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341. missiles reprised for CCP - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Missiles are OP I use blasters and do a FINE job as an AI tanker and an AV tanker with my rails Blasters and Rails can overheat Rails have a charge up time Missiles have NONE of these. Missiles NEED a "reload" mechanic...
- by Ops Fox - at 2012.11.11 05:44:00
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342. missiles reprised for CCP - in Feedback/Requests [original thread]
So I realize that my opinion of missile are scattered though out the forums so let me put them in one place so CCP can figure out what IGÇÖm talking about here. First tanks have only one reliable AI tool and that is missile take that away and the...
- by Ops Fox - at 2012.11.11 04:32:00
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343. dont nerf missiles fix them - in Feedback/Requests [original thread]
i think i posted somewhere else ah here it is Quote: Missile : make two types of missile ones with high direct damage but less splash and one with lower direct damage but the curret splash. this would fix alot of thing it still give us a AI t...
- by Ops Fox - at 2012.11.11 03:55:00
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344. dont nerf missiles fix them - in Feedback/Requests [original thread]
so, it is firing 4 missile at you what do you expect to live though a few hundred pounds of explosives? those main turrerts should be powerful and if your get gought by the slow turning main gun then your sol the range is a little excessive for a ...
- by Ops Fox - at 2012.11.11 03:44:00
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345. dont nerf missile fix them - in General Discussions [original thread]
this whole time ive been under the impression the small turrets where single shot version of the large turrets the large turret only has 120 spalsh which is reasonable splash damage the small has 200 in its basic version. Thats excessive, large an...
- by Ops Fox - at 2012.11.11 02:45:00
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346. dont nerf missiles fix them - in Feedback/Requests [original thread]
this whole time ive been under the impression the small turrets where single shot version of the large turrets the large turret only has 120 spalsh which is reasonable splash damage the small has 200 in its basic version thats excessive, large and...
- by Ops Fox - at 2012.11.11 02:45:00
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347. AV and turret fixs - in Feedback/Requests [original thread]
... how are you killing them with splash then are you sure your gunner isnt scoring a direct hit cause advanced accelrated only got... why is the small turrets firing bigger missile than the big turret holy crap CCP nerf small turrets. a small mis...
- by Ops Fox - at 2012.11.11 02:40:00
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348. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
Vallud Eadesso wrote: 1. I've seen almost everyone bunny hop like, daily. As soon as you start shooting people seem to bunny hop and spin to locate you. Won't say it HELPS, but it's still a pain . 2. I never knew about the buff actually. Perh...
- by Ops Fox - at 2012.11.11 02:31:00
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349. [feedback] weapon skills would make more sense catagorized by race, not weight, - in Feedback/Requests [original thread]
why not weapon type rather than race or weight, blaster would get thier own projectile etc
- by Ops Fox - at 2012.11.11 02:22:00
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350. Solutions for the tactical AR problem - in General Discussions [original thread]
The dark cloud wrote: Well i had the pleasure to met some of the scrubs that use moded controllers with the tactical AR. And i understand now why people are actually complaining about it. There are some options that CCP can do to prevent player...
- by Ops Fox - at 2012.11.11 02:21:00
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351. AV and turret fixs - in Feedback/Requests [original thread]
Jason Pearson wrote: Ops Fox wrote: i can honestly say from expericne it take 1-3 shots to acutally kill suit they kill with splash not with direct damage its only that lucky shot every now and then that kills in one hit... First, no it...
- by Ops Fox - at 2012.11.11 02:16:00
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352. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: I don't mean tanks are OP like in the post, what i meant was missiles are OP. well i be satisfied it we had rocket launchs and missile launchers rocket launchers could be exactly like the curret but have thier direct damage 60% ...
- by Ops Fox - at 2012.11.11 02:00:00
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353. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
Vallud Eadesso wrote: So this might be a tad controversial but is that not the point of this forum? I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seem...
- by Ops Fox - at 2012.11.11 01:52:00
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354. AV and turret fixs - in Feedback/Requests [original thread]
i can honestly say from expericne it take 1-3 shots to acutally kill suit they kill with splash not with direct damage its only that lucky shot every now and then that kills in one hit... that made me think and update. AV grenades are prefectly ...
- by Ops Fox - at 2012.11.11 01:32:00
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355. final round - in General Discussions [original thread]
funny people who faced imperfects say imperfects are going to win people who faced SI say SI going to win see a trend?
- by Ops Fox - at 2012.11.11 01:27:00
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356. AV and turret fixs - in Feedback/Requests [original thread]
Turrets are hmg and forge sized and bigger weapon they should compare to these in terms of DPS if you nerf turrets then nerf forges and HMG as well. donGÇÖt nerf them. Blasters : buff damage donGÇÖt touch anything else these are short range AI w...
- by Ops Fox - at 2012.11.11 01:25:00
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357. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: Forge needs to be a secondary weapon, to keep the match flowing. forges are already better that turret rails in everyway they dont need to be side arms as well they can pop infantry just as well as tanks as is. tanks can be taken...
- by Ops Fox - at 2012.11.11 01:14:00
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358. Tanks are too overpowered... - in General Discussions [original thread]
I cant agree with this tanks donGÇÖt need another nerf and the missile are our only ranged AI weapon the blaster is to UP to deal with short range AI and the rail is useless beyond all doubt, if you take away the only tool let to us why should any...
- by Ops Fox - at 2012.11.11 01:08:00
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359. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
i wouldnt want a buff to range or accuracy becuase they are blaster, short range powerful weapons, i do think they could use a buff to damage but not one to heat becuase for the same reason they need a buff to damage is the same reason, blaster ar...
- by Ops Fox - at 2012.11.11 00:55:00
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360. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: People need to learn to fire blasters in burst instead of going all out full auto like the tend to do- damage is pretty good where it is, but the range and accuracy are horrible blasters arenGÇÖt range or accurate w...
- by Ops Fox - at 2012.11.11 00:45:00
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