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281. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
i could understand it if it was because the plasma burnt out, but projectile weapons such as railguns and combustion based should have range fall off not a hard range the railgun SMG and HMG have hard ranges where they dont shoot past thats frong ...
- by Ops Fox - at 2012.11.07 15:16:00
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282. Railgun "speed kills" - in Feedback/Requests [original thread]
I agree Ewar needs to be brought in for there to be any proper balancing doesn't change the fact that having a large variety of weapons that feel different so players can choose between them on cod there's 16 or so guns I dust there should be 3 or...
- by Ops Fox - at 2012.11.07 14:46:00
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283. Railgun "speed kills" - in Feedback/Requests [original thread]
Speaking on the above can we get different ammo types that we select in fitting each woth different damage, reciol, clip size, range and effects? I can understand the plasma weapons not having any varition but ammo and even focusing crystals for l...
- by Ops Fox - at 2012.11.07 04:41:00
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284. Railgun "speed kills" - in Feedback/Requests [original thread]
Speaking of which can we get projectile weapons with better trajectorys rather than hard ranges ill accept that plasma looses its killing power and thus has a hard range but bullets should travel until they hit something, it just bothers me same f...
- by Ops Fox - at 2012.11.07 04:35:00
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285. missile disruptor - in Feedback/Requests [original thread]
Hence forth(including the above) all acroynm will be spelt out for the less informed and lazy cause I know theres lots of lazy people out there(including me)
- by Ops Fox - at 2012.11.07 03:45:00
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286. Railgun "speed kills" - in Feedback/Requests [original thread]
Was always pretty let down in terms of cool scifi guns dust has, yea woo! we got these plasma guns that A. have that stupid gallente look to them, B sound worse than a air soft in terms of SFX and C. Crappy game physics. So I didn't get some aweso...
- by Ops Fox - at 2012.11.07 03:36:00
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287. Tanks reprised for CCP - in Feedback/Requests [original thread]
I ran over a LAV twice, rammed a dude 3 times and the worst part it was the same dude all five times how on earth did you manage this
- by Ops Fox - at 2012.11.07 00:49:00
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288. missile disruptor - in Feedback/Requests [original thread]
Thats kinda badass actually This is more Ewar counter though
- by Ops Fox - at 2012.11.07 00:48:00
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289. (Feeback/Suggestion/Thing)Hey Ive got a good one - in Feedback/Requests [original thread]
I think tanks could get a 15% boost to HP just so they can survive a bit more punishments
- by Ops Fox - at 2012.11.06 23:33:00
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290. Tanks reprised for CCP - in Feedback/Requests [original thread]
Well with DS and SL being looked at by CCP my only other issue is tanks Well I feel they arnt powerful enough and they dont seam like tanks more like oversized dropsuits. Well they cant take much of a beating my little milita fit put a massive de...
- by Ops Fox - at 2012.11.06 23:00:00
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291. missile disruptor - in Feedback/Requests [original thread]
Its in eve whats it called there?
- by Ops Fox - at 2012.11.06 22:31:00
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292. lock on countermeasure - in Feedback/Requests [original thread]
That to would be great one for the SL people to decrease the time and one to increase the time, this way when SL get unloaded I can switch from my epic resistance-LAV to a hide-LAV
- by Ops Fox - at 2012.11.06 22:30:00
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293. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Chalker Salhany wrote: Now that they are not stuck waiting for Sony to approve a new client build everytime development should pick up. when did sony say they were not going to be reviewing before releasing the content anymore.
- by Ops Fox - at 2012.11.06 22:24:00
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294. walking around - in Feedback/Requests [original thread]
Other than climbing I also would like to not get stuck on a pipe at head level simply cuase it in the way or when I cant get into a crevice that from apperance looks like I can fit as I try to escape a LAV barreling my way.
- by Ops Fox - at 2012.11.06 22:21:00
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295. [request] Nerf Missle Lunchers - in Feedback/Requests [original thread]
Stop asking for nerfs vehicles needs a reliable AI weapon in a game populated by infantry
- by Ops Fox - at 2012.11.06 20:09:00
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296. trajectory tracer - in Feedback/Requests [original thread]
A module that creates a simi transparent line showing the trajectory of the round or nade, would augment players ability to aim things like mass driver and short range weapons where ads isn't practical
- by Ops Fox - at 2012.11.06 14:32:00
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297. lock on countermeasure - in Feedback/Requests [original thread]
A module for vehicles that extends the amount of time for a lock, great for LAV
- by Ops Fox - at 2012.11.06 14:28:00
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298. missile disruptor - in Feedback/Requests [original thread]
A drop able equipment that puts up a small radius AoE electronic countermeasure that neutralizes missile, as in missile fired from vehicle don't explode when thet hit in this are and swarns cant be fired in this area
- by Ops Fox - at 2012.11.06 14:26:00
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299. walking around - in Feedback/Requests [original thread]
I get so annoyed when I walk into a slope that's to steep to climb especially wheb there not even a foot high. When you reach a slope stamina should be consumed to climb a steeper incline up to a point, when you hit a object that's at head hight y...
- by Ops Fox - at 2012.11.06 14:23:00
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300. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: 1. Shoot the heavy at 100 m distance. 2.put skill points into light weapon sharpshooter and proficiency. 3. problem solved. Thats doesn't help range isn't all ways an option, however they are not OP don't ask for a nerf...
- by Ops Fox - at 2012.11.06 14:19:00
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