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141. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: While Cal and Min scouts have less low slots, they still have low slots. Might mean you may have to sacrifice a kinkat. Kincats have nothing to play into this equation (I never used them either), its the precis...
- by Oswald Rehnquist - at 2014.05.22 05:45:00
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142. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
double post
- by Oswald Rehnquist - at 2014.05.22 05:41:00
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143. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I am generally in favor of most of this, especially the removal of dampening from cloaks; players should not be able to tank ridiculous amounts of HP and still be so protected from scans, yet currently the cloak all...
- by Oswald Rehnquist - at 2014.05.22 05:33:00
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144. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
First bravo on the input-action of this thread CCP Rattati wrote: GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so. W...
- by Oswald Rehnquist - at 2014.05.22 05:18:00
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145. Shield extenders - in Feedback/Requests [original thread]
DeathwindRising wrote: what if shields recharged constantly without the delay, like armor does? shield tanks would have low over all hp but their high recharge rates help them survive drawn out battles, but weak in fights where there's no co...
- by Oswald Rehnquist - at 2014.05.21 21:16:00
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146. Shield extenders - in Feedback/Requests [original thread]
Shield tanking currently survive based on 3 things, 1) Duel tanking- Because shield tanking alone is not enough of a buffer to survive alpha 2) Cloaks- getting hit isn't a problem is your not seen, also time to regen is given 3) Distance- Stay...
- by Oswald Rehnquist - at 2014.05.21 04:22:00
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147. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: 501st Headstrong wrote: That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see a...
- by Oswald Rehnquist - at 2014.05.21 01:08:00
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148. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
lithkul devant wrote: [ Unfortunetly your #3 is not currently possible, do remember that shotgun is a light weapon still, which is why many people are talking about adding an M slot so that we have 4 types of weapons, side arm, light, medium, ...
- by Oswald Rehnquist - at 2014.05.18 06:15:00
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149. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
One Eyed King wrote: Taking away the dampening doesn't fix the problem. It will only force Minmatar scouts to go Gallente so they can dampen their profile enough. It is the tanking that is the problem that needs fixing, not the dampening of th...
- by Oswald Rehnquist - at 2014.05.18 01:11:00
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150. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. There is going to be a thousand opinions on...
- by Oswald Rehnquist - at 2014.05.18 00:50:00
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151. Dropsuit Functionality and Specialization - in General Discussions [original thread]
Yoma Carrim wrote: Drop some heavy roles in there for the Sentinel and Commando. For the Sentinel you can have a Guardian specialization that is for point defense high EHP but lacking a side arm and grenade For the Commando try throwing a spe...
- by Oswald Rehnquist - at 2014.05.17 16:03:00
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152. Dropsuit Functionality and Specialization - in General Discussions [original thread]
I figured since they are working on that right now might as well throw in our $.02. These are just ideas I came up with to organize our ideas. So this is either to fix mine up or just to vocalize your thoughts to the devs. Anyways, here is what ...
- by Oswald Rehnquist - at 2014.05.17 08:08:00
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153. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Read every single post here, phew!! @ CCP Z [Progression] This is just food for thought, hopefully there is something useful in here. 1) Identity People orient themselves and identify their play styles by variations of 1) dropsuit, 2) race,...
- by Oswald Rehnquist - at 2014.05.17 06:59:00
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154. Jetpacks - in General Discussions [original thread]
I can get behind jump packs, similar to how a starcraft 2 reapers function, but I'd probably be against jet packs as in a guy who can hover and shoot. That changes a lot in regards to level design.
- by Oswald Rehnquist - at 2014.05.16 16:55:00
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155. [Feedback] High slot modules in general are lacking - in Feedback/Requests [original thread]
The simplest solution would be to collapse modules then combine Myofibril + KinCats combine regulators and rechargers (make it a high)
- by Oswald Rehnquist - at 2014.05.16 16:48:00
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156. [Feedback] High slot modules in general are lacking - in Feedback/Requests [original thread]
Hard to get creative in Dust when most of the advance work is going towards legion. If this is legion brain storming then I'd could come up with quite a few, but here is one just to keep it simple and to keep it in line with CCP's tweaking of armo...
- by Oswald Rehnquist - at 2014.05.16 16:41:00
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157. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
1) Fixing Armor plates Armor plates -> % based Other plates-> Raw EHP + Utility Heavier or armor based suits would use % based plates, while lighter or shield based suits would use raw + utility. As long as the % is higher than the raw...
- by Oswald Rehnquist - at 2014.05.16 16:22:00
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158. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
The delay before shooting is good in whatever form, I personally favor the time delay more so than a manual deactivate delay but this works too. This should also be done before any changes to see how this works in conjunction with a much needed as...
- by Oswald Rehnquist - at 2014.05.16 16:03:00
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159. [Feedback]: Dead Weight Dropsuits and Catch-All Dropsuits - in General Discussions [original thread]
I tried to keep this short, and I already know this isn't going to get a lot hits but here it is. There are a lot of topics I would like to discuss in regards to dropsuits (ideas, changes, etc) but I'll just start with discussing this particular ...
- by Oswald Rehnquist - at 2014.05.14 04:57:00
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160. I bought a PS3 just for Dust 514 .... - in General Discussions [original thread]
First, yeah, PS4 or PC, and PC makes more sense, I am also pretty chill about the whole thing, but people were upset because of these reasons, (mainly point 1 and point 2 are what bugged me most on a moral level) 1) hosting major aurum events / B...
- by Oswald Rehnquist - at 2014.05.05 03:01:00
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