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321. charging up Rail ARs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: http://www.youtube.com/watch?v=NpJQjwKs6Kg Could be it that looked pretty awesome but 60 rounds, 640 meters effective 700 RPM. these two stats were unclear fire mode selector, and bolt activated circut and 10 x 3...
- by Ops Fox - at 2012.11.12 00:44:00
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322. charging up Rail ARs - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Honestly, now your idea is sounding like a chaingun's wind-up time, but with a different explanation behind it. Could be an interesting idea. Sorry for not really getting the point at first. sorry for not explainin...
- by Ops Fox - at 2012.11.12 00:35:00
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323. holographic sight - in Feedback/Requests [original thread]
well if you played CoD or BF3 and used the holographic sight then you know its a box with a red reticle in it the reticle being a holographic aka just floating there. when you think hologram from the future starwars holonet, or cortana etc. a floa...
- by Ops Fox - at 2012.11.12 00:26:00
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324. charging up Rail ARs - in Feedback/Requests [original thread]
Reimus Klinsman wrote: I believe in Dust we are going to get lots of different spins of technology. An AR will have a gallente, caldari, minmatar, and amarr varient. I'm bored of just having a Gallente AR and just an amarr pistol, and just a Ca...
- by Ops Fox - at 2012.11.12 00:21:00
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325. holographic sight - in Feedback/Requests [original thread]
ok not like the normal one from games set in the 21century but an actual hologram of light acting as a sight
- by Ops Fox - at 2012.11.12 00:11:00
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326. charging up Rail ARs - in Feedback/Requests [original thread]
as an example since there is only 1 type of AR currently, and any sniper would work a differently than a frontline weapon realworld snipers are simi automatic so snipers can pick up thier brass where as front line weapons are full auto. so there i...
- by Ops Fox - at 2012.11.12 00:06:00
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327. [REQUEST] Push To Talk Button as a Toggle between Team chat and Squad Chat - in Feedback/Requests [original thread]
i leave mine off, this is a good idea +1
- by Ops Fox - at 2012.11.12 00:00:00
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328. charging up Rail ARs - in Feedback/Requests [original thread]
i think the title even has AR in maybe im talking about HMGs or laser rifles though or maybe you saw a S where the A was im not sure how to respond to this.
- by Ops Fox - at 2012.11.11 23:48:00
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329. movement reflex - in Feedback/Requests [original thread]
along with allowing a crawl mechanic to get over those stupid slopes, a duck emchanic so when were walking around and were jsut a few inch to tall we duck under it i would also like it so when we jump and we dont quite make it our guys pulls him s...
- by Ops Fox - at 2012.11.11 23:40:00
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330. charging up Rail ARs - in Feedback/Requests [original thread]
laser are pretty powerful but require dead eye aim blasters are fair for the average player and I guess projectiles would be immune to EM effects but what about Railguns they cant just be for flavor version of the others right. a think rail ARs a...
- by Ops Fox - at 2012.11.11 23:18:00
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331. can you fix this - in Feedback/Requests [original thread]
bug for the bug thread
- by Ops Fox - at 2012.11.11 22:39:00
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332. all hail the logi bros - in General Discussions [original thread]
they needs some love but what can a logi been given SP earning WP earning wise that makes its vital job worth it? was playing with some corpmates when the logi bro brought up a good point he had revived resuplyied and healed our entire squad but w...
- by Ops Fox - at 2012.11.11 22:28:00
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333. dust weapons - in Feedback/Requests [original thread]
these are some things i think should be added to give dust that futuristic element and it be pretty cool to have to wrok around and with it. 1. there should be mimitar version of just about every weapon or a weapon with a similar function, they s...
- by Ops Fox - at 2012.11.11 20:58:00
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334. Having to restart... - in Feedback/Requests [original thread]
hold ps button then select quit game when it pops up if you freeze if the game froze or is slow click ps button and quit game
- by Ops Fox - at 2012.11.11 16:54:00
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335. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
it should be the same across the board and persenally i think all shield extenders should have 10% more hp at basic 13% more at advanced and 16% more at proto. armor plates should have 15% more adavanced should have 18% more and proto should have ...
- by Ops Fox - at 2012.11.11 16:46:00
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336. final round - in General Discussions [original thread]
only one actual bet?
- by Ops Fox - at 2012.11.11 16:37:00
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337. Tanks reprised for CCP - in Feedback/Requests [original thread]
bump
- by Ops Fox - at 2012.11.11 16:32:00
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338. missiles reprised for CCP - in Feedback/Requests [original thread]
Jason Pearson wrote: Ops Fox wrote: ] blaster dont have the range to be effective at anything but urban combat and taht fine its just normally most maps dont have a enough urban or the rangse are to varied for them to be practical. r I'm...
- by Ops Fox - at 2012.11.11 16:31:00
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339. Turrets reprised for CCP - in Feedback/Requests [original thread]
Ok I know your probably going to nerf missiles pretty bad come the next build but donGÇÖt overnerfs and try buffing other areas so they are practical the reason people only uses missiles is because all the other weapons are useless basically yeah ...
- by Ops Fox - at 2012.11.11 16:29:00
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340. Request: TacNet. - in Feedback/Requests [original thread]
more control over tacnet for corps and more noticable markers would be great for tacent
- by Ops Fox - at 2012.11.11 06:07:00
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