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121. Return Passive Isk to PC - in Feedback/Requests [original thread]
Passive ISK affects other game modes so it should never return. The idea is to promote good fights and simply having hundreds of districts to fight over for no reason is a problem. The districts should merely be the set up for tournament style com...
- by Nothing Certain - at 2014.10.06 21:30:00
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122. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Turning blue dots to green dots changes very little. However, there is nothing in the Academy in game tutorials that ever explains how squadding works or the benefits of squadding. Casual players won't ever figure it out. Being squadded as the def...
- by Nothing Certain - at 2014.09.26 07:12:00
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123. Tankers wear mumus - in Feedback/Requests [original thread]
Just to be clear, it is not a complaint. It seems to me that the new matchmaking is working well and that is a huge overall improvement. The only ones who don't seem to like it are guys who are finding out they weren't as good as they thought. The...
- by Nothing Certain - at 2014.09.21 19:54:00
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124. Tankers wear mumus - in Feedback/Requests [original thread]
Atiim wrote: That's odd. In my theory, Mu would actually be a detriment to Pilots, as they tend to have a higher K/D Ratio than most Infantry. In turn, this pits them against very skillful players. And most relatively good players have some f...
- by Nothing Certain - at 2014.09.21 19:08:00
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125. Tankers wear mumus - in Feedback/Requests [original thread]
It seems that vehicle users have discovered that the new matchmaking favors the use of vehicles. I have a couple of theories as to why, but perhaps someverification from others first.
- by Nothing Certain - at 2014.09.20 22:31:00
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126. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Breakin Stuff wrote: I've been doing some field testing with the Ishukone Assault Forge Gun to test AV efficacy. I normally run a caldari sentinel with two damage mods in the highs for what, +8% ish damage total since Heavy damage mods are +5% ...
- by Nothing Certain - at 2014.09.20 15:17:00
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127. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
Think of it like this, with 32 players divided into two teams, Team A gets the the 1 seed and the 32nd, Team B gets 2 and 31, and on down the line with pairs making 33. Any players chance of being on either team doesn't change much by their seedin...
- by Nothing Certain - at 2014.09.18 13:06:00
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128. Scout QQ'ing - in Feedback/Requests [original thread]
CharacterNameWasTaken wrote: cool then we can get rid of all racial bonuses then right? Because amard assaults dont need their laser thing and the min doesny need their projectile bonus. That sounds fine right? Is there something assaults ca...
- by Nothing Certain - at 2014.09.18 12:51:00
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129. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: CCP Rattati wrote: couldn't agree more So what to do about it? Let's say me and Kero are equally good players. But I never AFK and he AFKs, say, half his games. His Mu will be radically lower than mine, so he'll get...
- by Nothing Certain - at 2014.09.18 09:51:00
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130. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Meee One wrote: Kallas Hallytyr wrote: John Psi wrote: We require: 1. The delay after decloaking when you can't use any equipment/weapons. 2. The delay after throwing RE when you can't detonate it. 3. REs should make the warning sound a...
- by Nothing Certain - at 2014.09.15 19:29:00
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131. [Feedback] - eWAR - in Feedback/Requests [original thread]
There should be no shared passive scans, cloaks should have a dampening penalty.
- by Nothing Certain - at 2014.09.13 14:35:00
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132. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
poison Diego wrote: Try to fly an ADS in a domination and kill someone. After the first kill I guarantee that you will be instaganked either by a ramming gorgon or 3-12 AVers depending on if you are loosing or winning, more AVers if they are lo...
- by Nothing Certain - at 2014.09.12 21:09:00
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133. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: speed to 60, vs ads of 50. AB bpost is 50%, meaning ads is 75 while boosting. Dally, yes get hit, get the hell out or kill the swarmer, but getting insta hit by 3 is avoidable. I would know it if A...
- by Nothing Certain - at 2014.09.12 20:55:00
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134. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
I like Derrith's ideas as well. Piloting needs to be viable and fun. I would drop the price more.
- by Nothing Certain - at 2014.09.11 03:18:00
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135. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breakin Stuff wrote: I don't even Swarm. I kill ADS with the forge gun. Right tool for the right job. I use swarms when I want to celebrate Impotence Day with fireworks. And I never said I wanted them to be EASY m...
- by Nothing Certain - at 2014.09.11 03:13:00
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136. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Maybe, but I have often seen a single ADS, or tank, completely change the tide of battle. In fact, it is a regular occurrence with or without AV on the field. I have not yet seen a swarm launcher change the tide of balance except by preventing the...
- by Nothing Certain - at 2014.09.10 06:41:00
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137. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
BL00DFART wrote: Repe Susi wrote: BL00DFART wrote: Swarms? Oh you mean the only weapon in the game that takes zero skill to land hits with? The one that all the scrubs skill into because they cant learn the art of the forge gun? Press...
- by Nothing Certain - at 2014.09.09 20:19:00
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138. Hey how about removing that av scrub crutch - in Feedback/Requests [original thread]
[quote=Maiden selena MORTIMOR]Yeah I mean the jihad..not like av is even remotely hard anymore and u already know the solution. Ps jihad may not be that bad but if you dont fix it..I'm going to start spamming NOVA TANKS until u remove the abili...
- by Nothing Certain - at 2014.09.06 20:11:00
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139. How to balance AV vs ADS - in Feedback/Requests [original thread]
Anmol Singh wrote: Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I...
- by Nothing Certain - at 2014.09.06 06:01:00
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140. Lower the Ambush time limit - in Feedback/Requests [original thread]
So you want more matches to end by timer. Got it.
- by Nothing Certain - at 2014.09.06 03:36:00
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