29 19:30:00
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1204. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
Aero Yassavi wrote: FYI this could still be done while giving scouts a second equipment. I don't know why you're so hellbent on scouts staying stuck with one equipment, but surely you must understand that in a role that is more suited for sneak...
- by Oswald Rehnquist - at 2013.10.29 19:27:00
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1205. Destiny: Should we be worried? - in General Discussions [original thread]
Destiny is more like a Mass Effect / Elder Scrolls hybrid, it is easy soft sci fi, seriously a warlock class? All they need now is open minded and sexually active humanoid aliens and they are set. This compared to Dust's hard sci fi and pvp enviro...
- by Oswald Rehnquist - at 2013.10.29 19:10:00
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1206. Scout radius - in General Discussions [original thread]
Scout is two fold in what it needs 1) Unique Utility 2) Disengaging unfavorable encounters https://forums.dust514.com/default.aspx?g=posts&m=1423666#post1423666
- by Oswald Rehnquist - at 2013.10.29 18:50:00
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1207. Lets all be honest here... - in General Discussions [original thread]
Two things 1) Make active scanner users light up on enemy tacnet when they are used 2) Make the act of scanning as if you were ADS Problem Solved
- by Oswald Rehnquist - at 2013.10.29 18:10:00
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1208. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. Profile dampening is easily negligible, all they need is to get that below 28, which is doable if they wanted a scout buil...
- by Oswald Rehnquist - at 2013.10.29 17:49:00
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1209. Dat scout buff? - in General Discussions [original thread]
16 (+50%) = 24 as a passive this isn't even adding extenders
- by Oswald Rehnquist - at 2013.10.29 17:40:00
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1210. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
This should also be called the love patch because the lost children of Dust are actually getting positive attention, while this will not seem special for the medium frames, this is major for me for someone who mains the scout and is practicing i...
- by Oswald Rehnquist - at 2013.10.29 17:25:00
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1211. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Matticus Monk wrote: Oswald Rehnquist wrote: Its then just the appropriate mechanic that is acceptable which we can use to disengage I like the ideas in your other thread. Being slower than needed wouldn't be such an issue if there was ...
- by Oswald Rehnquist - at 2013.10.29 17:16:00
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1212. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Aero Yassavi wrote: [ I forgot who I talked with this, it was another pie member, but the B series could be an amarr variant if you wish, I don't plan on using it and it doesn't hurt to have options, but I still don't think that alone will ...
- by Oswald Rehnquist - at 2013.10.29 08:51:00
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1213. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Matticus Monk wrote: I'm fine with scouts not getting another equipment slot. To be honest I don't think scouts need any huge changes to have a defined role... the problem in my mind is that we are too slow to escape after being noticed by your...
- by Oswald Rehnquist - at 2013.10.29 08:33:00
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1214. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
I have scouted since the first build with skirmish 1.0 and have played scout exclusively, I have done sniper, shotgun, sidearm scout. I have played with aggressive and passive scout build, I have uplinks, active scanners, and remotes maxed. In pre...
- by Oswald Rehnquist - at 2013.10.29 08:20:00
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1215. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Vyzion Eyri wrote: Oswald Rehnquist wrote: But I was curious if you guys had any ideas which would actually give a scout a non competitive exclusive trait since I do not see any relative buff as significant enough to compete. Would cl...
- by Oswald Rehnquist - at 2013.10.29 07:39:00
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1216. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Qn1f3 wrote: I enjoyed the B-series when it existed, no sidearm, two equipment slots also a strangely high melee damage. Worked like a charm for me, but I don't think that I would want it back today. I put my hopes on that they'll fix and bala...
- by Oswald Rehnquist - at 2013.10.29 07:34:00
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1217. A Case Against Scouts Getting A Second Equipment Slot, also any other suggestion... - in General Discussions [original thread]
Aero Yassavi wrote: Read your argument, and still disagree. Scouts purpose is to sneak around, get behind enemy lines, spot enemies, etc. Their eHP is extremely low meaning they are far from an ideal choice for combat, so why do they need two w...
- by Oswald Rehnquist - at 2013.10.29 07:30:00
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1218. The Role of HAVs - in Feedback/Requests [original thread]
Garth Mandra wrote: I agree that HAVs don't seem to have a good role. I'm not sure what that role should be though. As an infantryman I'm not keen on the invincible rolling death machine that a few of the tank players advocate for as it doesn'...
- by Oswald Rehnquist - at 2013.10.29 06:49:00
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1219. The Role of HAVs - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oswald Rehnquist wrote: Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially g...
- by Oswald Rehnquist - at 2013.10.29 06:43:00
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1220. The Role of HAVs - in Feedback/Requests [original thread]
Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially going to function as stall breakers.
- by Oswald Rehnquist - at 2013.10.29 06:36:00
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