| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 261
 
 
      | Posted - 2013.10.25 16:30:00 -
          [1] - Quote 
 With the new AV changes madrugars will dominate again. 175m Lock On Range and big reduced damage. Strike.
 
 Sorry to my fellow shield tankers, that the forge isn't touched.
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        |  Kasote Denzara
 A Vulture
 
 507
 
 
      | Posted - 2013.10.25 16:34:00 -
          [2] - Quote 
 Nope.
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        |  low genius
 The Sound Of Freedom
 Renegade Alliance
 
 751
 
 
      | Posted - 2013.10.25 16:36:00 -
          [3] - Quote 
 
 daishi mk03 wrote:With the new AV changes madrugars will dominate again. 175m Lock On Range and big reduced damage. Strike.
 Sorry to my fellow shield tankers, that the forge isn't touched.
 
 
 maybe after the good players decide to get tanks because they're bored with suits.
 
 not because the current tank-crop has a chance.
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        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 261
 
 
      | Posted - 2013.10.25 16:41:00 -
          [4] - Quote 
 175 m translates to no more invisible swarms (maybe, mostly)
 and this damage reduce .. amazing
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        |  Lynn Beck
 Granite Mercenary Division
 
 163
 
 
      | Posted - 2013.10.25 16:43:00 -
          [5] - Quote 
 Madrugars get a 100 hp/sec repair per module correct?
 1 missile landing would out DPS its reps, and you have 5 of them...
 just saying.
 A shield tank gets 1k regen from it's booster, along woth 100+ native regen correct?
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        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1512
 
 
      | Posted - 2013.10.25 16:48:00 -
          [6] - Quote 
 FG is getting looked at
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        |  Skihids
 Bullet Cluster
 Legacy Rising
 
 2347
 
 
      | Posted - 2013.10.25 16:51:00 -
          [7] - Quote 
 All vehicles will have fragile cool-down periods and limited ammo, so there will be no long duration domination.
 
 You will have short burst mode domination time, but that will have to be managed carefully.
 
 If CCP gets it right both sides will be equally unhappy, but challenged.
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        |  Flix Keptick
 Red Star.
 EoN.
 
 804
 
 
      | Posted - 2013.10.25 16:54:00 -
          [8] - Quote 
 No. End of discussion
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        |  Duran Lex
 Amarr Templars
 Amarr Empire
 
 361
 
 
      | Posted - 2013.10.25 16:55:00 -
          [9] - Quote 
 Negative. Many tankers will cry after all these releases because they still won't have their god machine trolling the battlefield unhindered.
 
 Tanks are being tweaked, AV is being tweaked with them.
 
 Balance will attempt to be achieved (or so one can hope) between people just starting MLT tanks, to vets with properly fitted ones.
 
 Hopefully it wont take 6 months of capping SP to properly defend against AV, as well as hopefully it's still a game of rock/paper/scissors, and a lone AVer can take out a tank that makes a mistake on their cooldowns or gets too cocky without an escape plan.
 
 I see it as a day of reckoning for both styles of play.
 
 Edit - lol at me typing "tweeked"
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        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 261
 
 
      | Posted - 2013.10.25 16:59:00 -
          [10] - Quote 
 Okay, maybe you guys didn't get it.
 
 I think this will be good, if madrugars stay the same, they are now.
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        |  Skihids
 Bullet Cluster
 Legacy Rising
 
 2347
 
 
      | Posted - 2013.10.25 17:12:00 -
          [11] - Quote 
 CCP is redefining the role of vehicles away from constant menace to periodic battering rams.
 
 The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent strength, but that typically isn't enough to sit and slug it out in any encounter.
 
 In the rebalance vehicles will have a low passive survivability combined with a short period of active strength.
 
 Having the two separate modes will allow CCP set two different levels of survivability. They can be vulnerable the majority of the time, having to either hide or be protected by other vehicles or infantry, but periodically be capable of going into domination mode where they can roll in and spearhead the taking of an objective.
 
 That should make them much more interesting without giving us the return of Chromosome tanks.
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        |  Spkr4theDead
 Red Star.
 EoN.
 
 1116
 
 
      | Posted - 2013.10.26 07:47:00 -
          [12] - Quote 
 
 daishi mk03 wrote:With the new AV changes madrugars will dominate again. 175m Lock On Range and big reduced damage. Strike.
 Sorry to my fellow shield tankers, that the forge isn't touched.
 Says a redline rail sniper.
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        |  Spkr4theDead
 Red Star.
 EoN.
 
 1116
 
 
      | Posted - 2013.10.26 07:48:00 -
          [13] - Quote 
 
 Skihids wrote:CCP is redefining the role of vehicles away from constant menace to periodic battering rams.
 The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent strength, but that typically isn't enough to sit and slug it out in any encounter.
 
 In the rebalance vehicles will have a low passive survivability combined with a short period of active strength.
 
 Having the two separate modes will allow CCP set two different levels of survivability. They can be vulnerable the majority of the time, having to either hide or be protected by other vehicles or infantry, but periodically be capable of going into domination mode where they can roll in and spearhead the taking of an objective.
 
