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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.11 04:32:00 -
[1] - Quote
So I realize that my opinion of missile are scattered though out the forums so let me put them in one place so CCP can figure out what IGÇÖm talking about here.
First tanks have only one reliable AI tool and that is missile take that away and theres no point in driving a tank, tanks donGÇÖt meet other tanks enough to justify using the AV rail guns. And blaster are too underpowered to do their short range AI job not to mention theres no enough urban warfare to even justify short range AI turret. So tanks fit missile and that has lead people to saying they are OP imbalanced yes but not really OP.
First there is the horrible idea to make a single small turret missile stronger than a single large missile turret they should be firing the same sized rounds not bigger ones a single large missile does 120 splash clearly not enough to oneshot anything with just splash however a small turret has 200 splash once you get into advanced and proto which is easier for a vehicle, then they easily oneshot anything. In my opinion simply making them fire the same sized ammo would fix that imbalance.
But thatGÇÖs not the only thing missile them self may be a little to good at dealing with well anything I say separate your missile into primarily AI or AV version but still let them deal with the other if necessary, having one type being focused on AI by reducing its direct damage to the slight above its splash and other than that it would be good. AV version that loose most of its splash radius and gains a lock on feature for dealing with other vehicles.
Jason Pearson wrote:Both Large and Small missiles are OP -_- Large Turret will deal 480 Splash due to firing 4 rockets at once. That will still OHK most things.
Cant take away every tool a tank has simply because they are powerful weapon yes a main turret will still be able to oneshot you because its firing 4 missile donGÇÖt expect because to survive four missile sorry just donGÇÖt vehicles still need to be able to kill infantry |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.11 05:26:00 -
[2] - Quote
Missiles are OP I use blasters and do a FINE job as an AI tanker and an AV tanker with my rails
Blasters and Rails can overheat Rails have a charge up time
Missiles have NONE of these. Missiles NEED a "reload" mechanic after they fire each payload
Rails should ALWAYS be the main damage dealing AV turret so missiles will prob need a dmg nerf to properly fit between the Blaster and Rails |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.11 05:44:00 -
[3] - Quote
Mavado V Noriega wrote:Missiles are OP I use blasters and do a FINE job as an AI tanker and an AV tanker with my rails
Blasters and Rails can overheat Rails have a charge up time
Missiles have NONE of these. Missiles NEED a "reload" mechanic after they fire each payload
Rails should ALWAYS be the main damage dealing AV turret so missiles will prob need a dmg nerf to properly fit between the Blaster and Rails
blaster dont have the range to be effective at anything but urban combat and taht fine its just normally most maps dont have a enough urban or the rangse are to varied for them to be practical.
i could see a missile having a short reload between every few shots so they cant pop 2 or 3 people in a row but the main gun should have a shorter than average reload cause it looks like it could hold a bit more.
rails deal massive damage when they hit its just thier tracking cant keep up with other vehicle which is kinda stupid.
but thisnt isnt about blaster and rails its about missiles i do think a reload between every 3 missiles would work you can still take one person but you could immediately turn and take out another |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.11 15:13:00 -
[4] - Quote
Rails can outdamage missiles easily plus its a near instant hit with next to no travel time from a long distance away
Missiles have flight time and and can easily be avoided |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 15:36:00 -
[5] - Quote
EnglishSnake wrote:Missiles have flight time and and can easily be avoided
Missile blast radius is enough that unless you're well into mid-range, they CAN'T be easily avoided. And at extreme ranges, missiles don't show up except as random explosions with no apparent source, so there's no way to avoid them in that scenario either. It's only at the longer end or mid-range, and in the shorter end of long range, where you can effectively dodge missiles. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.11 15:41:00 -
[6] - Quote
Ops Fox wrote:]
blaster dont have the range to be effective at anything but urban combat and taht fine its just normally most maps dont have a enough urban or the rangse are to varied for them to be practical. r
I'm sorry but you're talking about crap you have no clue about. A Stabilized Blaster Turret can easily combat Infantry in large spaces, it has a massive range. Missiles are a mix of AV/AI, they are not solely AI or AV and should not be the best in either.
Blasters: Best for Infantry Railguns: Best for Vehicles Missiles: Ok for both.
Thats how it appears to me. The problem with Missiles is they have an infinite range. They should detonate at a certain range or we just remove every weapons range, can't have it for one and not the other, especially something as OP as missiles.
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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.11 16:31:00 -
[7] - Quote
Jason Pearson wrote:Ops Fox wrote:]
blaster dont have the range to be effective at anything but urban combat and taht fine its just normally most maps dont have a enough urban or the rangse are to varied for them to be practical. r I'm sorry but you're talking about crap you have no clue about. A Stabilized Blaster Turret can easily combat Infantry in large spaces, it has a massive range. Missiles are a mix of AV/AI, they are not solely AI or AV and should not be the best in either. Blasters: Best for Infantry Railguns: Best for Vehicles Missiles: Ok for both. Thats how it appears to me. The problem with Missiles is they have an infinite range. They should detonate at a certain range or we just remove every weapons range, can't have it for one and not the other, especially something as OP as missiles.
im talking about blaster in general not a blaster specificly built to be more stable of course it counters one of the blaster weakness accuracy but even then it still only good for more urban warfare or compact places. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2012.11.11 23:48:00 -
[8] - Quote
My issue is that by their description, missiles are supposed to be good at both anti-personnel, and anti-infantry. As I stated in another post, using the lowest small missile turret for example, if it's supposed to take out a starter fit militia assault infantry in 1.75 direct hits, then give it a bonus VS vehicles so that the same turret takes out a starter fit militia LAV with 1.75 direct hits. This is not factoring in any skills mods, or advanced weapons. Just an example on the most basic level.
I know it would probably be too complicated, and probably a huge hassle for coding, but I would like to see graduated blast radii. So the further one is form the center of the blast, the lower the splash damage. This would allow a larger more realistic blast radius without necessarily overpowering the weapons. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.12 01:43:00 -
[9] - Quote
Shijima Kuraimaru wrote:My issue is that by their description, missiles are supposed to be good at both anti-personnel, and anti-infantry. As I stated in another post, using the lowest small missile turret for example, if it's supposed to take out a starter fit militia assault infantry in 1.75 direct hits, then give it a bonus VS vehicles so that the same turret takes out a starter fit militia LAV with 1.75 direct hits. This is not factoring in any skills mods, or advanced weapons. Just an example on the most basic level.
I know it would probably be too complicated, and probably a huge hassle for coding, but I would like to see graduated blast radii. So the further one is form the center of the blast, the lower the splash damage. This would allow a larger more realistic blast radius without necessarily overpowering the weapons.
all our weapons should have an extended blaster radius and a blast gradient besides it would be that hard just code three rings around the blast rather than one and type in the gradeint yourself |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.12 16:34:00 -
[10] - Quote
bump |
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