Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
61. Question What is the current rate passive SP is earned? - in General Discussions [original thread]
Im looking up all the related numbers and seeing whats what and I have a rough estimate but i would like a second source has to how much SP we earn passively in 24 hours. Also What are your current thoughts on the current rate it takes to train n...
- by Ops Fox - at 2013.06.08 23:27:00
|
62. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
This game isnt even fully launched yet and its intended to find a new market not carter to the existing one.
- by Ops Fox - at 2013.05.12 17:51:00
|
63. Tank vs AV nades - in Feedback/Requests [original thread]
its all most impossible to use tanks now unless your team is already steamrolling the other side
- by Ops Fox - at 2013.05.12 17:50:00
|
64. [Request] New Grenade Types - in Feedback/Requests [original thread]
First off not COD so most of these wouldnt fit. I would rather have different kinds of grenades than what is already in modern FPS. Statis webifer greandes for example would be fun or a Cyno grenade that could work similar to the shock grenades i...
- by Ops Fox - at 2013.05.12 17:47:00
|
65. Tank vs AV nades - in Feedback/Requests [original thread]
here it is. this was posted yesterday. Quote: Vehicle skills, modules and balance: We are listening to your feedback in balancing heavy vehicle experiences. It is a delicate act which has us wanting them to be able to perform their intended Gǣ...
- by Ops Fox - at 2013.05.12 17:44:00
|
66. Tank vs AV nades - in Feedback/Requests [original thread]
you do know tanks and LAVs are getting a HP buff tomorrow. right? lets let that settle then decided.
- by Ops Fox - at 2013.05.12 17:41:00
|
67. Tank vs AV nades - in Feedback/Requests [original thread]
got to love em' but differently OP 75% of what they do now would be good
- by Ops Fox - at 2013.05.12 17:36:00
|
68. Mass drivers - in Feedback/Requests [original thread]
not going to draw this out but massdrivers need a look from CCP. they are suppressive weapons and therefore fall into the need for covering a larger area with less time/effort investment. This means they need to have a comfortable blast radius to...
- by Ops Fox - at 2013.05.12 16:57:00
|
69. Grenades - in Feedback/Requests [original thread]
I don't know whether they took it out or just broke it so i put it here. a gm can move it if they feel it is necessary.
- by Ops Fox - at 2013.05.12 16:49:00
|
70. Nanohives - in Feedback/Requests [original thread]
No one is using them and when they are used up so quickly they don't really help. The original point of a Nano hive was to be either a temporary resupply AoE or a extra pack of ammo for low ammo users. I am aware that the original point of their n...
- by Ops Fox - at 2013.05.12 16:47:00
|
71. Grenades - in Feedback/Requests [original thread]
I was play in a milita suit on the original skirmish(older players will know which one om talking about) looking map in ambush. When I decided to throw my grenade down one of those tunnel/open boxes that are scattered around the platform. I could ...
- by Ops Fox - at 2013.05.12 16:36:00
|
72. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
Lord Gisbourne wrote: I don't think this game will live long on consoles, not only is it on ps3 which will soon be replaced by the ps4 (why make a next gen game on a last gen 10 year old system that looks and plays crap?) console players will j...
- by Ops Fox - at 2013.05.12 16:04:00
|
73. What would you, as a logi, be willing to give up in order to balance your suit? - in General Discussions [original thread]
first don't change the weapon from a light to a side arm that's going to devalue the suit if they cant properly defend them selfs, and then people will simply opted for doing half a logis role as a assault with one equipment. second knock off som...
- by Ops Fox - at 2013.05.11 00:41:00
|
74. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out. on the issue at hand though I don't see why a support suit would need all those module s...
- by Ops Fox - at 2013.05.11 00:34:00
|
75. SP suggestion - in Feedback/Requests [original thread]
I would like to STRESS that CCP should not change the current sp requirements of the skills but rather change the rate we earn sp from both passive and active. I would prefer a more WP related active sp reward system with a higher cap, but I thi...
- by Ops Fox - at 2013.05.10 02:26:00
|
76. SP suggestion - in Feedback/Requests [original thread]
To fully train into a assault suit armed with grenade, smg, a rep, shielding modules, and AR not including secondary skills or a higher tank(the two armor skills covered are only trained up to level 2 in this equation) is 34,387,110 SP point tota...
- by Ops Fox - at 2013.05.10 02:22:00
|
77. SP suggestion - in Feedback/Requests [original thread]
however currently even if you squad up and earn sp faster you would still hit the cap and you wouldnt be able to go any further. i would like a system that supported WP and teamwork and you earned more active sp that way but for that to work the ...
- by Ops Fox - at 2013.05.09 03:16:00
|
78. SP suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: I apologize for the misquote, yet I still disagree that making it easier for new players is the answer. Challenges are a good thing, but an unfair challenge isn't fun. No problem everyone makes mistakes. I based that...
- by Ops Fox - at 2013.05.09 03:04:00
|
79. SP suggestion - in Feedback/Requests [original thread]
Stands Alone wrote: i think there should be a dynamic WP/SP added SP rewards for killing more expensive suits therefore if you are in a well organized squad. all in cheap ass suits. you take out protos one or two at a time and get some good a...
- by Ops Fox - at 2013.05.09 03:01:00
|
80. SP suggestion - in Feedback/Requests [original thread]
Kousuke Tsuda wrote: Your pretty much asking to advance newer players to be able to compete with the veterans... If you increase initial SP for new players and ( first ) lower the cost for the "middle of the road skills" you take alittle awa...
- by Ops Fox - at 2013.05.09 02:36:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |