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161. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Fall damage is excessive, especially considering we are shielded and armored in such powerful suits. Falling down like 2 meters should not do the same damage as a shot of superheated plasma. Decreasing the height ne...
- by Ops Fox - at 2013.04.19 00:06:00
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162. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Id be happy with a smaller close air support version of the drop ship that is actually meant to attack ground targets. I also wouldn't mind a drop ship that could take a bit more damage. I would rather the Close air support be smaller so it can ...
- by Ops Fox - at 2013.04.18 02:03:00
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163. Progressive Reloading - in Feedback/Requests [original thread]
I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will ...
- by Ops Fox - at 2013.04.18 01:50:00
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164. carrying fallen comrades - in Feedback/Requests [original thread]
knight of 6 wrote: as a logi (on a different toon) i consistently find that the animation for reviving teammates gets me murdered and the revive-ee. as a solution/really awesome thing i think it would see implemented is picking up fallen comrad...
- by Ops Fox - at 2013.04.18 01:46:00
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165. Feedback on AV - in Feedback/Requests [original thread]
slypie11 wrote: I have noticed that vehicles and AV are very difficult to balance. Entire teams don't want to get destroyed by one tank, while tankers and dropships don't want to lose millions of isk. The easy answer for dropships and AV is to ...
- by Ops Fox - at 2013.04.17 20:39:00
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166. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
when i think of gunship I think Apache not AC-130s. http://upload.wikimedia.org/wikipedia/commons/a/ab/AC-130H_Spectre_jettisons_flares.jpg AC-130 "gunship" http://upload.wikimedia.org/wikipedia/commons/6/66/AH-64D_Apache_Longbow.jpg Apach...
- by Ops Fox - at 2013.04.12 03:44:00
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167. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Shouper of BHD wrote: well, LAAs are fighters, they even had a video of a CCP employee flying a gallante varient so they aren`t gunships. Link and even if they are nothing is set in stone yet. It would make sense for a gunship like vehicle...
- by Ops Fox - at 2013.04.12 02:52:00
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168. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Ops Fox wrote: I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt asking for more l...
- by Ops Fox - at 2013.04.11 23:30:00
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169. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: @ footnote The lmg would fill the same roll as the HMG does but for other classes. And that is pretty much the void right there....the machine gun is inaccessible to other classes. I still dont think we need another sp...
- by Ops Fox - at 2013.04.11 23:14:00
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170. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
I could see a LMG being a minimtar version of a AR, then we would have a minni SMG LMG and HMG. but i still dont see it filling a necessary role. When i listed those weapons early I wasnt asking for more laser weapons weapons but more EVE/alien w...
- by Ops Fox - at 2013.04.11 23:09:00
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171. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding ...
- by Ops Fox - at 2013.04.11 22:51:00
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172. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: What roll does cloaking fit in? Yet people are thirsty for them. What roll does an smg fill when you already have a pistol? LMGs will allow classes other than the heavy to use a machine gun There is not enough of a di...
- by Ops Fox - at 2013.04.11 22:49:00
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173. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I knew this was going to happen though lol.....now what is wrong with having an lmg again?? Whatever happened to wanting variety? Only class that can use HMGs are heavies. Heavies can carry all....so why cant other classes...
- by Ops Fox - at 2013.04.11 22:46:00
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174. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: ASSAULT SUITS: Amarr -Increased Armor Plate Efficacy / Lvl Assault Suits -Increased Cooldown Rate of Laser Weapons / Lvl Amarr Assault Caldari -Increased Shield Extender Efficacy / Lvl Assault Suits -Increased Effective R...
- by Ops Fox - at 2013.04.11 22:20:00
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175. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Ships in EVE have different high slot layouts i don't see why some types of tanks couldn't have a 1 medium turret instead of 2 small turrets. However I do think Small turrets should be buffed and I would like HAVs to be able to actually tank dam...
- by Ops Fox - at 2013.04.11 22:15:00
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176. HAVs small turret. - in Feedback/Requests [original thread]
Solarisjock wrote: I agree with being able to remove the small turrets, that is fine. AI controlled turrets are not. It would make sneaking up and trying to RE/AV nade a tank pretty much impossible QFT
- by Ops Fox - at 2013.04.11 22:12:00
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177. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
@Shouper Gunships should be light aircraft not Heavy aircraft, that way they can stay closer to the infantry without being an easy target. If they were Heavy aircraft then their size and lock time(if different lock time is ever implemented) would...
- by Ops Fox - at 2013.04.11 22:10:00
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178. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
I don't think we need a LMG really it seams redundant when you look at the two weapons. imagine a weapon with the accuracy/range of a HMG and DPS of a AR, I just dont think we need a bridge between the weapons honestly.
- by Ops Fox - at 2013.04.11 22:00:00
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179. Aerial Vehicle Ideas - in Feedback/Requests [original thread]
Ulysses Knapse wrote: [quote=Jakar Umbra] I'm talking about the aspect of it. The modules are so mundane, the skill progression is contrary to the norm, and it just seems... different to what I would imagine aerial vehicles to be. Flying war...
- by Ops Fox - at 2013.04.10 22:15:00
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180. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
Im favoring the grenade bay idea. get volume of space and fill it up with what ever you want.
- by Ops Fox - at 2013.04.09 03:13:00
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