Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. (request) making meters meters - in Feedback/Requests [original thread]
that's kind of the thing we know what a meter is in real life or around about. and its fairly easy to look around the real world and guess to mate a pretty close approx of how many meters something is. in Dust using that same approximation things ...
- by Ops Fox - at 2013.06.13 01:27:00
|
22. speedometer and altimeter - in Feedback/Requests [original thread]
Cosgar wrote: Wolfica wrote: this would help if they made a minimum speed to actually kill some one when the ran them over. no more 1 mph kills. we are supposedly around 15 feet tall clones and if your a heavy you have 25mm+ in armor and s...
- by Ops Fox - at 2013.06.13 00:22:00
|
23. (request) making meters meters - in Feedback/Requests [original thread]
Actually when you think about it distance are really messed up in Dust. so this would make sense on a lot of thing.
- by Ops Fox - at 2013.06.13 00:19:00
|
24. LAV running people over - in Feedback/Requests [original thread]
Den-tredje Baron wrote: REVERT ALL LAVS BACK TO CHROMOSOME EHP LEVEL !! Give normal LAVs a bonus to small turret damage and a standard bonus to turret tracking speed. Redo LLAVs to instead of have this clunky rep tool make it work liek a t...
- by Ops Fox - at 2013.06.13 00:18:00
|
25. speedometer and altimeter - in Feedback/Requests [original thread]
Wolfica wrote: this would help if they made a minimum speed to actually kill some one when the ran them over. no more 1 mph kills. we are supposedly around 15 feet tall clones and if your a heavy you have 25mm+ in armor and shield so getting it...
- by Ops Fox - at 2013.06.12 23:26:00
|
26. LAV running people over - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Ops Fox wrote: Scheneighnay McBob wrote: shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction. I was think more specifically for hitting people not jus...
- by Ops Fox - at 2013.06.12 23:25:00
|
27. speedometer and altimeter - in Feedback/Requests [original thread]
Cosgar wrote: Scheneighnay McBob wrote: Why? Immersion would be one reason. But also knowing how fast you're going can be quite helpful for fine tuning vehicles. Makes for better customization and better combat instead of LAVs trying to ma...
- by Ops Fox - at 2013.06.12 22:43:00
|
28. speedometer and altimeter - in Feedback/Requests [original thread]
So I know exactly how fast I'm going or how high up I am
- by Ops Fox - at 2013.06.12 22:37:00
|
29. LAV running people over - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: shield/armor resistance = brush guards But support- for every action, there is an equal but opposite reaction. I was think more specifically for hitting people not just taking damage in general
- by Ops Fox - at 2013.06.12 22:31:00
|
30. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Talos Alomar wrote: WyrmHero1945 wrote: Meh ARs are ruining the gun game. No point in speccing into LR, SR, MD, etc. So I'll run you over and laugh till CCP balances the damn game. This is why even though I don't like free LAV's running...
- by Ops Fox - at 2013.06.12 22:02:00
|
31. Theorycrafting: If EvE players made our weapons, suits, gear, etc. - in General Discussions [original thread]
Abron Garr wrote: Princeps Marcellus wrote: What would happen to the economy? Assuming that the main source of income for Dust bunnies is instant battles. It depends on what resources are needed to produce them. I have to assume they will...
- by Ops Fox - at 2013.06.12 22:00:00
|
32. (request) making meters meters - in Feedback/Requests [original thread]
Harpyja wrote: I don't know if it's just terrible explosion dynamics (I've heard that's it's only a two-dimensional explosion for one) or if distance measurements are actually wrong. My missile turrets at many times seem to be hitting close en...
- by Ops Fox - at 2013.06.12 21:32:00
|
33. LAV running people over - in Feedback/Requests [original thread]
Simple suggestion, just make them take an = amount of damage to what they kill. and maybe add a Brush Guard module that reduce that to taking 20, 30 and 40% less return damage.
- by Ops Fox - at 2013.06.12 21:29:00
|
34. speedometer and altimeter - in Feedback/Requests [original thread]
Can we have a speedometer for all vehicles and a altimeter for dropships.
- by Ops Fox - at 2013.06.12 21:10:00
|
35. Scouts should take less fall damage - in Feedback/Requests [original thread]
Scouts have less HP so when they fall what would normally be a bump in the road is a major issue for them. Scouts are suppose to be the most mobile but they have to be the most careful when moving around becuase a short fall can nearly kill them. ...
- by Ops Fox - at 2013.06.12 21:06:00
|
36. Implement the offensive language filter - in Feedback/Requests [original thread]
Universal Decimator wrote: not that offended by silly names, but trust me don't under estimate the cruelty of some people. I have played first person shooters on Xbox and you wont believe the foulness of words and even insulting racial drawing ...
- by Ops Fox - at 2013.06.12 16:56:00
|
37. Implement the offensive language filter - in Feedback/Requests [original thread]
Universal Decimator wrote: IceShifter Childhaspawn wrote: I am really tired of explaining to others that CCP does not endorse corporations or players with offensive names. Please implement the offensive language filter. I understand we are a...
- by Ops Fox - at 2013.06.12 16:52:00
|
38. SHOTGUNS NEED A NERF - in Feedback/Requests [original thread]
Cosgar wrote: Ops Fox wrote: While Im against a nerf I am against thing the current OHK Shotgun does not need a more spread, maybe if we got a non-OHK minmatar shotgun then that would be ideal for a lots of close quarters with high spread, ...
- by Ops Fox - at 2013.06.12 16:27:00
|
39. militia rebalance request - in Feedback/Requests [original thread]
Drop the damage value of militia AV and the HP of Militia vehicles by 10% and see how that works that should encourage people who want to spec AV to go to at least basic variation. No more of this equal stats with ow fitting cost for the std, that...
- by Ops Fox - at 2013.06.12 16:24:00
|
40. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Reactive plates are basically shield extenders (low HP, self repairing), but with less HP, and movement penalty. Needs to have as much HP as their shield extender counterpart, or else you're just better off using sh...
- by Ops Fox - at 2013.06.12 16:08:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |