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1. Dropship altitude - in Feedback/Requests [original thread]
I have hated DS in the past but I have to say that right now they are far from OP. The only time an ADS can actually hit something and you can't hit them is when they are attacking on a tower and you are on the ground. This seems fair to me. Try f...
- by Nothing Certain - at 2015.12.04 17:22:00
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2. True HAV AV balance - in Feedback/Requests [original thread]
Devadander wrote: Derrith Erador wrote: You know, I was watching that previous thread you were in as a lark. TBH, I didn't want to help push for any sort of V/AV balance because I can guarantee some side is going to whine and complain. But s...
- by Nothing Certain - at 2015.11.30 02:32:00
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3. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP. Ways to fix since I...
- by Nothing Certain - at 2015.11.16 01:09:00
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4. Swarm Range - in Feedback/Requests [original thread]
I think range should be increased for swarms but there should be some damage falloff. A fleeing vehicle should be able to survive if they react immediately to swarms.
- by Nothing Certain - at 2015.11.01 20:28:00
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5. 3 team mode - in Feedback/Requests [original thread]
I doubt if it can be implemented in Dust, but every team based game suffers from the same problem Dust does, stomping. When you have a long running game you will always have uneven games, matchmaking hasn't solved this problem in any game I have s...
- by Nothing Certain - at 2015.10.03 02:57:00
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6. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
To me the issue is price. An ADS has a chance to kill a swarmer but they are risking a whole games ISK every time they attempt it. Swarms can use a small damage nerf, if Madrugars get nerfed, and the impact on DS should be lessened. Small changes ...
- by Nothing Certain - at 2015.10.03 02:41:00
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7. @Rattati-PLEASE READ-Shield Recharge Hotfix Suggestions - in Feedback/Requests [original thread]
Breakin was being a jerk. I think though that scouts should be a niche and should never have been in a place where they can go face to face with assaults. Finding the niche for Commandoes seems more difficult as they are just slow assaults, minus ...
- by Nothing Certain - at 2015.09.26 12:05:00
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8. CPM Feedback Request: Game Mode Selection - in Feedback/Requests [original thread]
I usually play Dom when solo. I can see what needs doing and try to do it. In skirmish I usually have no idea what my teammates are doing or where I should concentrate my effort. Ambush is just ridiculous, one side stomps and it is usually just on...
- by Nothing Certain - at 2015.09.11 10:21:00
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9. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Hey There o7 I have been playing the Acquisition Gamemode as of late and i think it needs a little change. Currently: - The 'Command Node' is around for 5 Minutes, with a 60 Second double point boost. - There is a clone cou...
- by Nothing Certain - at 2015.09.03 22:16:00
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10. I complained a week ago - in Feedback/Requests [original thread]
I was gone for two weeks and came back Monday and the game was the crappiest it has ever been for me, but this week it has been really good, the only major glitch is not being deployed after seeing the "being deployed" screen for 2 minutes. A coup...
- by Nothing Certain - at 2015.08.22 17:30:00
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11. I gotta say - in Feedback/Requests [original thread]
What servers were you on. My experience was completely opposite. Normally lag and rubber banding are not an issue for me, today it was almost unplayable.
- by Nothing Certain - at 2015.08.18 07:55:00
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12. Large Blasters are insane - in Feedback/Requests [original thread]
Sgt Kirk wrote: I dont even worry about blaster tanks anymore because its pretty damn easy to avoid them and counter them if you're not out in the open. (of course I do worry about them but they aren't a big of a threat to me if I take the prop...
- by Nothing Certain - at 2015.08.02 18:43:00
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13. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Caldari is a surprise across the board for me. I think a huge chunk was taken out of the protostompers "It isn't the suit, it is the player" argument.
- by Nothing Certain - at 2015.05.16 00:37:00
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14. I want a "track player" option - in Feedback/Requests [original thread]
When some sorry SOB kills me, I want revenge, not just in this battle but for the rest of his natural born life. I want to know when he is on, what mode he is playing. I really want the option to anti-squad against him so I am always placed on the...
- by Nothing Certain - at 2015.04.12 03:19:00
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15. Awful experiences only on this account since matchmaking improvement... - in Feedback/Requests [original thread]
It just shows what an advantage vehicles give players. The answer is to level the playing field, not just take steps so that advantage is ignored.
- by Nothing Certain - at 2015.04.11 21:37:00
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16. Rattati, are you aware that... - in Feedback/Requests [original thread]
I don't care what you have to say because no way in hell should armor tanks be invincible to AV. Shield tanks and AV are balanced in my opinion. Armor tanks are definitely not balanced. How is it fair that an armor tank can take 2-3 clips (Clips...
- by Nothing Certain - at 2015.04.11 21:34:00
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17. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
I am surprised how well a MD can take out an LAV. 4 or 5 hits kills most.
- by Nothing Certain - at 2015.04.05 22:15:00
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18. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
It happens to me because while waiting to find a match I play with my fittings or skills or something else. Then I close the screen and accidentally hit O one time too many.
- by Nothing Certain - at 2015.04.05 16:40:00
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19. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
emm kay wrote: he means installations. Really? then double **** off. Installation kills are like free drinks, nice to get but you don't earn them.
- by Nothing Certain - at 2015.04.02 06:44:00
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20. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
shaman oga wrote: It's totally unfair, it's already difficult to hit people once, you have 2 consecutive shots before overheat, they should not be able to survive that skill shot. On the other side, if you play heavy and stop moving, it's your...
- by Nothing Certain - at 2015.04.02 06:41:00
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