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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.11 01:35:00 -
[1] - Quote
So this might be a tad controversial but is that not the point of this forum?
I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seems the games direction is a mash up between the old school and dated\dead style found in the 1990-2000 era of UT like the high speed, run and gun none-sense that was good for then, but had pretty much died by 2005 mashed against the worst parts of the modern day shooter
We have insane things still in game like Bunny Hopping, I mean, really? Really CCP? Why is bunny hopping even humoured? It's been on of the most complained about 'features' in FPS games since... well since UT style games fell out of favour. We have to deal with strafing back and forth while still aiming down sights and deadly accurate (If you have access to real firearms, CCP, go try it. You won't hit sh*t.) We have anti vehicle weapons that don't actually seem to bloody damage vehicles, we have a system where skills learnt and gear equipped mean more than careful planning and tactics. I've been in games where one guy had a Douvett assault rifle, and went something like 30/1 and no I'm not exaggerating.
We still have a game play holdover of the traditional Sniper, a game play type that no longer actually contributes to the modern idea of the team-based FPS, yet due to it's simplicity it's GUARANTEED positive K/D, everyone want's to play as one. Why is this still in a game that forces team work? Why is a lone wolf class in a game that is supposed to be about everyone working together? Alter the gun\class to work like a Designated Marksman role and we'll be on the right track, right now, the class is all about screwing over YOUR team more than your opponents.
Movement, strafing, it's a big issue and all over the forums. It needs slowing _RIGHT_ down in my opinion, make this game more tactical shooter less run and gun.
Respawning is a pain, and if you guys want to appeal to the COD player, as you said you do in that interview, you probably need to speed it up. I don't mind it, but sometimes, on those particular bad games where you're whole team is snipers or barely pulling a 1/1 KD, I seem to spend more time watching the map and a clock.
Running people over. How do we tackle this one? I guess this one is personal opinion, I mean it happens SO rarely it's probably not an issue, but if you run someone over, armoured vehicle or not, the car WILL be damaged badly. Add the fact the person is wearing armour thick enough to stop bullets and shields that should technically BOUNCE YOU OFF THE CAR WITHOUT INJURY, but I digress...
I don't want to sound like I'm just moaning here. I love this game, I love EVE and I love the EVE universe. I just want to see this game succeed. Right now I just can't see it happening. The game is just too.... frustrating. For the last few nights all i've heard is people swearing and bitching. No one seems to be actually having FUN.
I just don't know what else to add to this, the game feels like it's from a bygone era. I hate to say it like this, either make something unique, and have the nuts to do it, or borrow liberally from a popular shooter. A CURRENT popular shooter.
Hope something here helps. And sorry if it's ... passionate. Game has gotten to me today ;) |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 01:52:00 -
[2] - Quote
Vallud Eadesso wrote:So this might be a tad controversial but is that not the point of this forum?
I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seems the games direction is a mash up between the old school and dated\dead style found in the 1990-2000 era of UT like the high speed, run and gun none-sense that was good for then, but had pretty much died by 2005 mashed against the worst parts of the modern day shooter
We have insane things still in game like Bunny Hopping, I mean, really? Really CCP? Why is bunny hopping even humoured? It's been on of the most complained about 'features' in FPS games since... well since UT style games fell out of favour. We have to deal with strafing back and forth while still being aiming down sights and deadly accurate (If you have access to real firearms, CCP, go try it. You won't hit sh*t.) We have anti vehicle weapons that don't actually seem to bloody damage vehicles, we have a system where skills learnt and gear equipped mean more than careful planning and tactics. I've been in games where one guy had a Douvett assault rifle, and went something like 30/1 and no I'm not exaggerating.
We still have a game play holdover of the traditional Sniper, a game play type that no longer actually contributes to the modern idea of the team-based FPS, yet due to it's simplicity and GUARANTEED positive K/D, everyone want's to play as one. Why is this still in a game that forces team work? Why is a lone wolf class in a game that is supposed to be about everyone working together? Alter the gun\class to work like a Designated Marksman role and we'll be on the right track, right now, the class is all about screwing over YOUR team more than your opponents.