 That should make them much more interesting without giving us the return of Chromosome tanks.
 I miss my Chromosome-era Madrugar.
  
 Best blaster or rail, heavy efficient repper, 180mm poly, and 3 carapace hardeners.
 
 Was also able to put 2 heavy shield transporters in the highs with few problems.
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        |  TheAmazing FlyingPig
 Crux Special Tasks Group
 Gallente Federation
 
 4329
 
 
      | Posted - 2013.10.26 07:49:00 -
          [14] - Quote 
 Gonna play devil's advocate for a bit here with two points:
 
 1. The armor rep bug is getting fixed with the vehicle rework
 
 2. We have yet to see what CCP is doing to the forge gun
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        |  Oswald Rehnquist
 Abandoned Privilege
 General Tso's Alliance
 
 344
 
 
      | Posted - 2013.10.26 07:50:00 -
          [15] - Quote 
 
 Skihids wrote:CCP is redefining the role of vehicles away from constant menace to periodic battering rams.
 The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent strength, but that typically isn't enough to sit and slug it out in any encounter.
 
 In the rebalance vehicles will have a low passive survivability combined with a short period of active strength.
 
 Having the two separate modes will allow CCP set two different levels of survivability. They can be vulnerable the majority of the time, having to either hide or be protected by other vehicles or infantry, but periodically be capable of going into domination mode where they can roll in and spearhead the taking of an objective.
 
 That should make them much more interesting without giving us the return of Chromosome tanks.
 
 That is actually a pretty dam good analogy
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        |  Iron Wolf Saber
 Den of Swords
 
 9699
 
 
      | Posted - 2013.10.26 07:52:00 -
          [16] - Quote 
 
 Skihids wrote:CCP is redefining the role of vehicles away from constant menace to periodic battering rams.
 The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent strength, but that typically isn't enough to sit and slug it out in any encounter.
 
 In the rebalance vehicles will have a low passive survivability combined with a short period of active strength.
 
 Having the two separate modes will allow CCP set two different levels of survivability. They can be vulnerable the majority of the time, having to either hide or be protected by other vehicles or infantry, but periodically be capable of going into domination mode where they can roll in and spearhead the taking of an objective.
 
 That should make them much more interesting without giving us the return of Chromosome tanks.
 
 ^This^ *<9000
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        |  Iron Wolf Saber
 Den of Swords
 
 9699
 
 
      | Posted - 2013.10.26 07:53:00 -
          [17] - Quote 
 
 TheAmazing FlyingPig wrote:Gonna play devil's advocate for a bit here with two points:
 1. The armor rep bug is getting fixed with the vehicle rework
 
 2. We have yet to see what CCP is doing to the forge gun
 
 Armor rep bug won't even exist, armor rappers are passive in the change.
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        |  SgtDoughnut
 Red Star Jr.
 EoN.
 
 333
 
 
      | Posted - 2013.10.26 08:09:00 -
          [18] - Quote 
 Honestly from what I have been reading and calculating (son of a math teacher) the tanks will be weaker overall but much stronger when all their cooldowns are up. This will lead to teamwork in tanks one taking point and dealing as much damage as it can before falling back and letting a second take over. Would be very advantageous to have a LLAV on standby to help the tank baking up stay alive. Teams of 3 vs teams of 3. Sounds about balanced to me (you will need around a team of 3 to 4 av to really put a dent into this kind of strat for tanks)
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        |  Fizzer94
 L.O.T.I.S.
 Public Disorder.
 
 606
 
 
      | Posted - 2013.10.26 08:20:00 -
          [19] - Quote 
 
 Iron Wolf Saber wrote:TheAmazing FlyingPig wrote:Gonna play devil's advocate for a bit here with two points:
 1. The armor rep bug is getting fixed with the vehicle rework
 
 2. We have yet to see what CCP is doing to the forge gun
 Armor rep bug won't even exist, armor rappers are passive in the change.  Thank god! I'm so sick of these rappers running around rapping about armor all day.
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        |  Void Echo
 Blades of Dust
 
 1960
 
 
      | Posted - 2013.10.26 08:34:00 -
          [20] - Quote 
 whats more likely to happen...
 
 tanks get screwed over for the last time, almost all the pilots leave the game or respec out of tanks and vehicles all together, thus ending the time dust 514 is dust 514 and introducing call of duty 514.
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        |  pegasis prime
 BIG BAD W0LVES
 
 1211
 
 
      | Posted - 2013.10.26 09:00:00 -
          [21] - Quote 
 
 Void Echo wrote:whats more likely to happen...
 tanks get screwed over for the last time, almost all the pilots leave the game or respec out of tanks and vehicles all together, thus ending the time dust 514 is dust 514 and introducing call of duty 514.
 
 
 nah never give up never surrender, nerf after nerf and im still here, the new changes to vehicles and av balance is a step in the right direction we can only hope ccp keeps walking that way.
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        |  pegasis prime
 BIG BAD W0LVES
 
 1211
 
 
      | Posted - 2013.10.26 09:03:00 -
          [22] - Quote 
 
 Spkr4theDead wrote:Skihids wrote:CCP is redefining the role of vehicles away from constant menace to periodic battering rams.
 The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent strength, but that typically isn't enough to sit and slug it out in any encounter.
 