Movement, strafing, it's a big issue and all over the forums. It needs slowing _RIGHT_ down in my opinion, make this game more tactical shooter less run and gun.
Respawning is a pain, and if you guys want to appeal to the COD player, as you said you do in that interview, you probably need to speed it up. I don't mind it, but sometimes, on those particular bad games where you're whole team is snipers or barely pulling a 1/1 KD, I seem to spend more time watching the map and a clock.
Running people over. How do we tackle this one? I guess this one is personal opinion, I mean it happens SO rarely it's probably not an issue, but if you run someone over, armoured vehicle or not, the car WILL be damaged badly. Add the fact the person is wearing armour thick enough to stop bullets and shields that should technically BOUNCE YOU OFF THE CAR WITHOUT INJURY, but I digress...
I don't want to sound like I'm just moaning here. I love this game, I love EVE and I love the EVE universe. I just want to see this game succeed. Right now I just can't see it happening. The game is just too.... frustrating. For the last few nights all i've heard is people swearing and bitching. No one seems to be actually having FUN.
I just don't know what else to add to this, the game feels like it's from a bygone era. I hate to say it like this, either make something unique, and have the nuts to do it, or borrow liberally from a popular shooter. A CURRENT popular shooter.
Hope something here helps. And sorry if it's ... passionate. Game has gotten to me today ;)
1. who bunny hops its kinda ineffective 2. impossibe to properly strafe in this game it can use a slight 10% buff actually 3. a forge two shot my gunlogi my gunlogi has almost 6000HP are we playing the same game? 4. those are the RPG elements their fine actually i dont mind them 4.5 thats just your opinion tactics come up all the time if people were always lone wolfing it 5. and GUARANTEED lower isk and SP returns since 2012 6. run and gun is fun its a game it needs to be fun if every one was forced to be a designated marksmen we get something similar to WWI or socom. 7. see 2 8. yes it is a pain 9. LAVs should take damage not much but some when they run someone over, HAVs should also be able to run people over at their normal speed as well.
these are in the same order they are underlined |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.11 02:06:00 -
[3] - Quote
Ops Fox wrote:Vallud Eadesso wrote:So this might be a tad controversial but is that not the point of this forum?
I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seems the games direction is a mash up between the old school and dated\dead style found in the 1990-2000 era of UT like the high speed, run and gun none-sense that was good for then, but had pretty much died by 2005 mashed against the worst parts of the modern day shooter
We have insane things still in game like Bunny Hopping, I mean, really? Really CCP? Why is bunny hopping even humoured? It's been on of the most complained about 'features' in FPS games since... well since UT style games fell out of favour. We have to deal with strafing back and forth while still being aiming down sights and deadly accurate (If you have access to real firearms, CCP, go try it. You won't hit sh*t.) We have anti vehicle weapons that don't actually seem to bloody damage vehicles, we have a system where skills learnt and gear equipped mean more than careful planning and tactics. I've been in games where one guy had a Douvett assault rifle, and went something like 30/1 and no I'm not exaggerating.
We still have a game play holdover of the traditional Sniper, a game play type that no longer actually contributes to the modern idea of the team-based FPS, yet due to it's simplicity and GUARANTEED positive K/D, everyone want's to play as one. Why is this still in a game that forces team work? Why is a lone wolf class in a game that is supposed to be about everyone working together? Alter the gun\class to work like a Designated Marksman role and we'll be on the right track, right now, the class is all about screwing over YOUR team more than your opponents.
Movement, strafing, it's a big issue and all over the forums. It needs slowing _RIGHT_ down in my opinion, make this game more tactical shooter less run and gun.
Respawning is a pain, and if you guys want to appeal to the COD player, as you said you do in that interview, you probably need to speed it up. I don't mind it, but sometimes, on those particular bad games where you're whole team is snipers or barely pulling a 1/1 KD, I seem to spend more time watching the map and a clock.
Running people over. How do we tackle this one? I guess this one is personal opinion, I mean it happens SO rarely it's probably not an issue, but if you run someone over, armoured vehicle or not, the car WILL be damaged badly. Add the fact the person is wearing armour thick enough to stop bullets and shields that should technically BOUNCE YOU OFF THE CAR WITHOUT INJURY, but I digress...
I don't want to sound like I'm just moaning here. I love this game, I love EVE and I love the EVE universe. I just want to see this game succeed. Right now I just can't see it happening. The game is just too.... frustrating. For the last few nights all i've heard is people swearing and bitching. No one seems to be actually having FUN.
I just don't know what else to add to this, the game feels like it's from a bygone era. I hate to say it like this, either make something unique, and have the nuts to do it, or borrow liberally from a popular shooter. A CURRENT popular shooter.
Hope something here helps. And sorry if it's ... passionate. Game has gotten to me today ;) 1. who bunny hops its kinda ineffective 2. impossibe to properly strafe in this game it can use a slight 10% buff actually 3. a forge two shot my gunlogi my gunlogi has almost 6000HP are we playing the same game? 4. those are the RPG elements their fine actually i dont mind them 4.5 thats just your opinion tactics come up all the time if people were always lone wolfing it 5. and GUARANTEED lower isk and SP returns since 2012 6. run and gun is fun its a game it needs to be fun if every one was forced to be a designated marksmen we get something similar to WWI or socom. 7. see 2 8. yes it is a pain 9. LAVs should take damage not much but some when they run someone over, HAVs should also be able to run people over at their normal speed as well. these are in the same order they are underlined
1. I've seen almost everyone bunny hop like, daily. As soon as you start shooting people seem to bunny hop and spin to locate you. Won't say it HELPS, but it's still a pain. 2. I never knew about the buff actually. Perhaps experiencing latency or poor\early game development? Stuttery and jerky bothers me. 3. If Forge guns are the go to AV weapons why bother having Missile\Rocket Launchers? 4. RPG elements are FINE and I feel it gives the game that longevity it'll need. But that much? 5. I honestly don't think it's personal opinion. I worked in the games industry professionally for around 6 years. Our focus tests say the sniper class is the most detested class in team based FPS... because they're never part of the team. 6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity? 7.Noted. 8. HAVs should be fine yeah, i'll give you that. LAVs though I think we can agree on. Like I said, incredibly rare though. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.11 02:31:00 -
[4] - Quote
Vallud Eadesso wrote: 1. I've seen almost everyone bunny hop like, daily. As soon as you start shooting people seem to bunny hop and spin to locate you. Won't say it HELPS, but it's still a pain. 2. I never knew about the buff actually. Perhaps experiencing latency or poor\early game development? Stuttery and jerky bothers me. 3. If Forge guns are the go to AV weapons why bother having Missile\Rocket Launchers? 4. RPG elements are FINE and I feel it gives the game that longevity it'll need. But that much? 5. I honestly don't think it's personal opinion. I worked in the games industry professionally for around 6 years. Our focus tests say the sniper class is the most detested class in team based FPS... because they're never part of the team. 6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity? 7.Noted. 8. HAVs should be fine yeah, i'll give you that. LAVs though I think we can agree on. Like I said, incredibly rare though.
1. thats the point it doesnt help so let them hop 2. strafing got a major nerf from last build where even i agree it was excessive however it needs a buff now 3. missile can track... well these cant but a normal missile can also missile are like to slow to keep up with vehicles 4. it doesnt realy do much i still get kills with milita gear, i went a whole game on the front lines with nothing but basic gear and went 10/0 5. interesting, so remove thier ident capabilitys and make them rely on a spotter 6. halo, CoD, crysis mixes the two pretty well, killzone is horrible, socom sucked and failed and those last two were straight up tactical shooters. 7. does this need a answer? 8. i think half the damage delt to the runned overd(road kill whats the proper term) should be dealt to the half so 50 to 250 damage btw 250 is 25% of a LAV HP 9. could have sworn there was a 9 |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 07:29:00 -
[5] - Quote
Vallud Eadesso wrote:So this might be a tad controversial but is that not the point of this forum?
I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seems the games direction is a mash up between the old school and dated\dead style found in the 1990-2000 era of UT like the high speed, run and gun none-sense that was good for then, but had pretty much died by 2005 mashed against the worst parts of the modern day shooter
We have insane things still in game like Bunny Hopping, I mean, really? Really CCP? Why is bunny hopping even humoured? It's been on of the most complained about 'features' in FPS games since... well since UT style games fell out of favour. We have to deal with strafing back and forth while still aiming down sights and deadly accurate (If you have access to real firearms, CCP, go try it. You won't hit sh*t.) We have anti vehicle weapons that don't actually seem to bloody damage vehicles, we have a system where skills learnt and gear equipped mean more than careful planning and tactics. I've been in games where one guy had a Douvett assault rifle, and went something like 30/1 and no I'm not exaggerating.
We still have a game play holdover of the traditional Sniper, a game play type that no longer actually contributes to the modern idea of the team-based FPS, yet due to it's simplicity it's GUARANTEED positive K/D, everyone want's to play as one. Why is this still in a game that forces team work? Why is a lone wolf class in a game that is supposed to be about everyone working together? Alter the gun\class to work like a Designated Marksman role and we'll be on the right track, right now, the class is all about screwing over YOUR team more than your opponents.
Movement, strafing, it's a big issue and all over the forums. It needs slowing _RIGHT_ down in my opinion, make this game more tactical shooter less run and gun.
Respawning is a pain, and if you guys want to appeal to the COD player, as you said you do in that interview, you probably need to speed it up. I don't mind it, but sometimes, on those particular bad games where you're whole team is snipers or barely pulling a 1/1 KD, I seem to spend more time watching the map and a clock.
Running people over. How do we tackle this one? I guess this one is personal opinion, I mean it happens SO rarely it's probably not an issue, but if you run someone over, armoured vehicle or not, the car WILL be damaged badly. Add the fact the person is wearing armour thick enough to stop bullets and shields that should technically BOUNCE YOU OFF THE CAR WITHOUT INJURY, but I digress...
I don't want to sound like I'm just moaning here. I love this game, I love EVE and I love the EVE universe. I just want to see this game succeed. Right now I just can't see it happening. The game is just too.... frustrating. For the last few nights all i've heard is people swearing and bitching. No one seems to be actually having FUN.
I just don't know what else to add to this, the game feels like it's from a bygone era. I hate to say it like this, either make something unique, and have the nuts to do it, or borrow liberally from a popular shooter. A CURRENT popular shooter.
Hope something here helps. And sorry if it's ... passionate. Game has gotten to me today ;) If you weren't watching General Discussion after the Codex release, the strafing issue was creating enough dissent among some of our playerbase that quite a few people actually left due to the inability to dodge shots. The issue is that having a tactical style is impossible with the hitscan (instant hit) mechanics this game uses, and will likely have to use to maintain good performance globally with high player counts. Without the ability to strafe, you'll die instantly to anyone that aims at you. I agree that the strafing speed in the previous builds was excessive to the point of stupidity, and the same was said by CCP Wolfman when we talked to him about it in IRC. He said that he personally finds "dancing" and bunny hopping to be silly. That's part of why jumping takes about half your stamina bar now.
You have to keep in mind that given how wide a net they want to cast with this game, they can't afford slow movement speeds or realistic strafing, as that will turn off a large number of potential customers who will then rag on this game to anyone who will listen, which we've seen the likes of PDIGGY22 do already. We still have people saying they want a revert back to Replication because the movement speeds were worth all the errors. I was quite struck when Wolfman said that another reason for hitscan to be in the game is because a lot of people would interpret having to lead their targets as shoddy hit detection. Sadly enough, he's right. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.11.11 11:39:00 -
[6] - Quote
I gotta be honest, I have zero interest in playing the game OP is asking for.
As soon as I see the "less skill = more tactical" argument I lose interest. It's an argument that people who aren't very good at FPS make, plain and simple.
There is nothing inherently more tactical about slowing down the game speed. Really, what's happening when you slow down movement and flow, is you're simply handicapping the better players so the "tactical" players can keep up. The tactics are there either way, slowing the speed down and gimping the gameplay just lets the whiners get their participation ribbons by removing the skill elements and leaving only the tactics (of which a game like this really doesn't have a whole lot).
Sure, today's youth love the Halos and CoDs where everyone wins and no one is better than everyone else, and OP is right, old games that separate players based on skill are out of fashion. Still, I'm glad CCP is going against the grain here. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.11 12:11:00 -
[7] - Quote
Quote:[quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum?
6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity?
really? Am interested in this comment as the biggest consumer market share of FPS' is run and gun and are on how many iterations. This suggests its contrary to the focus group results.
from my experience, I am always weary of focus groups. Consumers might be bored of the current crop of titles - and want something different to arrive, but that might be a run and gun game in a different mould, i.e. hollywood action movies reinvent themselves but are still the same at the core.
what else do your focus groups tell you?
I disagree that making game slow makes it more tactical. I dont think 1 necessarily delivers another.
Overall, I just think CCP needs to get on making the game it envisions, stick to it, and see how that holds up to release. Creative endeavours are rarely successful done by committee. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
|
Posted - 2012.11.11 12:29:00 -
[8] - Quote
I just want to add to this about run and gun and what people said here. I think I have a totally different idea of what Run and Gun is compared to most people! Seems that way anyways! :D
To me Run and Gun is games like Unreal Tournament, Quake 3 and games from that 'era' that still seem to liner around like bad smells (See Bioshock multiplayer) I would argue that Halo does NOT fall into that category as it has an incredible amount of actual tactics going on, as well as incredibly fine weapon design and balance. COD is somewhere in the middle, it's absurdly fast, but the gun play and weapon restrictions seem to keep the role warfare there, if i'm making sense? I had to admit, i've not played a COD since Black Ops and have no intention of ever picking another one of them up.
To me, run and gun is a game where you have to unload 3-4 mags into someone to drop them. Run and Gun still harbours the old gameplay style attributed to the old fashioned Sniper. Run and Gun still encourages solo play styles over working as a team.
Hope that clarifies a bit what we specifically got from our Focus Testing. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 13:31:00 -
[9] - Quote
Vallud Eadesso wrote:1. I've seen almost everyone bunny hop like, daily. As soon as you start shooting people seem to bunny hop and spin to locate you. Won't say it HELPS, but it's still a pain. 2. I never knew about the buff actually. Perhaps experiencing latency or poor\early game development? Stuttery and jerky bothers me. 3. If Forge guns are the go to AV weapons why bother having Missile\Rocket Launchers? 4. RPG elements are FINE and I feel it gives the game that longevity it'll need. But that much? 5. I honestly don't think it's personal opinion. I worked in the games industry professionally for around 6 years. Our focus tests say the sniper class is the most detested class in team based FPS... because they're never part of the team. 6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity? 7.Noted. 8. HAVs should be fine yeah, i'll give you that. LAVs though I think we can agree on. Like I said, incredibly rare though. 1. Complaining that people who are bad at the game are trying to use a bad tactic that doesn't work isn't a valid complaint. The only time people who know what they're talking about object to bunnyhopping in FPS games is when doing so is actually a viable strategy, typically when doing so messes with the game's hitbox calculations.
2. In the E3 build, they had strafing turned WAY down. You COULD fight without it, but it was a ridiculous over-buff for skilled Scouts, who could sprint around behind an enemy, then turn faster than the target to get a free half-mag into their back before taking any return fire. By which time they'd be able to see the opponent had almost turned, and repeat the process to remain invulnerable except when double-teamed.
3. Swarm Launchers are GREAT against LAVs, and good to support Forge Guns with against HAVs. They're also more effective than Forge Guns against armour-tanked HAVs.
4. The game is about the long-term. So yes, that much. You can create a character on release and set them to generate passive SP, then come back and start playing 6 months later if you really want to avoid the grind.
5. Snipers are often hated in team shooters because people don't understand the value of the role. DUST is no different. I'm not a sniper myself, but I know a few people who are actually GOOD at the role, instead of being your usual K/D obsessed kids. And yes, they get good K/D, but they understand their role wouldn't be possible without someone in front of them to keep the enemies at range. An unsupported Sniper is a dead Sniper. A well-supported Sniper is going to be SAVING HIS TEAM REGULARLY. Unfortunately, DUST is still working on that balance - but it's getting better.
6. Halo. Transformers: War for Cybertron. Transformers: Fall of Cybertron. If they hadn't ruined a couple of other elements (like not including anything resembling a competent matchmaking system), Brink might have made the list as well. Warhammer 40,000: Space Marine. If you want, I'll be able to look some more up, that's just the ones that come to mind immediately. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 14:50:00 -
[10] - Quote
xAckie wrote:Quote:[quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum?
6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity? really? Am interested in this comment as the biggest consumer market share of FPS' is run and gun and are on how many iterations. This suggests its contrary to the focus group results. from my experience, I am always weary of focus groups. Consumers might be bored of the current crop of titles - and want something different to arrive, but that might be a run and gun game in a different mould, i.e. hollywood action movies reinvent themselves but are still the same at the core. what else do your focus groups tell you? I disagree that making game slow makes it more tactical. I dont think 1 necessarily delivers another. Overall, I just think CCP needs to get on making the game it envisions, stick to it, and see how that holds up to release. Creative endeavours are rarely successful done by committee. Activision had a focus group a while back that found that male gamers don't identify well with female protagonists. They still make decisions of what games to support based on those findings. |
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Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.11.11 17:46:00 -
[11] - Quote
I see very little wrong with the current movement speed and I fail to see how it impacts tactics. A group that is willing/interested in working together will use tactics. Lone wolf players will snipe and/or run-and-gun. The two play styles do not need to be mutually exclusive and this game does a good job of striking a balance between the two.
Plus, there is no need to bash the run and gun shooter; Quake 3, Unreal Tournament, and even Doom were fun games that still start the hearts of older gamers pitter pattering as we think about the fun we had with them. Remember, there is still a sizable portion of the gaming population that loves just running arround shooting kittens. Unloading a couple of clips at eachother while ducking around terrain is really entertaining. I never get excited about a quick kill, but one I have to work for...now that is something I will chat about with other mercs around the water cooler.
OP you seem to be tempering your focus group data with a lot of your personal opinion. Facts and data should never include words like archaic unless you are talking about a dead language. The game mechanics, as they currently stand, may be a turn off to you but they are not in anyway a fundamental death sentence for DUST514. If the game is fun to a portion of the populace they will play it, and CCP will keep adding and tweeking (just like they have done with EVE) steadily adding to the games player base all the while.
edit: Have you never had a sniper you can communicate on comms with? I am constantly getting feedback from the sniper's I play with about troop movements as well as being able to ask them to provide overwatch on areas that I am trying to guard. I'd say that sniping is an extremely helpful role in a team based shooter. Every military in the world utilizes snipers which they wouldn't do if the act of sniping didn't support the larger tactics of the units they are working with. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 18:56:00 -
[12] - Quote
I'm sorry, I forgot to mention something:
Tribes 2
Tribes: Ascend to a lesser extent, given it's background and publisher, but the Tribes series are the fastest shooters in existence and you will lose every game of CTF you ever play if you don't plan out your approach. Speed -never- takes away from tactics. |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.11 19:23:00 -
[13] - Quote
If snipers are lone wolfing it then theyre being used wrong (in teams that is, youll always get the blue dot random out on his own)
1. get a sniper on your team. 2. drop him off somewhere in-conspicuous 3. squad leader needs to utilize the target designation system better. 4. Sniper softens up heavies as they are brought down by weight of AR fire. 5. Sniper relays tactical observations about enemy movement's i.e. flanking, tanks moving in, 6. Sniper can advise on best use of terrain from his higher vantage point.
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