 In the rebalance vehicles will have a low passive survivability combined with a short period of active strength.
 
 Having the two separate modes will allow CCP set two different levels of survivability. They can be vulnerable the majority of the time, having to either hide or be protected by other vehicles or infantry, but periodically be capable of going into domination mode where they can roll in and spearhead the taking of an objective.
 
 That should make them much more interesting without giving us the return of Chromosome tanks.
 I miss my Chromosome-era Madrugar.   Best blaster or rail, heavy efficient repper, 180mm poly, and 3 carapace hardeners. Was also able to put 2 heavy shield transporters in the highs with few problems. 
 my chrome era gunlogi or sagi would 2 shot your maddy,
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        |  DeathwindRising
 ROGUE SPADES
 EoN.
 
 87
 
 
      | Posted - 2013.10.26 09:10:00 -
          [23] - Quote 
 
 daishi mk03 wrote:With the new AV changes madrugars will dominate again. 175m Lock On Range and big reduced damage. Strike.
 Sorry to my fellow shield tankers, that the forge isn't touched.
 
 youll be losing your active reps though lol. you get a nice slow armor repair like heavy suits do, and all the other lack of benefits that implies.
 
 sure swarms wont be shoulder mounted ICBMs anymore but youll be spending alot more down time between fights running and hiding in the redline while you recover your armor
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        |  DeathwindRising
 ROGUE SPADES
 EoN.
 
 87
 
 
      | Posted - 2013.10.26 09:13:00 -
          [24] - Quote 
 
 daishi mk03 wrote:175 m translates to no more invisible swarms (maybe, mostly)and this damage reduce .. amazing
 
 so... what? CCP completely failed to figure out the rending problem? sounds alot like what CCP did in eve with the targeting ranges. apprently long range targeting breaks stuff
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        |  DeathwindRising
 ROGUE SPADES
 EoN.
 
 87
 
 
      | Posted - 2013.10.26 09:21:00 -
          [25] - Quote 
 
 TheAmazing FlyingPig wrote:Gonna play devil's advocate for a bit here with two points:
 1. The armor rep bug is getting fixed with the vehicle rework
 
 2. We have yet to see what CCP is doing to the forge gun
 
 the armor rep bug isnt being fixed, theyre putting in the infantry armor reps in vehicle form, meaning they rep constantly but slowly. so slowly that youll be nothing but an oversized heavy suit.
 
 ill put it this way... if you like heavy suits or gallente suits... you might like the armor tanks.
 
 if you like caldari suits, youll love the shield tanks.
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        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 1272
 
 
      | Posted - 2013.10.26 09:38:00 -
          [26] - Quote 
 
 Duran Lex wrote:Negative. Many tankers will cry after all these releases because they still won't have their god machine trolling the battlefield unhindered.
 Tanks are being tweaked, AV is being tweaked with them.
 
 Balance will attempt to be achieved (or so one can hope) between people just starting MLT tanks, to vets with properly fitted ones.
 
 Hopefully it wont take 6 months of capping SP to properly defend against AV, as well as hopefully it's still a game of rock/paper/scissors, and a lone AVer can take out a tank that makes a mistake on their cooldowns or gets too cocky without an escape plan.
 
 I see it as a day of reckoning for both styles of play.
 
 Edit - lol at me typing "tweeked"
 
 This seems cool. Wolfman missed the packed AV nades, and I want to see what he does with the forges, but otherwise, this is okay.
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        |  Godin Thekiller
 Hellstorm Inc
 League of Infamy
 
 1272
 
 
      | Posted - 2013.10.26 09:40:00 -
          [27] - Quote 
 
 DeathwindRising wrote:daishi mk03 wrote:175 m translates to no more invisible swarms (maybe, mostly)and this damage reduce .. amazing
 so... what? CCP completely failed to figure out the rending problem? sounds alot like what CCP did in eve with the targeting ranges. apprently long range targeting breaks stuff 
 The problem is that you can't even see at the ******* optimal with a Rail dipshit.
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        |  Coleman Gray
 GunFall Mobilization
 Covert Intervention
 
 863
 
 
      | Posted - 2013.10.26 10:07:00 -
          [28] - Quote 
 Maybe the FG won't be touched and the heavy will be the "AV" class?
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        |  shaman oga
 Nexus Balusa Horizon
 DARKSTAR ARMY
 
 823
 
 
      | Posted - 2013.10.26 10:22:00 -
          [29] - Quote 
 After all those discussions about tanks and AV, i've found the solution:
 Tanks are OP
 AV is more OP than tanks
 
 CCP is nerfing both of them.
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        |  daishi mk03
 Brutor Vanguard
 Minmatar Republic
 
 263
 
 
      | Posted - 2013.10.26 10:53:00 -
          [30] - Quote 
 
 shaman oga wrote:After all those discussions about tanks and AV, i've found the solution:Tanks are OP
 AV is more OP than tanks
 
 CCP is nerfing both of them.
 
 This sounds wise.
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